I just downloaded this and it is telling me that it cant find any character files... what should I do?

It actually says it cant find diablo 2 on my computer and to please try to find my character manually

A bit late but I've since found the fix. Seems hero editor is looking for a registry value for "Save Path" but the new blizzard installer doesn't install this value. Fix instructions are:

1. Open Regedit as admin

2. Browse to \HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\Diablo II

3. Add a new value (String Value).

4. Call it "Save Path" and set the value to the location your save files are in eg C:\Users\USERNAME\Saved Games\Diablo II


Download Hero Editor Diablo 2


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So I'm not sure what to do. I just downloaded diablo 2 from blizzard, and I have version 1.14. I'm trying to use hero editor for single player mode. Every time I press open on hero editor, it tells me that it cant find my diablo game. From the research that I have done, I think it has to do with the save file? I think before the patch the save file was C:\Program File (x86)\Diablo II\save\ .After the patch it got changed to C:\Users\charles\Saved Games\Diablo II\. Well I have gone into regedit under NewSavePath and I have changed the code to the first one. After I do this, I go back into the game, and I have tried making a new character and saving it. As soon as I do, the code changes right back to C:\Users\charles\Saved Games\Diablo II\. And hero editor cant find my game or my character. What am I doing wrong? Would it be easier to find a older version of diablo and download that one? If I do that, will I have a hard time with it finding my characters if it gets patched to the new version?

Why every time I try and use hero editor in single player, does it constantly tell me bad inventory data? I'm trying to transfer some of my old stuff using hero editor so i dont have to find it again, and this continues to happen. Ill add some gear, and sometimes the game will start, ill try and add something else, i get this error. even if i delete all the gear i just put in my inventory it still tells me this. Is there a work around?

Hi not sure where to post this but wondering if anyone can help, when i try to edit the magic attributes in diablo 2 hero editor, there's no option for me to click a down arrow and edit/add any attributes. there's a white square covering where the down arrow should be, from what i've seen online. wondering if anyones every had this? tried running hero editor in admin, nothing.

I am looking for an hero editor like the one of 20 years ago, i feel so disgusted that i getting in QUE games over 300 and takes over 2 hours to connect, it is only possible to play at evenings and feel verry dissapointed. So for now i want the hero editor that i can play single player games. Is there any option availble ?

This is the most popular editor for creating and sharing D3 modded PS4 saves to download and resign, usually for people who bought Save Wizard. If you don't have Save Wizard or a jailbroken PS4 and would like YOUR PS4/PS5 save to be modded (and keep your heroes!), you may purchase on my Discord - or join just to chat! Click below:

It took less than five minutes, mind you, and that's because, while Marvel Heroes is loosely speaking a free-to-play MMORPG, it's probably best to think of it as a superhero-themed Diablo-alike. Blizzard North co-founder Dave Brevik's the man behind the project, for starters, and the game has the same isometric perspective, the same tray filled with punchy hot key skills, the same red and blue gauges on the UI keeping track of your health and the mana - or rather 'spirit' - that powers certain attacks, and the same wonderful cruise-control structure as you shift back and forth between large overworlds and complex, randomised dungeons. (The latter are party instances in this game, I gather, while the former are more social areas.)

The Diablo model, with its overpowered player characters, its dazzling attack unlocks, and those endless, low-level threats that require constant violent attention, works well for superheroes - and particularly for a superhero MMORPG that has taken the decision to allow you to play as some of the funny book business's most famous faces. Load up the current Marvel Heroes closed beta build for the first time and you're allowed to pick between the likes of Ms Marvel, Hawkeye, and Scarlet Witch from the off, while favourites like the Hulk, Deadpool, and the Thing are yours forever for the price of a small microtransaction once you access the in-game shop screen. God, I love the Hulk.

That's probably because Marvel's heroes are so well defined by this point, that they instantly start to feel like game classes as much as storied characters the minute you drop into their boots. The points only reinforced by their implementation here: while the branches of those power trees are pretty thin compared to the kinds of riches you'll find in Diablo 3 or Torchlight 2, you won't have to level for too long before you've unlocked one or two options that help you define each superstar.

The license gives, but it also takes away. On plus side, there's preloaded lore and lots of lovely stuff for Marvel fans to enjoy, from the game's stash, which has been renamed the Starktech Armory and Supply Hoard, to the realisation that the next dungeon boss you might be sent up against isn't just going to take the form of some stupid giant demon with flaming horns - it could be Doctor Octopus or the Vulture. On the minus side (is the minus side even a thing?), a day's play suggests the loot game is rather compromised by all of those famous costumes knocking around. This isn't one of those MMOs where you'll be picking between gorgeously designed armour sets as you rise through the ranks, so far as I can tell. It's one of those MMOs where the IP holder has very strong feelings about the exact nature of Hawkeye's boots, say, and so every time Hawkeye picks up a new pair of boots, while the stats may be different, they're definitely going to look exactly the same as his current pair. Ditto his mask, his belt, his heroic Hawkeye trousers.

