graphics.h is a non-standard header. Most likely it refers to the old BGI graphics library of the Turbo C DOS compiler. It will only work on that particular compiler. And of course DOS is a completely obsolete OS nowadays.

The Borland Graphics Interface, the library fronted by the graphics.h header, has been re-implemented atop SDL. This brings support for modern hardware and operating systems (multiple operating systems, in fact, since SDL is fairly portable).


Download Graphics.h And Winbgim Header Files


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I have a problem with making a program that uses winbgim.h header file. It is a simple program that makes just one simple circle. I am currently learning about winbgim and graphics.h libraries. I downloaded it, I downloaded the library and included it in Codeblocks following this and it works properly.

After having googled the problem I found out nothing (If you don't count a suggestion to use CodeBlocks-EP as a Solution).As I was taking a look at the header files, I found the problem (yeah!!!)The problem was with the function printimage.The original declaration was

I tried #include in my program in codeblocks but it shows error. Then I downloaded graphics.h header from a site and pasted in the include folder in codeblocks, yet it shows graphics.h:No such file or directory.

Despite graphics.h worked really good for teaching, I would like to change it for some hardware accelerated lib, based in OpenGL. Anybody knows some OpenGL very basic lib for 2D, similar to graphics.h? I mean, a lib that just consist of an .h and .a/.lib files with basic 2D drawing functions, graphics device initialization/closing and some keyboard/mouse functionality.

Step 3 : Copy and paste graphics.h and winbgim.h files into the include folder of compiler directory. (If you have Code::Blocks installed in C drive of your computer, go through: Disk C >> Program Files >> CodeBlocks >> MinGW >> include. Paste these two files there.) 


Since the Turbo C++ IDE cannot be run on 64-bit(x64) windows OS, the user may choose to use a modern IDE like Microsoft Visual C++, Netbeans (Yes, even for C/C++), Bloodshed Dev C++ (outdated), Eclipse or Codeblocks. However, the problem is still not solved. The header graphics.h and its library are not available with other compilers (not even Borland 5.5). For the purpose of compatibility, a free utility called WinBGIm is available. Follow these steps to get graphics.h working with mingw32 gnu C++ compiler (which is very popular).

C graphics using graphics.h functions or WinBGIM (Windows 7) can be used to draw different shapes, display text in different fonts, change colors and many more. Using functions of graphics.h in Turbo C compiler you can make graphics programs, animations, projects, and games. You can draw circles, lines, rectangles, bars and many other geometrical figures. You can change their colors using the available functions and fill them. Following is a list of functions of graphics.h header file. Every function is discussed with the arguments it needs, its description, possible errors while using that function and a sample C graphics program with its output.

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The graphics.h is a header file in C/C++ that provides access to a simple graphics library that makes it possible to draw lines, rectangles, ovals, arcs, polygons, images, and strings on a graphical window.

The new directory will be created, named BGI, it has all the necessary files that you will need (including the WinBGIm which contains graphic.h, winbgim.h and winbgi.h Libraries and a pre-set project that is already set up to you to test them) in order to create a computer graphics programs in Visual Studio community.

I am running Dev 4.9.8.5, on Windows XP Home. I got the winbgi stuff though one of the Dev Packs, I forgot which. Now, I checked to see if the header file and the cpp file (winbgim.h and winbgim.cpp)were in c:\dev-cpp\include. They were. I then checked the lib directory for libbgi.a. Check, its there...

Step 1: Copy and paste graphics.h and winbgim.h files into the include folder of TDM GCC. (If you have TDM GCC installed in C drive of your computer, go through: Disk C >>TDM-GCC-32 >> include. Paste these two files there.)

Copy and paste graphics.h and winbgim.h files into the include folder of your compiler directory. (If you have MinGW installed in C drive of your computer, go through Disk C >> MinGW >> include. Paste these two files there.)

It is common practice to use grpahics library which is called graphics.h in Turbo C++ IDE (Integrated Development Editor). While using Dev-C++ IDE we notice/face a problem that we cannot use graphics.h header file. The reason is that by default Dev-C++ resource of header files does not contain this header file. So that we cannot include or use graphic functions in our C/C++ source files.

graphics.h header file of C/C++ provides multiple built in functions for displaying different type of graphic objects. These object include rectangle, circle, bar, line and all other relevant functions. We can also use this header file while using Dev-C++ IDE.

Before actually drawing the rectangle, the drawing color is set to WHITE. There are 16 named colors: BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY, DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE. These are integer constants defined in the graphics.h header file. The corresponding integer values range from 0 to 15 respectively. ff782bc1db

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