As its name implies, it's an orange weapon that fires razor-sharp discs. The weapon is pretty powerful, as it can kill unarmored players in 2 shots. The weapon has a decent fire rate, moderate capacity, and decent mobility.

Combine the weapon with a weapon with good mobility to easily maneuver around the map and a long-range weapon to easily deal with some snipers. Bring a reliable Primary in case you get stuck in sticky situations.


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It's highly recommended that you use the ClassicUO client with this version of Razor, however it should work with the original 5.x and 7.x clients though support for any bugs may be limited.

Download the latest version of Razor and extract the .zip file to C:\CUOLauncher\ClassicUO\Data\Plugins\Razor (replacing C:\CUOLauncher with the location you selected above if you picked something different)

If you would like to configure ClassicUO and Razor without the launcher, create a file called settings.json and copy/paste this template into it and change the following values: ip, port, ultimaonlinedirectory, clientversion, plugins

Browse to your client.exe that you want to run along with Razor. Set the UO Data Directory (most likely the same path as your client.exe). Either use the pre-configured servers or enter your own server in the list here.

The Razor Bomb resembles the Batarang weapon that the popular DC Comics character, Batman, commonly uses. It is thrown in a forward motion, similar to how Batman throws his own Batarangs.

The player can throw this weapon at their enemies. When the razor bomb comes into contact with something, it will explode, dealing at least 89 damage to any player in its blast radius, with a 100% chance of a kill on a direct hit and at close ranges. With its superior damage and the absence of reloading, the razor bomb makes finishing off damaged players relatively easy.

However, being one of the slowest projectile speeds in the game, the Razor Bomb can prove to be difficult to land a hit on far-away targets. This issue is further exacerbated by its slow fire rate, firing at a speed similar to the M40. From long-ranges, splash damage hits will not one-shot the player and will make it harder to land a second hit since the first hit launches the enemy. As a result, long-range sniping with the Razor Bomb is not very effective, and due to its severely high damage, close-quarters fighting can easily result in suicide.

The final differentiator is in which controller supports an iPhone that is in a case. I use the official silicon case from Apple for my iPhone 11 and 12. Neither work with the BackBone One, but removing the small rubber inserts in the Razer Kishi V2 allow me to play without removing my iPhone case. This is important for anyone using a case.

The in-hand comfort is something that will vary, but having used both controllers extensively over the last few weeks, the Razer Kishi V2 feels nice, but the BackBone One feels a lot better thanks to the grip. The Razer has a textured finish, but it reminds me of using the Switch or Switch Lite while the Backbone One is more comfortable overall thanks to more plastic on the bottom on either side.

The other aspect to comfort that I value is how the buttons, sticks, and d-pad feel. When it comes to the shoulder buttons and triggers, the Razer triggers have more travel but the triggers are smaller thanks to the placement of the programmable buttons on each side. The shoulder buttons feel similar to Joy-Cons, which are not great on either controller, but they get the job done.

I do not like the face buttons on the Razer Kishi V2 compared to the ones on the Backbone One. The Razer ones feel quite cheap compared to the Backbone One face buttons. For the other buttons, Razer wins with better triggers and shoulder buttons. The d-pad on both controllers is very good, and I had no trouble playing fighting games and retro games with them.

There are two aspects to the Razer Nexus and BackBone apps. The latter requires a subscription to use after the first year, while the former is free for life. The difference is that the Razer Nexus app feels like a bare-bones launcher and hub while the Backbone app is a great looking and feeling hub with more features.

This will not be an issue if you just want to use the controllers to play games and not care about streaming and social features, but if you do, the Backbone app is miles better, but it is locked behind a subscription after the first year. Check out the Razer Nexus app below:

If you value customization and the option to use an iPhone controller while your phone is in a case, the Razer Kishi V2 is for you. It works flawlessly with all four iPhone models I used including iPhone 14 Pro and 14 Plus. The controller has nothing locked behind a paid subscription, and it has two customizable buttons that can elevate your experience further.

