Each of the game's stages, based on locations from the manga, feature battleground gimmicks[] which trigger when a character is knocked down onto a certain area, causing hazards such as a speeding chariot to run characters down or a rain of poison dart frogs to induce a poison status.[6] There are also Dramatic Finishes,[] which trigger when a player is defeated by a super move in a certain area, replicating scenes from the manga.[7]

Versus Mode features both local offline play and online play in either free battles or ranked matches which affect a player's Battle Score.[11] The Western version of the game adds an Arcade Mode, in which the player faces up against eight computer-controlled opponents.


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In the remaster, the Story and Campaign Modes are replaced by All-Star Battle Mode, which consists of over 100 individual battles, each with their own conditions and special missions for rewards. These include reenactments of battles from the original story and original "what-if" battles. Each page also features an unlockable boss battle reenacting a major battle in the original story. In addition, Versus Mode now features 3-on-3 team battles and a tournament function.[12]

There are a total of 32 playable characters available on the game disc, with 14 available from the start. Nine additional characters were made available as DLC, eventually bringing the total number of characters to 41. One of these downloadable characters, Ikuro Hashizawa, makes a guest appearance from Hirohiko Araki's earlier manga series, Baoh.

Famitsu gave All Star Battle a perfect 40/40.[70][71][72] The game was a winner in the "Future" division of the 2012 "Japan Game Awards".[73] The game sold over 500,000 pre-orders, and Namco Bandai producer Noriaki Niino thanked the fans of the manga series for making the game such a success.[74] In an import review, Kotaku praised the game for its imagination and faithfulness to the source material, but acknowledged glaring problems such as balance issues and Campaign Mode's structure that leans towards microtransaction-type social games.[75] In response to such criticisms domestically, CyberConnect2 released an update to the system to address balance problems on September 11, 2013,[76] with a second update to further address these issues for October 2013;[77] the recharge rate for Energy in Campaign Mode was also sped up to five minutes from 20 minutes starting September 6, 2013, without any announced final date[78] and several items that would have been paid for were made free.[79] Two more character balancing updates were released up through November 2013, during which time the Campaign Mode was updated to make five minutes the new permanent recharge rate.[80] As of March 31, 2014, the game has shipped 700,000 copies.[81]

This title consists of All Star Battle Mode, Arcade Mode, Online Mode, Versus Mode, Practice Mode, and Gallery Mode.

The main mode, All Star Battle Mode, features not only clashes between characters from the original game, but also brand new battles that are unique to All Star Battle R.

You can play through over 100 battles with various settings and conditions.

This mode also offers special cosmetic skins for characters and unique illustrations that can be enjoyed in gallery mode.

This mode allows players to take on a set of consecutive battles to obtain gold and high scores. Occasionally, Harvest appears in this mode, boosting the amount of gold earned by the player. The guide character for this mode is the Part 5 version of Jean Pierre Polnareff. Arcade is split into two modes, Challenge Battle (, Charenji Batoru) and Endless Battle (, Endoresu Batoru).

This mode allows the player to freely battle computer-controlled characters or other players in local multiplayer. The guide character for this mode is Ringo Roadagain. The mode is divided into three sub-modes:

There are currently 12 weekly online events planned, with the first coinciding with the game's launch on September 1, 2022. After the 12th event concludes, the events will loop from the start. Any cosmetic reward not obtained during the event's first run can be purchased later in the Gallery Shop.

Jonathan Joestar, Jotaro Kujo, DIO, Jolyne Cujoh, and other characters from JoJo's Bizarre Adventure gather across multiple generations! With characters from all arcs, you can experience popular battles from each story.

Perfect your skills in All Star Battle, Arcade, Online, Versus, Practice, and Gallery modes. All Star Battle Mode features clashes between characters from the original game alongside new battles unique to All Star Battle R.

