The midsole is basically the same as that of the Wave Rider 23. There are two foams in the midsole. For the most part the midsole consists of U4ic foam and then there is the softer U4icX. And then there is the wave plate in the heel. The combination of the wave plate and the U4icX in the heel make this a suitable shoe for heel strikers.

So I recently decided to take a dive into Z-wave, which I'm sort of disappointed in so far (because of this issue, but also because apparently I've only found one switch in my house so far that is wired up with a neutral).


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Now before you ask, and I'm not sure if it's needed on Z-wave since it's not at 2.4GHz, but my coordinator is directly plugged into my RPi. Could this still be an issue of needing a USB extension cable? If not, are there any other options I may have to keep this from happening?

Starting last week, every few hours around 7-10 z-wave devices are going offline. If I reboot the hub through the IDE they come back online. I have tried several z-wave repairs, that all fail on multiple devices. It seems to affect all types of devices - GE Light switches, gocontrol garage door controllers, aeotek multi-sensors, and Schlage door locks.

I got the update (27.6), but all my z-wave light switches are still responding extremely slow, 2 minutes or more to turn on or off or they become unavailable. I have not tried my lock since it seems that based on the light switches issues that the z-wave problem has not been resolved. I have a version 2 hub and all my light switches are GE.

The same thing started happening in my home about a week ago. I have several Z-Wave devices that are going offline: four Yale locks, two Honeywell thermostats, two go control garage door openers, and a water cop valve. I have many more zigbee devices and they are not affected. I have three other hubs in addition to the SmartThings Hub: Philips Hue, insteon, and a MyQ hub. None of the other Hubs seem to be affected.

Home Hub

Firmware version

(000.027.00008)

Z-Wave DSK

40422-13162-00218-41162

41039-58654-53759-31115

Controller version

(1.7.36-23)

I hope that whatever wave you are on right now, that you know that this will pass and that you are strong, beautiful and capable, and that you have worth, and you can endure. And I can too. We can endure. We can get through this wave. One moment at a time.

In this case, I see only those two locks on your network as far as Z-wave devices go. Keep in mind Z-wave is a mesh network with relatively short-range transmission for individual devices. AC powered repeating z-wave devices strengthen the network. Adding a repeating device or two could help improve overall quality of communication locally.

Locks are battery operated devices which operate in a power save mode. While distance matters greatly with z-wave communication and 15 feet is within normal range, multiple locks without any AC nodes can still see inconsistencies, especially if they were not originally learned in near the panel. The devices are intended to be in a mesh network and functionally will always be more susceptible to error when used point to point.

Been wondering this for a while now. Some people talk about doing missions for an hour+ etc. But. Is there any point to doing those missions past C rotation ? (Except disruption which keep giving u C rewards each round past initial C one).

If you have the killing power, rotations are more profitable if you keep going instead of restarting, i remind you that the top efficiency possible (all enemies die as soon they spawn) becomes VERY difficult past enemies at lvl 10, past that point and the max efficiency becomes more and more distant, your killing power essentially decides how fast does the decrease happen.

I also note that past the 4 initial rotations, the game jumps in difficulty with more eximus units, so if you need scans, certain loot or even drops exclusive to eximus, going past 4 is a nice alternative to the RNG sortie mission with eximus.

This, as worded is never -exactly- true, in normal Survival/Defense/Interception, this is simply completely untrue, the rotation of AABC will have the same "profitability" from minutes/waves 1-20, 20-40, 40-60, 60-80, etc, while the enemies get harder, if you're able to keep your efficiency matched over all of this, it's only equally profitable on each of these windows, it doesn't ever become "more" profitable as time passes. (Unless you're deducting the time spent literally leaving/starting the mission, and that's really minuscule)

In arbitration, this is -kinda- true, as the rotation goes AABBCCCCCCCC, minutes/waves 1-10 have one level of profit, 10-20 have another, and 20+ are the most profitable, but minutes 60-80 are no more profitable than minutes 20-40, so rotations aren't "more profitable as you keep going" past 20, however the mission's average profit per wave does increase the longer you stay, because the earlier waves are less profitable, until you reach a point you can't perform similarly efficiently at least.