Riddled with side quests and lacking obvious paywalls, Marvel Heroes represents a good-natured approach to free-to-play gaming, too. I gather you'll be able to work your way through the entire campaign without spending any money at all, while the shop currently caters for buying new heroes to try out and shopping for those alternate costumes. There are a few other greyed-out tabs on the interface, one of which is for boosts, which could be worrying from a balancing point of view, but so far I've only encountered one boss fight - against Madame Hydra - that seemed artificially prolonged, and the chances are that she was simply conceived to give large parties something to really get stuck into.

Buying new heroes feels like a smart idea: they're ideal impulse purchases, they change the action in systemic rather than deeply structural ways, and you can switch between your growing roster in-game at the tap of a button or two. Both inventory and stash are shared across all your characters, and while new heroes will need to be levelled up from their starting stats no matter the point at which you drop them into the campaign, the constant flow of weak enemies on offer throughout the first act at least suggests that this will rarely pose too much of a problem. Besides, they're superheroes, so their initial builds seem to be fairly sturdy when it comes to health and spirit.

Marvel Heroes feels like an ideal MMO for providing moments of quick-fix action, in other words. Compared to the grand scale of something like DC Universe Online, it's definitely a more modest undertaking - it's Spider-Man: The Animated Series rather than The Dark Knight Rises on an IMAX screen - but it's also leaner, pacier and more direct with it. Get the right heroes in the right setting - let the Hulk loose amidst the destructible screen walls and feeble ground forces of a Hand Ninja skyscraper HQ, for example - and it's all almost shamefully entertaining: you can sense that powerful Diablo DNA shining through, binding together with Marvel's cast to create a scrappy, entertaining and generous piece of hack-and-slashery.

Visually, I think the hero table on the main page would display better if hero roles were displayed as rows instead of columns, as the hero icons are taller than they are wide. This would make the table take up more space, but overall it would look like less space is being wasted on the Support and Specialist categories that have fewer heroes. --User:Lancey6 (talk) 23:50, 16 March 2014 (UTC)

(Resetting indent) Again, hero brawler is essentially a marketing ploy to say "we aren't just another MOBA", when it clearly is an ARTS/MOBA/Whatever we want to call it. It's like people saying MOBA was made up by Riot and ARTS is the actual term. Well "hero brawler" was made up by Blizzard and MOBA is the most widely used term outside of the DOTA/DOTA2 crowd, which have some reason to be mad about being called a MOBA since they came first. Blizzard is coming along after the fact and being all "MOBA's have a bad rap, so I'm going to call myself something else even though that is what I am". It comes down to what the accepted name of the genre is and we don't need yet another term to describe what is, at it's core, the same type of game (heroes helping minions walk down a path so they can destroy/reach objectives). Just because one game comes along and changes the formula some, doesn't mean it's a whole new genre. Personally I think none of these terms actually describe the genre well. ARTS to me is like FPS, it focuses on the control scheme rather than the what is going on in the game (Which would exclude Smite, which is in the same genre despite using FPS controls and bares no resemblance to an RTS). MOBA is just random and doesn't describe much of anything, like many people in the ARTS vs MOBA debate say, and the map doesn't even look like a typical "arena", except for Smite's Arena mode. "Hero Brawler" is like MOBA and could be any number of things were heroes fight each other, like Overwatch, which is nothing like HotS. What we really need something that actually defines and describes the genre. Colloquially that is MOBA, even though MOBA is a completely random term that fails at the describing part. We need something better that describes the genre as a whole, but that doesn't come from one company or another and is actually descriptive of the game mechanics that all the games in the genre share (so we can stop drawing lines between ARTS, MOBA, Hero Brawler, etc.). Something like HMO (heroes minions & objectives)... or something (I'm bad at coming up with acronyms). Even Smite's arena mode fits in that if you consider the portals the objective (matches can be won or lost based on minions reaching those portals, even if the loosing team had more kills). I really doubt the internet as a whole would make the mass switch from MOBA to something more descriptive/unifying at this point, though, even if someone came up with an actual good genre name. --Sigilbaram (talk) 16:40, 1 September 2015 (UTC) e24fc04721

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