The battles themselves offer interesting twists on scenes from the manga, mixing and matching characters from throughout time periods and allowing characters who lived decades apart a chance to throw down. This can lead to some intensely satisfying matches, such as seeing Dio Brando, Victorian Vampire, throw down against his future version DIO, the magical time-controlling monster who lets a silver and gold golem do his fighting for him. Every battle also has mutators designed to mix things up, offering things like auto-refilling health and special bars, to better simulate the power imbalance between characters from the early and late periods of the manga, where things went from regular old monsters doing martial arts to cosmic battles between godly entities.

Arcade Mode is one of the playable game modes for JoJo's Bizarre Adventure: All-Star Battle R. It's split between the following two battles: Challenge Battle and Endless Battle. For this mode, Jean Pierre Polnareff acts as the guide.

Challenge Battle functions as the standard arcade mode most fighting games have. Before beginning the Challenge Battle, players have the options to toggle the AI difficulty and arena gimmicks. After selecting a character, the player will go through 8 battles against randomized opponents and stages. Following the battles, players will then be ranked depending on how they performed throughout each fight. Depending on the rank, bonus gold may be earned alongside the Difficulty. It is possible to rematch after losing a fight, but upon winning, the player will automatically get a D grade regardless of performance. There is a leaderboard present showcasing the top 3 characters that the players score the highest points with.

Occassionally, Harvest will appear on the main menu screen, indicating that it's possible to gain more gold during Arcade Mode. However, if one was to fight through the very last consecutive battle, or end the battle and return to the character/mode select screen, the effect becomes nullified.

Challenge Battle is a single player mode of 8 consecutive battles. Your total results across all 8 battles are used to determine your grade. If you reach grade S with enough characters, you'll earn bonus gold based on your Challenge Difficulty.

In Endless Battle, fight against opponents who get stronger every round until you don't have any more health. Your health will carry over from battle to battle, but at the end of each battle, you'll get health back based on your time remaining. See how many back-to-back victories you managed in the reuslts, and try to beat your best score!

The combat style is that of a three-button setup, offering light, medium and heavy attacks with a dedicated dodge button to round out the movement. The game also includes an easy-beat option, which allows players to mash the light attack button for a simple combo, often ending with a flashy cinematic meter attack. On that note, each character has access to a meter bar that can be used for various moves, counters and cancels that differ from fighter to fighter. The biggest shift in combat from the 2013 version is the addition of assists that can be called in during battle. Every character on the roster can be used as an assist, and offer different uses depending on their assist style. Some place traps on the stage, some provide long range or short range attacks, and every assist can act as a combo breaker. They each have their own charge count that refills per round, but most have two offensive charges and one combo break charge.

This wiki was created to serve as a general hub for the game and its resources, as well as a general location for all of the game's techniques and information regardless of skill level. If you would like to read more information about in-game mechanics or general beginner tips, check out the System, FAQ and Glossary pages for information on terminology, mechanics, game data, and how to start out playing.

Still, ASBR's primary single-player campaign is All-Star Battle mode. In this unique mission mode, players new to Jojo's Bizarre Adventure can catch up to speed with the story while dedicated fans can relive some of their favorite battles! Curious to see what's under this mode's stone mask? We got the lowdown for you!

All-Star Battle Mode is ASBR's signature single-player mission mode. Players must complete a minimum number of manga panels featuring titular Jojo battles to unlock boss panels on each page. Winning boss panel fights unlocks new features, like the ability to play stone mask characters outside of stone mask arenas in Versus mode.

Additionally, each panel rewards gold for completion, which one can use to buy artwork, music, and customization items from the gallery shop. Furthermore, certain items can only get unlocked by completing unique missions specific to a panel. Lastly, players can exchange gold for helpful support items to assist them in battle.

Each panel includes several secret missions one can complete throughout the battle. The key-shaped icons on the panel indicate the number of missions. When a player completes a secret mission, they can receive rewards like gold, artwork, customization items, and more!

Secret missions contain objectives similar to other fighting game mission modes. For instance, a secret mission could be an in-battle achievement like landing the first attack. Or a secret mission can be character-specific, like landing a signature attack or technique. 006ab0faaa

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