The place this is most true (but still not completely) is actually fissures, due to the stacking affinity/credit/resource boosters as you stay longer and longer though these things eventually cap as well (Rotation 19 I believe) so all full rotations (sets of AABC) past 19 will be equally profitable, though you still have to weigh that versus the decreased efficiency versus tougher enemies, and it doesn't "keep being more profitable", it's just the game mode that scales profitability the highest.

I opened a ticket with Aeotech as I saw others on the forum reported decent support results. It was a bit hard to get going with them but after some painful back and forth they finally recommended downgrading firmware of the zstick to an older version which had the same zwave chipset that my old Vera had.

The song "Keep Going" by Rod Wave expresses the artist's determination to continue succeeding despite the negativity and obstacles he faces. The lyrics convey a sense of resilience and unwavering ambition.

The chorus reinforces Rod Wave's refusal to give up or fail, despite the desire of others for him to stop or fail. Being on top and having the whole world acknowledge his talent and success drives him to keep going. This determination is further emphasized by the repetition of "Keep going" throughout the song.

Winlock is the small town I came to and when I came here something occurred, I finally began meeting new people and trying to get on with life. Life tends to swallow us up from time to time and I think I was stuck for so long just trying to keep above water best I could. I began seeing people and their plights all around me in local cities and it deeply touched me the homeless and the less fortunate. I began feeling thankful for having the blessings I have received all these years that seemed to get me by. We do not own much but we are happy and loved. I began painting kindness rocks and leaving them by hospitals, mental health centers, drug rehabilitation centers, churches. etc. Words of encouragement to help others keep going. Things I would paint or write were words that I told myself to encourage me to simply keep going. I became extremely grateful to God and began seeing my blessings even if they were tiny here and there. I was fortunate to least have a roof over my head all these years, food, clothing.

When the user sets the desired sine wave period (30 - 120 beats per minute; 0.5 - 2.0 Hz), I calculate the frequency (Hz) and amplitude. I also set the number of samples so that the end of one sine wave crosses zero at exactly the point in time of the starting zero of the next sine wave to prevent a 'jump' between the waves. No problem.

I'm hoping there is either a solution to the Write error with different number of samples, or a quick way to calculate the smallest integer that satisfies both sine waves (integer number of samples in each sine wave so they both start and end at zero.

If the output is continuous, you could try generating the sine waves with Sine Wave.vi (in the Signal Processing->Sig Generation palette). It will maintain the phase of the generated sine wave, so you shouldn't have any jumps in the waveform.

Generate sinusoids using a much higher sampling frequency. The USB-6212 can generate AO at 250k Samples/sec. Let's make the math simpler and set a sampling rate of 100 kHz. As long as the sinusoids you are trying to generate are relatively "low frequency" compared to this carrier (for example, less than 1 kHz), you'll be generating a cycle with at least 100 points, which gives a pretty good approximation. LabVIEW has routines to generate sinusoids, so you could just pair them to generate the waveforms and then output them at the carrier frequency. Problem solved.

If the user selects 90 bpm for the second motor, that's 1.5 cycles per second, or 0.66667 seconds per cycle. At 1000 samples per second, that's 667 samples per wave. I can set that up using Sine Waveform.vi, and if it is the only motor, that works just fine.

When I try to write the 2 analog outs, at the same time, I can't seem to get the Analog Write VI to accept 2 different 'length' waves. The 1000 samples continuous to AO0 and the 667 samples to AO1, generates the errror.

What you're missing isn't exactly obvious. But it also isn't terribly complicated. The key idea is that you'll need to iterate in a loop that keeps feeding "a little more" of your pair of sine waves to the task in each iteration. The sine wave generation functions have both inputs and outputs for phase, so you just need to feed in last iteration's phase output as this iteration's phase input.

In fact, there's a shipping example (at least in LV 2016) named "Voltage (non-regeneration) - Continuous Output.vi" that will already give you a proof-of-concept for generating 2 distinct sine waves with different frequencies in one AO task. You just need to designate both physical channels in a manner like "Dev1/ao0:1" (which means the *range* of ao channels starting at ao0 and ending at ao1, all on device "Dev1"). ff782bc1db

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