I am testing my web application and encountered an issue with japanese set as browser locale. Firefox has 'ja' as japanese locale while IE has both 'ja' and 'ja-JP' as locales for japanese. I want to know the difference between both locales - ja & ja-JP .

Issue I am facing now is - My web application loads .properties file based on the browser locale. It loads japanese properties file (Resources_ja_JP.properties) only when the browser locale is ja_JP. I want to know whether I can load ja_JP.properties file if the browser locale is 'ja'. If both are different, can someone point the difference between two?


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The second part of the locale name is, as you probably guessed, the country or region. I'm not familiar with all the places in the world where Japanese is spoken, so I'll use some Latin languages as examples: "en-US" is United States English, while "en-UK" is British English. "pt-PT" is European Portuguese, while "pt-BR" is Brazilian Portuguese. A locale with one part, like "en" or "pt", is a locale which is not specific to any country or region.

ResourceBundle looks for a ResourceBundle properties file (or class) which matches the locale exactly, but if no match is found, it removes the last segment of the locale name and tries again, repeating the process until the root resource file (for locale "") is reached.

How do you add new locales to android.I'm looking for a way to get Japanese installed such that the phone will report JAPAN or JAPANESE as locale.I have found apps like simeji that adds Japanese keyoard support.But cant figure out how to install new language packages for specific languages.

I have a Japanese Windows game that requires it to be run in Japanese locale. So to properly launch it I need to use the terminal and execute LANG=ja_JP.UTF-8 wine /path/to/the/game/executable.exe command. Where do I append LANG=ja_JP.UTF-8 wine in Lutris game configuration so that I can launch the game from Lutris dasboard?

The Intl.Locale object was created to allow for easier manipulation of Unicode locales. Unicode represents locales with a string, called a locale identifier. The locale identifier consists of a language identifier and extension tags. Language identifiers are the core of the locale, consisting of language, script, and region subtags. Additional information about the locale is stored in the optional extension tags. Extension tags hold information about locale aspects such as calendar type, clock type, and numbering system type.

Traditionally, the Intl API used strings to represent locales, just as Unicode does. This is a simple and lightweight solution that works well. Adding a Locale class, however, adds ease of parsing and manipulating the language, script, and region, as well as extension tags. The following properties of Intl.Locale correspond to Unicode locale identifier subtags:

The information above is exactly provided as-is when the Locale object is constructed, without consulting any external database. The Intl.Locale object additionally provides some methods that return information about the locale's real-world information, such as available calendars, collations, and numbering systems.

In short, I want to make have English and Japanese in System Locales like the screenshot below. But I cannot use the GUI (due to XRDP sudo problem). How can I change it in terminal? /etc/locale.conf does not seem to be it.

Set the keyboard layout to match the keyboards your users will use during streaming sessions. You can use the command localectl list-keymaps to list all the available keymaps, and use the command sudo localectl set-keymap jp106 to set the keymap to the Japanese keyboard of 106 keys, for example.

To verify on image builder, first reboot the image builder by running the command sudo shutdown -r now. After reboot, connect to the image builder again, and verify that everything, including time zone, locale, language, and input method, works as expected.

The locale of a platform defines the display format for information like time, date, and currency. On macOS and Linux platforms, the locale also defines the language of your user interface. On Windows platforms, the display language defines the language of your user interface.

Each platform uses different settings to specify locale and display language. MATLAB uses these platform-specific settings to determine the desktop display language and the display format for information like time, date, and currency values within the desktop. This table describes which settings to set for each platform. For supported operating systems, see System Requirements.

The Windows display language, user locale, and system locale settings must all have the same value. Otherwise, you might see garbled text or incorrectly displayed characters. For instructions on how to change these settings or install a language pack, refer to your Windows operating system documentation.

MATLAB uses the user locale setting on your macOS system to determine the display language and the display format within the MATLAB desktop. For instructions on how to change the user locale setting, refer to your macOS operating system documentation. If the locale that you want to select is not available, you might first need to install its language pack.

MATLAB automatically chooses a codeset for each combination of language and region in the locale setting. If you customize the locale setting on your system, MATLAB ignores the customized portion. MATLAB also ignores the LANG environment variable and the Terminal application locale setting.

For instructions on how to change the LANG environment variable, refer to your Linux operating system documentation. If you see garbled text or incorrectly displayed characters, you might need to install fonts for your selected locale as well.

MATLAB uses Unicode as its internal character set so that it can represent all letters and symbols, regardless of platform, language, or locale. MATLAB uses UTF-8 as its default character encoding so that it can represent all Unicode code points in files and byte streams. MATLAB also supports other character encodings for backwards compatibility and interoperability.

I have a simple problem. I'm trying to play a game that requiers the computer to be set to a Japanese locale. It requires this, because you have to input the character name in Japanese (or you can simply confirm the default name, as long as your computer is set to Japanese locale.)

Playonmac.app gets the locale settings automatically from the MacOS language used. You can see how by checking into the packet content of that application. To do so, you need to browse to playonmac.app/Contents/MacOS and edit the playonmac script there.

3- You can launch that modified version of playonmac.app to run your favorite japanese's windows applications. As a plus, you may even specifically name the application shortcuts within playonmac for the applications/games that require the japanese locales.

Last rermark : this workaround can be used for any other locales (if you were looking of thinking else than japanese). You can check in a terminal all the available locales on your mac by using the following command :

Japanese visual novels will not run without Japanese locale. Some may run, but have limited functionality, audio, visuals and saving may not work. Japanese locale is the minimum requirement for running Japanese games on your Windows PC. You may use a locale emulator, though it is less of a hassle to just change system-wide locale in my opinion.

Keep it disabled. This is a recent feature of Windows 10. We do not need it for VNs, it is unrelated, and may cause problems. 

If you're curious: It sets codepage 65001, overriding codepage 932 (Japanese locale), we do not want this.

Check Japanese locale and ensure a crack/patch is applied, if there is no crack available try using AlphaROMdiE. Or even, the Rewrite Gaijin Check Patcher, you can get that here. It's made for KEY's Rewrite but I've had success with it on other VNs too. You may also have luck using a locale emulator, as this also emulates Japanese time zone too.

The JRE and JDK Installers are localized to the languages specified in the User Interface Translation table. The installers will use the use the system's default locale setting to determine which of the supported languages to use at the time of installation. If the system's default locale is not supported by the installer, the installer will be displayed in English.

The support for locale-sensitive behavior in the java.util and java.text packages is almost entirely platform independent, so all locales are supported in the same way and simultaneously, independent of the host operating system and its localization. The only platform dependent functionality is the setting of the initial default locale and the initial default time zone based on the host operating system's locale and time zone. e24fc04721

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