The interface is an opaque layout over the game screen. The majority of the options are presented on top of each other in the middle. The language selection in the top left corner and buttons to quit, apply (only appears after chaning the resolution), or resume in the bottom.

First to notice is that this trick only works when you hover a parent and the element that you want to make visible is a child of the hovered element, in your case you have the anchor tag as sibling of the list that you want to show, so you should place the dropdown menu inside your element, but as second thing to notice is that it won't work with all tags, i'm not quite sure why, but some inline elements won't work for this, even if you set its display property to block, i guess that maybe browsers won't allow this since is not semantically correct to place a submenu inside an anchor tag. Even though i said inline, i know it works with span tags, so its probably about the semantic.


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I have been searching and I found here that after getting the menubar actions list, one can ask to QAction::menu() (which returns a valid QMenu pointer if the item is a menu) to know if the item is a QMenu, if yes, one can repeat getting the actions list of that menu, and continue iterating. But this does not work for me, I expected that for

The correct way to enumerate a QMenu is to use the actions() functions, but there is a catch - some of the actions are submenus, and they need to be iterated recursively. In fact, each QMenu is associated with a QAction, and they both hold pointers to each other - see QMenu::menuAction() and QAction::menu().

NotesI used the QActionGroup for example purposes on using the list you might iterate through, but you really shouldnt use that unless you are dealing with radio groups since thats what its for. Secondly, if you want the actions because you plan to link them into a single method to handle all items, i suggest you use QMenu's triggered/hovering signals or if you need to know when a menu is about to pop up, you'll need QMenuBar's aboutToShow() signal. I cant think of a reason (for me anyway) that you cant do what you need in those signals since you are passed the QAction* in the slot. But if you MUST do it the otherway, you can do it the way I showed above, you just might not want to use the QActionGroup because of radio grouping is what it is designed for. (you can work around that by not adding items that are 'checkable' into the group.

The reason the qobject_cast is failing is that there are only three QActions with the QMenuBar as the parent. The other three are different QObjects (my guess is the three QMenus), so the cast fails. The QActions associated with those menus are then under those, not the root QMenuBar. I fail to see why you can't build a master list of QActions by recursively iterating through the QMenus.

You may be able to just use the QAction pointer from your UI definition if you are after a known menu, that might not trigger the parent menus. If you are trying to automate testing, trigger() on your desired QAction is probably as detailed as you need. If you are trying to do things in response to user actions, modifying toolbars is probably a better means of contextual feedback, as it doesn't break focus. Some more details on what you're actually trying to accomplish would help.

You said the level blueprint creates the main menu, what creates the HUD? can you make the background of one of the two completely opaque and see which one is on top? This gives you a hint of which one was created first.

just create a different gamemode and when in main menu level go to world settings and change the gamemode to new one with some any other character which doest have the hud on it it will overide the default gamemode in project setting

When I push the menu button, a lot of boxes are along the top of the screen. The first is a red box. At the bottom of that menu is Flash Control. Within that menu 5 options, the first two being; Flash Firing (which is enabled) and Built-in flash func. setting, in which the first item, Flash mode, is set to E-TTL II. Is that what you are talking about?

I set up arch linux and installed octoprint thru AUR ( -venv/). As far as i can say, otoprint is running well. But there is one Problem for me relataed to the execusion of shutdown commands thru OctoPrint's system menu.

Welcome to the first annual WTC holiday menu spectacular! It\u2019s a fresh spin, without straying too far from a classic holiday feast. Most importantly, it\u2019s designed to not send you into an anxiety spiral!

The recipes are all written in What To Cook style \u2014 minimal fuss, big flavor. This entire menu requires only about an hour of active cook time, plus marinating time and oven time. Also, every single recipe requires only ONE dish to make it.

There are three huge wins with this menu: 1) I overlapped a lot of ingredients to make your grocery list as efficient, waste-free, and inexpensive as possible, 2) I developed almost all of the recipes to be cooked in a 350\u00B0F oven to eliminate the \u201Chow do I cook all of this when it all needs a different temperature?!\u201D scramble, and 3) I\u2019ve written a playbook for how to cook this menu in the most efficient way! Also, it\u2019s just delicious!!!

