In this instructable I assume a basic knowledge of electronics and soldering. I also assume you have familiarity with using the Arduino microcontroller and know the basics of interfacing sensors, switches, and relays to the device. If not, a few quick Google searches should help to fill in the gaps. For a good reference on the basics of the Arduino microcontroller, check out this instructable.


The pictures above show my setup: the guitar is plugged into a header I salvaged from a PlayStation 1, which is connected to my Arduino Uno. The Arduino decodes the serial data from the controller, looks for button presses, and cycles power to the relays accordingly.


The relays are then connected to the solenoid valves on the main assembly via a nice long wiring harness using a common ground setup.


To play FireHero, the player simply watches a video of the guitar hero chart and plays on the guitar accordingly. Every time he presses a button while strumming on the guitar, the Arduino will fire the appropriate relay and thus the flame effect corresponding to that note.


You'll have to wire the five digital outputs of the Arduino (the default is pins 1,2,3,4,5) to relays which will then control the solenoid valves. Of course, this requires the use of a transistor and a blocking diode (a quick Google search on Arduino relay circuits will clear this up). I then used six 25' lengths of single-conductor wire (I used 14AWG because that's what I had lying around, but the wires only have to carry a few amps in the worst case scenario, so 18AWG or 22AWG will work fine too) to hook the relays up to the solenoid valves. A common-ground wiring harness is simple to make, and everything is powered by a small 17Ahr 12v battery. 


To use the provided Arduino firmware, you'll need to download the PlayStation 2 Controller Library here. V1.5 is the latest and is required for the provided code. Follow the instructions for the library on how to hook up your controller - Bill Porter has put up some great resources and has spent a huge amount of time making this library accessible to everyone and helping people troubleshoot. (If you're reading this, thanks Bill!)


Your guitar hero project, as well as Project Vulcan are both absolutely awesome applications of fire and audio - great job. Can't wait to see it published and entered into one of our contests! Congratulations.


Download Guitar Hero Extreme Vol 2


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One thing you might not know about my PE days (that's Pre-Eurogamer, as opposed to physical education, just to stave off any potential lawsuits/general confusion) was my pretensions to be a guitar hero. Ok, fair enough, Macbreth never made the cover of NME, but our manager (aka my dad) did once get savaged by John Peel's hounds and told to 'piss off' when he turned up at the late DJ-legend's Suffolk farmhouse one cold day in 1992. Frankly, his valiant efforts to get our EP played were good enough for me. I was always a bass man myself, but that was only because all my mates had been playing lead or rhythm since they were about ten. I wasn't bitter or anything. Ok, maybe just a little miffed that I was arguably in the least sexy position in our indiepop band of champions, but it was still great to chunga-chunga through the set and pogo around during end of our set stomper 'Take Me Up'.

Coming complete with a scaled down replica guitar peripheral (surely the best add-on videogaming has ever witnessed) Guitar Hero is essentially another rhythm-action game that tasks you with matching the five fret buttons with the coloured shapes scrolling rapidly down the fret on the lower portion of the screen (while the band do their thing on the upper half). Much like Harmonix's previous lauded efforts Amplitude and Frequency, your role is to embellish the backing track - only this time it's all about adding the guitar licks, as opposed to building virtually the entire song like before.

But stripping down the gameplay to merely matching the colours to the appropriate fret buttons and hitting the 'strum' button at designated time hasn't diluted the gameplay one bit. In fact, focusing the gameplay down to one instrument has given Harmonix the opportunity to test the player in other heroic ways, and utilise the guitar peripheral in ways that make it feel more and more like you're wrestling with the real thing.

Nevertheless, Guitar Hero is one of those games where familiarity isn't such a big deal, as once you start pushing on with it you'll soon fill in the gaps and be instantly able to remember when those tricky solos kick in (and impressed with how well the cover versions match the original). As much as anything it becomes a bit of a pattern-memory game - much like playing a tricky bit on a real guitar. Eventually practise makes perfect and you can start throwing the sort of embarrassing shapes that smug, show-off rock stars do.

In fact, thanks to the addition of a tilt sensor and a whammy bar, there's a bona-fide reason for such histrionics, with the game often throwing in special chord sequences that contribute to filling up your 'Star Power' meter. Once you've done that you can tilt you guitar controller up to unleash a crazed frenzy of rock moves that wows the crowd and doubles the points you can earn. If you keep missing the chords, however, your Rock Meter starts to diminish, the crowd starts to get restless and eventually boo you off the stage unless you turn things around quickly.

