The Lion King is a platform game based on Disney's 1994 animated film The Lion King. The game was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was ported to MS-DOS, Amiga, Game Gear, Master System, and Nintendo Entertainment System. The Amiga, Master System, and NES versions were only released in the PAL region. It is the final licensed NES game worldwide. The game follows Simba's journey from a young cub to the battle with his uncle Scar as an adult.

The Lion King is a side-scrolling platform game in which players control the protagonist, Simba, through the events of the film, going through both child and adult forms as the game progresses. In the first half of the game, players control Simba as a cub, who primarily defeats enemies by jumping on them. Simba's roar consumes a replenishable meter, and can be used to stun enemies or solve puzzles. In the second half of the game, Simba becomes an adult and gains access to various combat moves such as scratching, mauling, and throws. Simba starts the game with a certain number of lives, depending on the difficulty setting, which are lost if he runs out of health, falls into a bottomless pit, or a lake of water or lava, or is hit by a rolling boulder. Passing through checkpoints throughout the level allow Simba to restart the level from that point when he loses a life. The game ends prematurely when the player loses all of their lives, although they can continue playing from the current level as long as they have saved the game.


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The player can collect various types of bugs. Some bugs restore Simba's health and roar meters, other more rare bugs can increase these meters for the remainder of the game, and black spiders reduce Simba's health. By finding certain bugs hidden in certain levels, the player enters bonus levels as Timon and Pumbaa to earn extra lives and continues. In Pumbaa's stages, he collects falling bugs and items until either one hits the bottom of the screen or he eats a bad bug, and in Timon's stages, he hunts for bugs within a time limit while avoiding spiders.

The sprites and backgrounds were drawn by Disney animators at Walt Disney Feature Animation, and the music was adapted from songs and orchestrations in the film soundtrack. Game designer Louis Castle revealed that two levels, Hakuna Matata and Be Prepared, were adapted from scenes that were scrapped from the final movie.[10] The game's development started in January 1994 and finished in July. Near the end of development, the monkey puzzle in the second level, "Can't Wait to be King", was expanded and made more difficult to meet Disney's playtime criteria to fight game rentals, as time constraints made it impossible to add more levels.[11]

An Amiga 1200 version was developed with assembly language in two months by Dave Semmons, who was willing to take on the conversion if he received the Genesis source code. He had assumed the game to be programmed in 68000 assembly, and the Amiga and Genesis share the same Motorola CPU family, but he found it had been written in C, a language he was unfamiliar with.[12]

Westwood Studios developed the game for SNES, Genesis, and Amiga. Other conversions were outsourced to different studios. East Point Software ported it to MS-DOS, adding enhanced music and sound effects. The Sega Master System and Game Gear versions were developed by Syrox Developments, and the NES and Game Boy versions were developed by Dark Technologies.

The Super NES version of The Lion King had 1.27 million copies sold in the United States.[24] More than 200,000 copies of the MS-DOS version were sold.[25] In the United Kingdom, it was the top-selling Sega Master System game in November 1994.[26] In the United States, it was the top-selling Game Gear game in December 1994.[27] In 2002, Westwood's Louis Castle remarked that roughly 4.5 million copies of The Lion King were sold in total.[28]

GamePro reviewed the SNES version, commenting on outstanding graphics and voices but "repetitive, tedious game play that's too daunting for beginning players and too annoying for experienced ones". They particularly noted the imprecise controls and highly uneven difficulty, though they said the "movie-quality graphics, animations, and sounds" were good enough to make the game worth playing regardless of the gameplay.[29] They similarly remarked of the Genesis version: "The Lion King looks good and sounds great, but the game play needs a little more fine-tuning".[30]

The four reviewers of Electronic Gaming Monthly praised the Game Gear version as having graphics equal to, and controls vastly improved over, the SNES and Genesis versions.[15] GamePro wrote that the graphics are not as good as those of the SNES and Genesis versions, but agreed that they are exceptional by Game Gear standards, and praised its much more gradual difficulty slope than the earlier versions.[31] The November 1994 issue of Gameplayers says that "even on the easy setting, the game is hard for an experienced player".[citation needed]

Entertainment Weekly gave the Super NES version an A and the Genesis version a B+ and wrote that "controlling Simba when he's a playful bundle of fur is one thing; putting him through his paces as a full-maned adult is quite another. When the grown-up Simba gives a blood-curdling roar and mauls snarling hyenas, the interaction is so well observed that it's like watching a PBS nature documentary. The sense of power it gives you is exhilarating, and by the time Simba takes his climactic heavyweight stand against his evil uncle Scar, this Lion King has turned into a wild-kingdom variant of Street Fighter II".[21] Super Play gave the Super NES version an overall score of 82/100, praising its graphics and sound as "almost film-like quality" and stating "a very high-quality platformer game with little in the way of innovation".[32]

In 2009, GamesRadar ranked the game seventh on its list of the seven best Disney games, saying "Every intricate level was designed with all the grace and detail of a classic Disney background, plus they managed to make a coherent game that stuck to the plot of the film".[33] In 1996, GamesMaster listed the Mega Drive version 4th in its "The GamesMaster Mega Drive Top 10".[34]

I got the Lion King not too long ago, it's a game made for windows 95.

I already had trouble getting it installed but that windows xp compatibility thingy helped me get out of those problems. Now when I start the game I get this error (both with and without the compatibility thingy):

I know it's because of windows xp because I also tried to run the game on my cousin's pc which has windows 98 on it and it worked perfectly. I get the same error when I try to run Aladdin or Jungle Book and probably other Disney games aswell. Any idea's what I can do?

Guess what, I've finally fount the disc containing the Windows versions of Aladdin, The Jungle Book, and The Lion King on eBay for a good price and I will be doing a unboxing video and short playthrough of the Windows ports on YouTube once it arrives on my Am5x86 PC

Its all the Windows Ports (Though The Jungle Book does have a DOS Executable though the sound isn't working on there for some reason)

Oh, and the Windows Versions uses MIDI instead of MOD Music for some reason

I recently got a little bit progress though. Using dgVoodoo2 (2.62.1) and its ddraw wrapper while running Aladdin in Windows 98 compatibility mode with 8-bit colors enable, the game now actually starts on my Windows 10 PC.

I then get welcomed by the game in windowed mode, displaying a single color instead of actual graphics. Pressing Alt+Enter gets the game into fullscreen mode, and the dgVoodoo2 wrapper kick in and renders the graphics perfectly.

The game's music is stored in midi format, so all the games music is contained within *.mid files (in the same folder as the game). It seems like the Windows 95/98 compatibility mode in Windows 10 can not run the midi files in my setup, and the midi files is the main reason I think the Windows 95 version of Aladdin is the best port of this game (a conversion of the Sega Genesis port with just as smooth framerate, but with even better sounding music because of the midi soundtrack).

When it comes to both the Lion King and the Jungle Book though, starting the Windows executables (lionw.exe or junglew.exe) with dgVoodoo2 installed and the compatibility settings turned the same as Aladdin, the game window opens but a message telling "Can't open EPFS file" appears. I just did a clean install from the Disney's Classic Video Games CD, and the *.EPF file is in the games folders (I even tried renaming the *.EPS files to *.EPFS, but nothing happened).

It seems like this game compilation is quite rare; PC Gaming Wiki does not mention it at all, and most info about those games on PC and making it work is mostly about its MS-DOS counterparts. Thereby I haven't got much guidance online when it comes to run this game compilation on modern Windows 10 PCs. 152ee80cbc

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