Nyna: Well done, Marth. Our struggle is finally over. You have saved our world.

Marth: Not just me. Many fought at my side... And many died.

Nyna: Marth... You loved her, didn't you? Caeda.

Marth: ...She was the one I most wanted to keep safe. But I failed, and now I have lost her forever... It occurs to me now that perhaps she was the one protecting me all along. Caeda... Why did you take up arms with a fool like me?

Nyna: Marth, do not blame yourself. ...Remember Anri and Artemis. We are their descendants; perhaps we were always meant to share their curse as well as their blood. And... perhaps only once the curse had exacted its price could our battle with the Shadow Dragon be won. This peace we have made... We must cherish it, Marth. We have both paid so dearly for it. Let us work together to ensure none must endure a tragedy like ours again.

For Truth or Dare, we explore the origin of the cursed game, how the players attempt to break the curse, and what the ending means for a potential sequel. Blumhouse has found a great deal of success in recent years with different takes on the horror genre. In 2017, M. Night Shyamalan returned with Split, Jordan Peele released the now-Academy Award-winning Get Out, and Happy Death Day put a deadly spin on the Groundhog Day concept - just to name a few of Blumhouse's releases.Now, Blumhouse again turns to a classic game for new horrific inspiration with Jeff Wadlow's Truth or Dare. The film follows a group of college students on spring break who get roped into a dangerous game of Truth or Dare by a stranger they barely know. It's only when they return home that they realize the game won't let them stop playing - and if they don't play, they die. Olivia (Lucy Hale) and her friends must figure out a way to break the curse, all while continuing to play the game.


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Over the course of Truth or Dare, the mystery of the cursed game Olivia and her friends are forced to play is revealed. Not only are the basic - but deadly - rules of the game explained, but Olivia discovers the source of the curse and how it can be broken. However, the ending of Truth or Dare goes in a somewhat unexpected direction. So, we break down the curse, unravel what the ending means, and discuss how Truth or Dare could continue in a potential sequel.

As established in the film, this group's Truth or Dare game is cursed after Sam trashes the church and breaks a pot that had been containing a trickster demon named Calax. In the mythology of the movie, demons can possess people, places, objects or ideas; in this case, Calax possesses the game. However, when Sam's group of friends is whittled down to just him and a girl named Giselle (Aurora Perrineau), he's dared to bring new people into the game - enter Olivia and her friends. Sam, using the fake name of Carter, brings Olivia and her friends to the church and inducts them all into the game. Once they each take a turn, they're in. Even after they leave the church, the game follows them, forcing them to continue to play in the same order as in the church. Old players stay in the game, although it's unclear in the movie if Sam is taking his turn or not.

In her search to find a way to break the curse on the Truth or Dare game, Olivia tracks Calax back to a massacre at the Rosarito Mission Church two generations ago. Olivia and Lucas track down Inez Reyes, a grandmother who was a survivor of the massacre. Inez reveals to Olivia and Lucas that the church was a convent where she and other girls lived. They liked to play games such as Hide and Seek, but the priest at the church played, too, and the girl he found was subjected to his own game (it's heavily implied the priest sadistically raped the girls he found).

As Inez tells Olivia, only the one who broke the pot that set Calax free can trap him again. Since Sam was the person who broke the pot when he trashed the church before he and his friends played their game of Truth or Dare, he's the only one capable of ending the game. However, Olivia's plan to get Sam to break the curse doesn't go as planned.

Since Sam is dead and unable to trap Calax, Olivia tries to trick Calax into revealing how to end the game, but it doesn't work. Olivia realizes that the only way for the game to end is for Olivia and Markie to die without bringing anyone new into it. Instead of the two girls killing themselves or waiting for the game to kill them, Olivia uploads a video online explaining what happened to her and her friends and the curse of the Truth or Dare game. She ends the video by asking, "Truth or Dare?" Because we know the game can be passed through electronic devices, and that once you're asked into the game you're part of it, anyone who watches the video through to the end has joined the cursed game. Essentially, Olivia sacrifices thousands, potentially millions, of people to save her best friend.