Keeping an eye on the score becomes equally important as you progress, with your overall rating judged on your points tally. While getting through the song might be good enough to earn you a three-star rating and a $100 in your back pocket, four- or even five-star reviews grant you even more, allowing you to purchase a host of unlockables from new guitars and new skins to new characters and even new songs. Sadly, the plethora of 'Bonus Tracks' appear to be from entirely unknown acts, so there's slightly less incentive to buy them than there would have been if they were genuine rock classics. As a package, it's superb, but you can't help but feel that it would have been truly amazing with a better track list. The potential is staggering, but for a small publisher like Red Octane a big licensing budget presumably wasn't available. Let's hope Sony or someone of significant stature can license it for Europe and provide the kind of set list the game truly deserves.

There's perhaps only a limited amount of fun to be had playing something like Guitar Hero on your own, but as a party game to goof around with some mates on a drunken evening it's set to go down in gaming legend. Anyone who can clear all 30 songs (and bonus tracks) on Extreme mode should clearly have no problem playing the real thing like Hendrix himself. Just don't set fire to the guitar afterwards, eh?

The song begins with a guitar rendition of Mozart's Turkish March, but sped up. It then goes to a small break, after which are rising notes then going into the verse. The song often strays apart from the main riff, adding confusing guitar licks that one will most likely not hit on the first try.

The solo begins with very fast strumming that lasts about 10 seconds, which ends with a guitar rendition of "Shave and a Haircut". The solo then goes into triplet hammer-ons, but then it throws out some different patterns. The solo ends after a while.

The difficulty, however, is not over. During the chorus the guitarist continues to shred as if the solo is still going on, some say this part is even harder than the solo. The song soon ends in a similar style to the beginning.

Extreme was met with mixed reception. AllMusic gave the album three stars saying,"Extreme's first album shows the band struggling to shed their influences, particularly Van Halen, and develop a style of their own; consequently, it's wildly uneven, but guitarist Nuno Bettencourt is always worth hearing".[1] In his review for Extreme II: Pornograffitti, Bryan Rolli called the album "rote glam metal".[9] Rolling Stone writer Kim Neely gave the album three stars, but called it an "extremely good listen".[3]

Boston-based rock group EXTREME is set to return in the spring of 2008 with its first album of all new material in 13 years. The band features original members Nuno Bettencourt (guitar),Gary Cherone (vocals) and Pat Badger (bass),along with new drummer Kevin Figueiredo.

EXTREME has been introduced to a new generation of music fans who are connecting with the band through MySpace as a result of the inclusion of their song "Play With Me" on 2007's Guitar Hero video game. Outside of EXTREME, Cherone joined VAN HALEN as lead singer in 1998, co-writing the "Van Halen III" album and touring the world with them. Bettencourt joined up with JANE'S ADDICTION frontman Perry Farrell to form the band SATELLITE PARTY and co-produce their album, "Ultra Payloaded". SATELLITE PARTY also featured drummer Kevin Figuieredo, who was previously in a band with Bettencourt called DRAMAGODS.

Guitar Hero: Van Halen (360, PS2, PS3, Wii)

Release: North America, December 22. Europe, April 2.

Following up on the success of two special Guitar Hero editions exclusively featuring tunes from Aerosmith and Metallica, Van Halen's four-decade career follows in this self-contained game. Previously released as part of a North American tie-in promotion with September's Guitar Hero 5, GH:VH is now available separately. Guitar Hero: Van Halen contains 25 Van Halen hits including stand-out track "Jump," as well as guest tracks from 19 other artists such as the Foo Fighters, Queen, and Tenacious D. As the official lineup is now made up of singer David Lee Roth, brothers Eddie and Alex Van Halen, and Eddie's son Wolfgang on bass, the game omits previous band members Michael Anthony, Gary Cherone, and Sammy Hagar - presumably fans of the old-style 'Halen will be crossing their fingers for 'Guitar Hero: Chickenfoot' or 'Guitar Hero: Extreme.'

Price: $59.99 (360, PS3), $49.99 (Wii), $39.99 (PS2) 2351a5e196

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