The carrots need a hotter oven than everything else, so cook them first. You can cook them the morning of, or up to 2 days in advance, let them cool, put them on a platter, cover and refrigerate, then let them come to room temperature (or throw them in the microwave for 45 seconds!) and add the burrata and pistachios at the last minute.

Warm 2 tablespoons oil in your largest oven-proof skillet (such as a cast iron or stainless steel) over medium-high heat. When it starts to smoke, add the tri-tip and cook until a nice golden-brown crust forms, 4 to 6 minutes.

Add 5 cups chicken stock to a Dutch oven and bring to a boil over high heat. Stir in 2 cups arborio rice, then cover and transfer to the middle rack of the oven. Bake for 40 minutes.

Transfer the roasted carrots to a platter. Tear the burrata ball into several pieces and place them on top. Scatter the chopped pistachios over top. Finish with a drizzle of honey and extra-virgin olive oil.

Scallops would also be delish! Grab 1.5 to 2 pounds fresh jumbo scallops (10 to 20 scallops per pound) \u2014 NOT bay scallops, which are small and rubbery and yucky IMO. Marinate them as written. Warm your largest nonstick skillet over medium-high heat for at least 3 minutes. Add 1 tablespoon cooking oil and swirl to coat the pan. Let the oil heat up for at least 30 seconds. Place the scallops in the skillet at least 1 inch apart. You will have to cook in a few batches! Use a spatula to press them firmly down into the skillet to ensure a nice sear. Cook until golden-brown, for 2 to 3 minutes. Flip and cook on the second side for 1 minute, then add 2 tablespoons butter to the pan. Tilt the skillet to the side and use a large spoon to spoon the melted butter all over the scallops. Cook for 2 additional minutes once you\u2019ve added the butter. Remove the skillet from the heat. Repeat with remaining scallops.

Dairy-free: Use DF Boursin (it\u2019s a thing!), DF butter, DF Parm (or omit), and omit the burrata for those who can\u2019t eat it. If you can find VioLife DF feta, that would be delish crumbled over the carrots.

Love your leftovers: Make tri-tip sliders! Get a pack of King\u2019s Hawaiian rolls, cut them in half, spread mayo and Dijon on one side, pepper jelly on the other side, add a layer of thinly sliced tri-tip, lots of cheese (whatever you have! cheddar, provolone, havarti, pepperjack\u2026), close. Brush melted butter over the tops of the buns. Bake on 325\u00B0F for 10-15 minutes or until the cheese is melty. Yum. Store any other leftovers in airtight containers in the fridge and let people pick on them throughout the week!

I'm also open to not using a menu, and just build a custom module, but as far as I can see I can only pull a featured image through from a blog post rather than a regular page? Or have I got that wrong?

You can access the featured image by fetching the page ID from the menu.

Imagine, you got a simple menu with just one layer, no children etc. All menus have an ID, of course. You could then simply get the menu by this ID and iterate through its nodes. By displaying the node inside your loop, you'll see an object for each node, containing things like "url" and also "pageId" (don't know why it's camelcase here). By handing this ID over to the content_by_id function you'll get the featured image. Try the following code:

People who watch free over-the-air television with an antenna will need to rescan their TV set each time a station moves to continue receiving the local channel. It's the same scan that you did to find your local channels when you set up your TV or converter box for the first time. Except in rare circumstances, no new equipment or services are required.

Many over-the-air TV channels across the U.S. will be changing frequencies to help open up airwaves for new high-speed wireless services. The actual channel number on your TV will not change. After the TV is rescanned, it will be the same as before.

A change in frequency impacts how a channel is received over the air by your TV. If you watch free over-the-air television with an antenna, you will need to rescan your TV set each time a station moves to a new frequency to be sure your TV recognizes the new frequency when you tune to that channel. e24fc04721

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