My approach uses NVIDIA's GameStream protocol to stream games, coupled with a free and open-source client implementation of GameStream called Moonlight, connected to my TV using an relatively cheap streaming device like the Google Chromecast (which is what I started with and then later upgraded to a NVIDIA Shield Pro).

In-home game streaming definitely works via wifi, but hardwiring your gaming PC with an ethernet connection can make a big difference, and even more if you can hardwire your client device to ethernet as well. In my case, I already had my gaming PC connected to my router via ethernet, and I purchased a simple gigabit network switch to network-enable the rest of the ethernet ports in my house so that I could connect other devices to the network.


Download Moonlight Game Streaming


DOWNLOAD 🔥 https://tlniurl.com/2y3C7O 🔥



I started with the Chromecast approach because I already owned the device (and if I didn't, they're relatively cheap and a great place to start). Overall, it worked really well, especially after I added the ethernet adapter. For (mostly) unrelated reasons, I later decided to upgrade to the more expensive NVIDIA Shield Pro, which is a similar but more powerful Android-based streaming device that connects to your TV (just like a Chromecast or Roku). Since Moonlight works with Android, I simply installed Moonlight on the Shield just like I did with my CCwGTV, added my PC via its IP address, and I was good to go.

Ultimately, I'm glad I upgraded from the Chromecast to the NVIDIA Shield Pro, but it was quite a bit more expensive than the Chromecast approach which kinda defeats the purpose of using it to replace a gaming console. Instead, if you're going to get something like the Shield, do it because it's an awesome media streaming device, and the 4K AI Enhanced upscaling feature is super cool, and then it's just icing on the cake that it does a great job at in-home game streaming. I haven't attempted to measure this, it definitely seems like there's less input lag when using my Xbox controller with the Shield Pro, and the built-in gigabit ethernet capability probably helps as well.

I've been messing around with getting moonlight-embedded running in a docker container on LibreELEC and thought I'd share the current state. This allows you to stream games from a PC to your HTPC device (Raspberry Pi 3B+ in my case) through the NVidia GeForce gamestream protocol. It currently supports only audio/video out and works pretty well at 1080p/60fps going from my gaming PC to my TV in another room over wifi. I have not tried to get controllers working as I just connect my controller to my PC via bluetooth.

I'll confess I haven't experimented much with controllers connected to the Kodi device but I'd like to expand that capability in the future. I just tried plugging in a USB mouse to the Kodi device and that seemed to work inside moonlight...but that's a fairly basic input device. What kind of controller are you trying to use? Is it wired or wireless? You can check this file to see if its got a registered mapping for moonlight:

Hi, thanks for creating this, I installed it just now. I notice the link you posted (moonlight-embedded-launcher-0.4.zip) was contained v0.3 inside the folder. I found v0.4 on your github so installed from there.

On the initial install of my LibreELEC, I had to adjust overscan to fit into my TV screen. But when I launch Moonlight, the streaming display doesn't seem to respect that and the edges of screen stretch beyond it. I am streaming my desktop. Also when I quit using Ctrl+Alt+Shift+Q, it doesn't seem to terminate the connection on my computer (meaning I do not get audio on the host back). I'm not sure if this is related to an issue with your code or not. I'm going to try the moonlight embedded on OSMC next. Thanks.

Oops fixed the incorrect link in the first post, thanks for pointing that out. I think the previous poster is correct, you probably need to change your TV HDMI settings to correct the overscan issue. Regarding streaming your desktop I found the -quitappafter flag that should tell the host to exit streaming if you quit on the LibreELEC device. Can you run the following command and let me know if it resolves the exit issue (seemed to work for me but just want to double check)? I'll get this incorporated into the next release.

to force stream at 1080p, 30fps. Other options are available, and you can find them by entering moonlight in the terminal. This will start Steam on the host computer, which I find is the best way to proceed since it has native support for navigation using the Xbox controller, instead of requiring a mouse and keyboard. Applications that are not bought on Steam can also be added to the library manually for easy access. However, there are some issues with the controller shortcuts, since I found that running these programs switches Steam to desktop mode instead of Big Screen mode, which means that some of the hotkeys get activated while playing the game. My solution at this time is to disable these hotkeys, which in turn necessitates a mouse to be present.

