BRO I just discovered that my GTA San Andreas is crashing because of High-Res Textures

I saw that many of the textures are loading way after going near of it, So I've putted largeaddress, mixsets, and many cleo scripts in it

but unfortunately, still San Andreas is not detecting that amount of ram as I wanted

I've 8gb ram and before the windows setup, it could detect 4gb ram with largeaddress

but now what should I do?

I've noticed that when windows crashes and I spam ctrl+alt+delete, I get a blackscreen. The game sounds don't work either. When I restart the PC, I get a notification in the notifications that says "application has been blocked from accessing graphics driver" and underneath that is "Microsoft Operating System". However, today there was another message (also from blocking) "obs64.exe".


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While MSVC offers code coverage analysis, I couldn't get that information out in a gcov-like format. My next attempt was to use what I already know, Clang. Clang is able to perform code coverage analysis on Linux and macOS. It seemed like a logical choice to use it on Windows as well. The idea was fueled by this article code-coverage-with-clang-on-windows.html. Under Windows, clang-cl.exe got a new option --coverage. Exactly what I was looking for and in a single flag. What else could I dream of? Adding --coverage in the CMakeLists.txt was a piece of cake. I also went crazy and added the flag only for the Windows platform. Yes, I know that was a little overstating, but I was happy.

As always, the linker was right. That file didn't exist. Not even the path lib/windows was there. This is probably the time to tell you more about the difficulties of the Windows build for a clang-AST-based tool.

The setting is in the KDE settings, under Desktop Effects -> Dim Inactive. As the name implies, it dims (makes them a bit more dark) all non-active windows - which makes it visually clear which window is currently active. Quite useful.

However when KColorChooser is the active window, and all other windows are dimmed, it extracts the wrong colour from the picture/video - the colour which is already dimmed. Not what I need. Therefore when I do OSM edits, I temporarily disable this feature.

Installing Visual Studio C++ 2008 Express didn't provide all the necessary headers such as windows.h. To get these I had to download the Microsoft Windows SDK and add its paths to the siteconf too. Here was my siteconf.py: e24fc04721

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