Welcome to UOAlive! We are an ERA accurate server of the most modern OSI servers, with our own customizations to enhance gameplay and the PvE experience. The goal of our server is to create a full-bodied adventure for all players that lasts and provides endless content!

In order to connect and play, you will need to decide between the available Clients and assistant programs in order to personalize your experience, and to get started on your own adventures! Firstly, there are a few terms you should be familiar with:

Launcher : A program that helps a user locate and start other computer programs. During setup, you will make use of the official launchers briefly to patch your client's files, and then you will make use of a separate launch-assistant program to open and play the game in the future. 

 

 Launch-assistant : Our term for a program that allows the user to connect to private/unofficial UO servers. These often include additional features such as macros, hotkeys, auto-looters, and more QoL features. When playing on the UOAlive server, you will open your chosen launch-assistant program when you want to play the game. 

 

 Client : A program that is used to connect to a UO server. Simply put, this is how you access the game. If you were playing on the Official servers, you would simply open the Classic or Enhanced client and login from there, however to play on UOAlive, you will need an Assistant Program.

The below tabs will allow you to view the different features each client and launch-assistant has so that you can select which ones you wish to use for your gameplay. You can click through each tab to read the description of each component, and you will be provided with installation instructions once you have chosen a viable combination. You can also have multiple installations on your system at once, but this guide should help you pick functional combinations to experiment with. Remember, you can always download a new setup, so don't feel like you are tied down to your first choice if you want to change!

As with much of Combine technology, the Razor Train is large, mostly featureless, and imposing. Custom-built to work on the existing human rail networks, it accompanies human trains on the same railways, transporting cargo and human prisoners as well as Combine Soldiers and Stalkers, with the former two's destination being Nova Prospekt and the latter two's being the Citadel. These vehicles' ram-like, razor-thin appearance, and black finish further add to their threatening look. Razor Train locomotives also bear red markings on their left side, and have what appears to be a driver's cab, though no crew can be spotted. As seen in the Combine Depot and in Route Kanal, the trains seem to carry short loads in rapid succession at high speed as opposed to fewer but heavier loads. Strangely, in Half-Life: Alyx, no locomotives are ever seen, and the Razor Trains seem to be solely comprised of and propelled by compartment cars.

Perhaps the most disconcerting aspect of the Razor Train is its horn: a distinctive, discordant bellow that announces the train's arrival. This is by no means always the case, though, as several times during Half-Life 2 and its episodes, they emit lower-pitched air horn bellows instead. In addition, both of these sound effects are occasionally higher than normal, as exhibited in the chapters Route Kanal and Highway 17 in Half-Life 2.

Razor trains are unarmed, but are extremely fast and completely unyielding to any objects that may be on their tracks, be it vehicles, people, or even friendly Combine units. Therefore, they sometimes serve as environmental hazards, specifically during the chapters Route Kanal and Highway 17.

The heavily modified Smith & Wesson Model 686 L-Frame revolver portrayed as the standard Colonial sidearm in Season 1 of the series is used in the film by a young William Adama (Nico Cortez) during a flashback to the first Cylon War.

The modified FN FiveseveN, the standard Colonial Military sidearm from Season 2 until the end, is seen carried by the officers of the Pegasus in the film. It keeps the underbarrel explosive launcher. This changeover allows for real semi-automatic fire and makes use of the existing stores of 5.7 x 28mm blank ammunition.

The Beretta Cx4 Storm is the standard long gun of the Colonial Marines on board the Galactica and the Pegasus. The rifle is seen in the film carried by Colonial Marines as well as members of the rescue team. The weapons themselves have various attachments including a rail system with red dot sight, flashlight attachments, and a custom flash hider.

During the rescue mission, Kara "Starbuck" Thrace (Katee Sackhoff) carries the Heckler & Koch MP7A1. The major addition to the weapon itself is an ELCAN optical sight rather than a red dot or basic iron sights.

A visually modified M91R was used as the basis for the Cylon Pistol. This machine pistol is first seen in the film rendered in CGI along with the older Cylon models. The real prop is seen held by William Adama (Nico Cortez). 152ee80cbc

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