With the cursed Truth or Dare game spread all around the world thanks to Olivia's video, there's undoubtedly plenty of potential for a sequel to explore other players who have been roped into the curse. It's a similar premise to The Ring, wherein a cursed videotape is passed around and dooms those who watch it. If Truth or Dare were to be granted a sequel, it seems likely the followup would follow new characters who had watched Olivia's video and unwittingly joined the game. But, considering what we know of the mythology from Truth or Dare, it's unclear what kind of resolution a sequel could have since, as far as we know, the game can never end.

One way to make a sequel about players trapped in the game and wanting to end the curse is to expand the mythology of Calax. Sam was the only one able to trap Calax in the same way that Inez did, but a sequel could see players figuring out how to banish the demon for good. Calax isn't based on any specific mythological creature. All we know about him is that he's a trickster demon. But while there are trickster gods in various cultures, Calax doesn't seem to be based on any one folktale or mythological figure. So, a Truth or Dare sequel has room to expand the entity in any way they see fit. And, if players in the game were to learn more about the demon himself, perhaps they could discover a way to kill or banish the demon.

During the showdown at the Hackett House, which sees Chris, Laura, and Ryan falling through the old Attic floorboards, you must have Ryan shoot and kill werewolf Chris as this will break his curse lineage, curing Emma and allowing her to find Jacob in the woods during Chapter 10.

Kaitlyn and Dylan will have one final showdown with werewolf Caleb when exploring the Lodge in Chapter 10. While there are many ways for this encounter to play out, there's one relatively simple way to ensure that all three characters survive the night and ultimately lift the curse, should Laura and Travis team up in Chapter 9.

Due to her infection and the newly opened cut, Caleb will stop attacking Kaitlyn and eventually run off into the woods, where he'll see out the rest of the night. Should you have made the correct choices in Chapter 9, all characters, with the exception of Kaylee and Chris, will survive the night and the curse will be broken upon Laura killing Silas.

Now, there is one way to ensure that Chris Hackett survives the night, however, this method will result in Ryan, Travis, and Laura being killed. This ending isn't particularly ideal as it'll lock you out of the White Wolf ending that sees the curse being lifted, so we suggest you only select this ending in an alternate playthrough.

The Blessing of Despair Ending is an alternative version of default ending of the game, where the Tarnished chooses to use the Mending Rune of the Fell Curse and begin the new age as Elden Lord - the difference being, now, the Lands Between has now been overtaken by a reviled curse. While the details of what the curse brings isn't fully explained, it is the same curse brought from Dung Eater's defilement, causing defiled souls to be unable to return to the Erdtree. With the fell curse embedded in the Elden Ring, all present and future generations will be afflicted with this loathsome curse.

As explained by the Three Fingers through Hyetta at the end of her quest, this ending sees the Tarnished take up the mantle of the Lord of Chaos, and tasked with burning the world, along with the mistakes of the Greater Will - all existing sin, torment, fracture, and curse - to unite everything and everyone much like the crucible which existed before time.

The ability does not require that Ezmerelda be alive for the curse to work. This also is not a concentration effect that requires her to concentrate to sustain it. The curse states the conditions under which it will end:

When the curse ends, Ezmerelda takes 3d6 psychic damage is a result of the curse ending, not a condition. If she is dead, this won't happen (as corpses are objects, and objects are typically immune to psychic damage).

Meanwhile, Mai Shono, a hotel staff member, is concerned about her younger sister, Yui, who disappeared mysteriously. She meets an apparition of Yui telling her about Toshio and receives a voice message that contains croaking noises. Receiving Yui's belongings, Mai finds Yui's former teacher's book and searches for Toshio's address but learns that the Saeki house has been demolished and barred from being built again by Kyosuke Takeda, who had lost his wife and sister-in-law to the curse. Mai asks Kyosuke for Reo's address but finds her house empty. Mai's boyfriend, the train station guard Sota Kitamura, questions Ena, a psychic girl living near Reo's house, as she has been recording Toshio's activities. Experiencing her telepathic visions, he goes to the house but is strangled by Toshio. Ending up killing him but surviving, Sota becomes paranoid and is eventually killed by Kayako in his and Mai's apartment. e24fc04721

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