I have been playing a bit of half life 1 recently, haven't finished it yet. Until not so long ago, everything was working fine. One day I tried opening half life and then the menu flashed once and the screen became black. There was no cursor or anything. Alt+tab didn't work and when I opened task manager or used windows+tab a white box appeared in the top left corner.

No steam does it the way I told you, in HL1 case it scans for every folder available in the half-life directory, if their is a listlib.gam it reads it looks for the proper data, mod name etc.

Same principle applies for source mods, there is no need for a complete list of all mods, nor do you need to know the game directories in advance.


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That could've been a way for listing mods in the launcher

but would've been harder to apply an icon for them, because listlib.gam doesn't provide a suitable icon.

At the time i designed this launcher i didn't know about "liblist.gam". For custom-made mods i think "Add custom mod" option is sufficient (you can browse for an icon there). If i just added a lot of mods at the design time, i think it would've been rarely a case when people were having more than one or two custom mods to add.

Still this is a mod launcher, not a mod tester.

Half-Life Launcher is an excellent tool for anyone who wants to quickly and easily launch various types of GoldSource modifications for the popular first-person shooter game, Half-Life. This launcher makes it incredibly easy to start mods without the need for scripts or batch files, and it also supports other games such as Opposing Force, Sven Coop, Blue Shift, and Team Fortress Classic. The launcher is incredibly easy to use and provides a great way to quickly launch your favorite mods. Highly recommended for Half-Life fans!

First of all, it's awesome because it's a freakin' grenade launcher! The launcher fires a grenade long-range with incredible accuracy. Throwing grenades feels great, in fact, Half-Life: Alyx has probably the best-feeling throw in any VR game, but accuracy and range are still limited. Even if you have one hell of a pitching arm, nothing is going to beat the grenade launcher's precision.

Half-Life was inspired by the FPS games Doom (1993) and Quake (1996),[12][page needed] Stephen King's 1980 novella The Mist, and a 1963 episode of The Outer Limits titled "The Borderland".[13] According to the designer Harry Teasley, Doom was a major influence and the team wanted Half-Life to "scare you like Doom did". The project had the working title Quiver, after the Arrowhead military base from The Mist.[14] The name Half-Life was chosen because it was evocative of the theme, not clichd, and had a corresponding visual symbol: the Greek letterĀ  (lower-case lambda), which represents the decay constant in the half-life equation.[12][page needed] According to the designer Brett Johnson, the level design was inspired by environments in the manga series Akira.[15]

The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game.[65][66] Wired's Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant".[67] The Electric Playground said that Half-Life was an "immersive and engaging entertainment experience" in its first half and that it "peaked too soon".[68]

Jeff Lundrigan reviewed the PlayStation 2 version for Next Generation, rating it three out of five, and wrote that "it may be getting old, but there's still a surprising amount of life in Half-Life".[62] The PlayStation 2 version was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Halo: Combat Evolved for Xbox.[72]

After maintaining the 16th place for May in the US,[109] Half-Life exited PC Data's monthly top 20 in June.[110] Half-Life became the fifth-bestselling PC game of the first half of 1999 in the US.[111] Its domestic sales during 1999 reached 290,000 copies by the end of September.[112] During 1999, it was the fifth-best-selling PC game in the US, with sales of 445,123 copies. These sales brought in revenues of $16.6 million, the sixth-highest gross that year for a PC game in the US.[113] The following year, it was the 16th-bestselling PC game in the US, selling another 286,593 copies and earning $8.98 million.[114]

The grenade launcher allows you to store an extra grenade at all times, by seating it at the end of your shotgun. You can arm the launching mode by pushing forward the grip on the barrel of the shotgun, and you can reset it by simply grabbing the grenade and pulling it off.

Does anyone understand how to effectively use a rocket launcher to blow up the helicopter things? I am on a bridge at the end of the "buggy" section (after the crane) and although I blew up the helicopter earlier, I think it was mostly the bot, as mine fly right by the guy.

your not suppose to shoot the heli with the rocket launcher cause your not suppose to have it at this state of the game... anyway... if you used cheat I really don't know if you can kill it with a rocket launcher.... but I know there's a place where you go in a tower and shoot the chooper and then it goes away.....

After that, you will be able to select a game and run any of the tools provided by the launcher. However, you will run into problems unless the game you want to work with is fully up to date. You can make sure it is up to date by launching the game and quitting once you get to the main menu, or you can try to verify game files on Steam.

I have CS 1.6 game already installed, but my game application launcher has been deleted somehow. So how do I start the game now? I even searched for a different launcher in c: drive but couldn't find anything.

To just start your game, you can use the Half-Life launcher ( default path C:\Program Files\Valve\Half-Life\hl.exe ) and in the game itself select Change Game, choose Counter - Strike and click OK. However, there is another thing that you can do. Right click on desktop -> New -> Shortcut -> select hl.exe file ( you need to navigate to the location where you installed the game ) and click OK. After this, right click on the new shortcut that you created, go to Shortcut tab, and in target field add -game cstrike ( should be something like this "C:\Program Files\Valve\Half-Life\hl.exe" -game cstrike.

Another weapon I made for an unofficial mod called Raising the Bar Redux for Half-Life 2 game. This weapon is based on the original concept for a missile launcher from the beta of the game. The design is changed and altered in some places. These screenshots are made in Unreal Engine, though hopefully, this gun will make it to the Source Engine in the final releaseMod link: -life-2-raising-the-bar-reduxArtstation:

The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. Marines. The weapon is also seen used at times by Black Mesa security guards. The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, the iron sights are removed from the first person model (whereas the world model appears to have them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle. Despite being the only other semi-automatic pistol in the game, it cannot be fired underwater. Also attempting to do this will trigger a bug which prevents the player from firing the gun for the rest of the game.

In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. This reveals another final (though more minor) modeling error - the lack of barrel fluting which is present on actual .357 and .44 variants of the Mark XIX Desert Eagle (the .50 AE variant, which is more commonly seen in films and television, lacks the fluted barrel). The weapon is very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.

The Heckler & Koch MP5SD3 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has an attached M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. The Source port of the game increases the MP5's recoil in exchange for matching its damage per shot with the Glock's. As seen in early gameplay videos, the MP5SD3 was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun. In Opposing Force and Blue Shift, the MP5SD3's handling, firing and reloading animations have been reanimated. ff782bc1db

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