It doesn't make sensen that changing the method of charging in the case would impact the actual sound quality or noise cancellation of AirPods Pro 2, but here we are. I am truly blown away by how stark the difference is between two versions of what is supposed to be the same thing. When I got the USB-C version of APP2, I held on to my Lightning APP2s just to compare out of pure curiosity... now it's more than just curiosity, it's alarming.

So did Apple completely change them in the process of making them USB-C? Anyone else had the chance to compare? I do wonder what I'd think if I had never had the Lightning ones and already knew what it SHOULD sound like. Would I find it acceptable? Or would I think that APPs suck and are over-hyped? I think I need to take them to the Apple Store because this is unacceptable.


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Thunder is the sound caused by a nearby flash of lightning and can be heard for a distance of only about 10 miles from the lightning strike. The sound of thunder should serve as a warning to anyone outside that they are within striking distance of the storm and need to get to a safe place immediately!

Thunder is created when lightning passes through the air. The lightning discharge heats the air rapidly and causes it to expand. The temperature of the air in the lightning channel may reach as high as 50,000 degrees Fahrenheit, 5 times hotter than the surface of the sun. Immediately after the flash, the air cools and contracts quickly. This rapid expansion and contraction creates the sound wave that we hear as thunder.

Although a lightning discharge usually strikes just one spot on the ground, it travels many miles through the air. When you listen to thunder, you'll first hear the thunder created by that portion of the lightning channel that is nearest you. As you continue to listen, you'll hear the sound created from the portions of the channel farther and farther away. Typically, a sharp crack or click will indicate that the lightning channel passed nearby. If the thunder sounds more like a rumble, the lightning was at least several miles away. The loud boom that you sometimes hear is created by the main lightning channel as it reaches the ground.

Since you see lightning immediately and it takes the sound of thunder about 5 seconds to travel a mile, you can calculate the distance between you and the lightning. If you count the number of seconds between the flash of lightning and the sound of thunder, and then divide by 5, you'll get the distance in miles to the lightning: 5 seconds = 1 mile, 15 seconds = 3 miles, 0 seconds = very close.

Keep in mind that you should be in a safe place while counting. Remember, if you can hear thunder, chances are that you're within striking distance of the storm. You don't want to get struck by the next flash of lightning.

Thunder is a result of the rapid expansion of super heated air caused by the extremely high temperature of lightning. As a lightning bolt passes through the air, the air expands faster than the speed of sound, generating a "sonic boom".

Thunder from a nearby lightning strike will have a very sharp crack or loud bang, whereas thunder from a distant strike will have a continuous rumble. The primary reason for this is that the sound shock wave alters as it passes through the atmosphere.

For advanced students, during the next thunderstorm, have them record from home the local time (in hours, minutes, and seconds) and direction of up to 20 cloud-to-ground lightning strikes and the time thunder was heard. Then have the student compare their results with each other. Inform students that cell phones and computers can only be safely used during a thunderstorm as long as they are not plugged in.

From the clouds to a nearby tree or roof, a lightning bolt takes only a few thousandths of a second to split through the air. The loud thunder that follows the lightning bolt is commonly said to come from the bolt itself. However, the grumbles and growls we hear in thunderstorms actually come from the rapid expansion of the air surrounding the lightning bolt.

As lightning connects to the ground from the clouds, a second stroke of lightning will return from the ground to the clouds, following the same channel as the first strike. The heat from the electricity of this return stroke raises the temperature of the surrounding air to around 27,000 C\u00b0 (48,632 F\u00b0). The rapid rise in temperature creates a rapid increase in the air pressure as well, rising to 10 to 100 times the normal atmospheric pressure. Under such pressure, the heated air explodes outward from the channel, compressing the surrounding air.\u00a0 As the heated air expands, the pressure drops, the air cools, and it contracts. The result is a shock wave, with a\u00a0loud, booming burst of noise sent in every direction.

Because electricity follows the shortest route, most lightning bolts are close to vertical. The shock waves nearer to the ground reach your ear first, followed by the crashing of the shock waves from higher up. Vertical lightning is often heard in one long rumble. However, if a lightning bolt is forked, the sounds change. The shock waves from the different forks of lightning bounce off each other, the low hanging clouds, and nearby hills to create a series of lower, continuous grumbles of thunder.

As lightning connects to the ground from the clouds, a second stroke of lightning will return from the ground to the clouds, following the same channel as the first strike. The heat from the electricity of this return stroke raises the temperature of the surrounding air to around 27,000 C (48,632 F). The rapid rise in temperature creates a rapid increase in the air pressure as well, rising to 10 to 100 times the normal atmospheric pressure. Under such pressure, the heated air explodes outward from the channel, compressing the surrounding air. As the heated air expands, the pressure drops, the air cools, and it contracts. The result is a shock wave, with a loud, booming burst of noise sent in every direction.

Issue Description:

Randomly either in a game, in the hub or even on the ready up screen before missions. For some reason the came constantly plays the psyker lightning crackle sound. I dont even play a psyker and it just plays it constantly

Just happened again at 11/25/2022 10:40PM EST.

Was playing Veteran and the bug started once I loaded into the Mourningstar and continued randomly through the mission. I had the Power Sword Equipped which also has a lightning sound effect.

Logs Below.

console-2022-11-26-01.24.02-71dfea7f-0c75-423f-88f4-46d7e55b14c1.log (625.8 KB)

I'm going to need some lightning hit sounds in the next project and I guess I'm going to settle with library samples, but out of curiosity would like to know some tips for making at least "cartooon believable" lightning hit sound effects with everyday items.

I'm aware of general thunder trick with huge metal sheets, but that's more like thunder ambience, than single lightning hit. I'm going to record some small tesla coils in next weeks and probably could use sounds from those, though I wouldn't call tesla coil an everyday item :) I've also considered making some plasma balls in microwave oven, which I think could be useful as a very short attack part or as an electric layer in the tail. Hard to tell since all the videos of such plasma balls I've seen have been recorded with very low sound quality.

As some of the recordings of thunder and lightning out there are so incredible I don't think I would ever try to re-create this from scratch for practical purposes, but I guess it makes for a good theoretical challenge. In terms of taste, I would only use a bit of the electrical buzz type sound you will get from your teslas. Essentially you are looking for a large cracking sound with some distortion, but I think the thing that's really going to make it convincing is working on the decay/reverb as this is what makes the recordings so intense - the amount of energy and complexity of the space. Maybe multiple reverb layers and subtle delays could help create this. 17dc91bb1f

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