Hi. I've setup a VM, passed through one of the good GPUs, Nvidia GTX1070, Assigned 3 cores out of my 4 core gPU ?, and gave it 4 GB memory. On passthrough, Fortnite game plays very well. No lag or anything. On streaming to Raspberry Pi via Moonlight, moving the mouse alone has lag already. I did this also on Chrome browser via Moonlight, still with the same results.

Does games streaming take more toll on the host cpu? In this case, my Unraid? Cause the VM only has 4 GBs, in which if playing passthrough, works just fine. On streaming, it is not. Furthermore, my issues is mostly related to mouse and keyboard movement. Hope others can shed some light.

I a streaming to a RPi3+ with 1080p60fps and there is limited to no lag on most games. I had some issues before though. To isolate the issue, can you try 720p30fps and see whether you still have a lag?

I have moonlight setup on another PC and GFE streaming services enabled. Every game it detects works fine except for nfs payback. It launched, the origin client says the game is running and it appears in task manager for a few seconds, then it closes. The game always works when I play it normally but not when I stream it.

I'm talking about GFE streaming over lan as in nvidia shield not streaming gameplay over the internet via twicth or YouTube or whatever. I've streamed payback before, but I've gotten a new PC awhile ago and only recently started streaming games to my PC in the lounge. However nfs payback is the only game that doesn't streams and crashes.

I am trying to use VirtualHere with an Xbox One wireless adapter on a Chromecast w/ Google TV while streaming games via Moonlight/GeForce Experience. While streaming the desktop, my controller inputs are sent to the PC and I can move my mouse around and click things no problem. Once in a game, however, it appears that any actual controller inputs (joystick, face buttons, etc) aren't being registered. I can hit the Guide button to open the Steam overlay, at which point I can navigate with the joystick and face buttons, and the pop-up appears in the bottom-right saying my controller config was loaded, but the game itself just won't register any controller inputs. This does not happen with Steam Link, but the quality of the stream itself is nearly unplayable compared to Moonlight. Launching Steam Big Picture through Moonlight doesn't fix it either. I asked about this on the Moonlight Stream Discord, but have yet to receive a response, so I am not 100% sure if this is a VH issue or a Moonlight issue, but I figured I would bring it to your attention anyway. Any help would be greatly appreciated.

This workaround which involves streaming the desktop before launching the game appears to fix my issue: -virtualhere-nvidia-shield

However, despite the theory presented in this thread, my issue persists whether or not it's a Steam game that is being launched, so I'm not sure if Steam is entirely to blame for this weird input issue. I figured I would post this finding in case you wanted to investigate it further.

By this point, many people are familiar with cloud gaming, sometimes known as game streaming. With services such as Xbox Game Pass Ultimate and Amazon Luna, you can play PC games without necessarily having PC hardware. Servers owned by the companies run the games, and stream gameplay over the internet to client devices. Moonlight is much like these services, but your gaming rig is the server.

Hey, so all audio ceases on my client PC when I open moonlight-qt and establish a connection to a host. Audio returns immediately upon severing the connection. Running Arch 6.3.1/hyprland/pipewire. Client is a Chromebook with a Celeron N3060.

Hi, I also just wanted to give it a try with Batocera 30, but does neither work on x64 nor on my Odroid-N2 - on PC, I just see the Steam logo, and on the Odroid-N2, I get a black screen instead of a video, but at least Steam is started and streaming must be stopped on the Host, so I assume that it has something to do with the video drivers or video decoding libs.

Does anyone have an idea on how to debug this?

Hi Russ. for PowKiddy X55 JELOS, the built on moonlight are 30fps by default, so gameplay are not as smooth. theres no settings to change the framerate for the built in moonlight.

on my RG353PS running ARKOS, the moonlight app in portsmaster has more options to choose from, including resolutions & framerate. so i copied the moonlight folder and the .sh files to my X55 and tried moonlight from portsmaster instead of the built in. the app boot but i cant enter or type in any input when trying to connect to my computer ip address, connected my bluetooth and tried to type it that way also doesnt worked. any ideas on how to solve this minor issues? 2351a5e196

fl studio mobile download happymod

mapy.cz offline download

crypto.com app download for pc

download what 39;s up danger song

download toyota entune