So I recently bought a minicamera to place near my house, I suspect I have a rat problem but I want to get video evidence. Namely all the rat poison I placed near my house has been eaten and I want to make sure the animals eating it are actually rats and hopefully not birds, it shouldn't be but I'm not sure.

What a bounty! My intention has been to figure out how to trigger the streaming towards a specific LAN host. This information you have provided is very useful. In my case, I will obviously block the camera for reaching out the public Internet (firewall).


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"Little stars" is a free video service product for home users. Through the video control service of "little stars", you can easily view the real-time video and video review of your home and other places.

So after adopting the "preprocess all your subs before you stack" i have figured out how to get nice colors from my images. one of the things that i still struggle with is keeping my star size under control. before i got my 70-200 the stars were GIANT even in the subs, but with the 70-200 they are pinpoint dots of light, maybe 4 pixels across.

however as soon as i start pulling on the image from the 70-200 the stars start to swell... a LOT. i end up running some of my star size reduction actions over and over and over again trying to keep them under control. this results in these black rings around the stars, which i can get rid of with one of Anna Morrises actions called "remove "panda eyes"'

What I learned just before I switched to CCD (where i dont have this issue anymore) is to separate the stars out at the point of the stretch that I liked and have that as my mask (not sure if that is the right term)..continue to stretch the non star image to my liking and then add the star mask ...this is basic LRGB processing ..and there are many tutorials on it..one of my favs is this tutorial, in which he uses a method involving dust and scratches in PS to lower the number of stars and counteract star bloating, while bringing out color from your nebula

The issue here is that stars tend to have halos, brighter (and usually more colorful) pixels around the center peak. Before stretching, these halos are usually invisible, as while they are brighter than nebula or galaxies in most cases, they are usually quite a bit fainter than the star centroids themselves.

You can use an approach called tonemapping. This is where you map the stars and extract them from the image, into their own starfield image, before you stretch. You then process the starless DSO image, where you should have a considerably more freedom to push the fainter stuff without overdoing the stars. When you are satisfied with your DSO image, you can then map the stars back in, possibly stretching the stars a bit before you do (but less than you would generally need for a normal image with normal stretching). This should result in very tight stars, small to absent halos, and deeply stretched DSO data.

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That's a very good question! I haven't messed with flare since it doesn't seem to make much of any effect in the image. Doing a quick test, it looks like it just gives you a flare from the center of the camera, regardless of where the lighting source is. I think maybe what you're missing is the effect of having a star shape around each light source in the image (I'm attaching a V-Ray render for reference.) I don't see any way to get this kind of flare in an Enscape image.

In Enscape: We support lens flares for all bright surfaces. We support glare in a special case for the sun (the star that you see when you look into it) and bloom for all bright surfaces. The "gaussian" style bloom in Enscape is not as beautiful as what you get in a camera (or offline raytracers) with the little star shapes. This is subject to improvement!

So lens flares or the "star" effect seen in photography or render engines such as VRay are a directly cause from the camera and its parameters. In VRay for example, this effect is cause by the number of blades set for the aperture - aperture being the f-number. These blades produce the glare effect aka the starburst. VRay allows you to set the size of the aperture ie f-number same as an F-stop on a real camera. This "F" value is the size opening of the aperture. The number of blades are what creates the opening by sliding together forming a "circle". All of this works identically to our eye. The more light our eyes are exposed to the smaller our pupils get and the less light the more open they become. So, in a camera the user has to control the dilatation -(opening and closing) of the blades in front of the camera's senor ie the f-stop. The star effects is produced by the light reflection off the blades and the number of blades a camera has will determine the number of points the "star" effect has. The exposure and intensity of the light will determines the strength of this effect. A similar effect can be made with our eye by squinting. try squinting at a street or traffic light at night. The light will streak due to the reflection off our eye leashes. Our eye leashes create an obstruction on our pupils producing an imperfect glare. These effect can also be recreated in camera by having dust or scratches on the lens or in VRay by piping in a black and white texture map in the "glare image". This will cause an imperfect glare which is something more desirable making the render appear less 3D perfect. 


Enscape is currently simulating more of the human eye which is nearly perfect and doesn't have the faceting so we get a more uniformed blur. So in order for Enscape to do what a real world camera produces it needs to simulate a physical camera by settings values for the f stop and the number of blades. By doing this it will make the glare effect more accurate to a real world camera. ISO and shutter speed also need to taken into account as the can have an effect. 


Hopefully this provide you with a better understanding =D

The following image shows a Rig in the Inspector with a single slider widget controlling the color of two star shapes. With the slider in its current position, the big star is orange and little star is pink. As you drag the slider toward the right, both stars become white. 2351a5e196

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