The average price of a gaming PC in 2023 ranges between $700 and $4000+ and depends on a great variety of factors, from the desired performance abilities of your PC to the periphery devices like mouse, keyboard, speakers, headphones, and display.

From Game Boy Advance to 2DS XL, Nintendo has a long story of providing gamers with a portable game experience. Their latest edition is Nintendo Switch, released in 2017. Gamers worldwide appreciate this gaming platform for the mix of portability, unique controls and mechanics, and a game catalog full of exclusive titles and even some AAA games, like The Witcher 3: Wild Hunt or Doom.


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Mobile phones may seem like irrelevant gaming platforms for someone, but their market share, audience size, and presence of big titles like PUBG, Genshin Impact, Call of Duty, and Diablo prove this opinion wrong.

Have you ever wondered why some games are only available on specific platforms? Or why do games look slightly different on the gaming consoles? It all has to do with the platform. Think of it as the stage on which the game performs. And just like stages, some are bigger than others. There were times when gamers played on arcade machines. Those were the original gaming platforms. Today, the video games industry evolves as we can play on home consoles, PCs, and mobile devices. Then, when we add features like augmented and virtual reality, we see a journey of innovation and competition.

Gamer platforms stand as pillars of innovation and engagement. These platforms, often synonymous with gaming consoles or systems, are how players access and enjoy their favorite games. The history of game platforms is as rich as the history of video games themselves. From the early days of arcade machines to the latest cloud-based gaming solutions, video game platforms have evolved to meet the demands of both developers and gamers.

The pioneers of gaming, arcade machines, were the first best video game platforms that allowed players to enjoy video games. These standalone machines players could find in special entertainment centers. Arcade machines were the birthplace of many iconic games. They were not just coin-operated entertainment units; they were the core of gaming culture. So, what is a nostalgic trip down memory lane of iconic games that started in the arcade machine realm?

1. Pong (1972) It is often called the grandfather of arcade games. With its simple two-dimensional graphics and straightforward gameplay, it introduced many to the world of video gaming. Two paddles, one ball, and the challenge of outscoring your opponent was simple.

Gaming Platforms have emerged, driving innovation, fostering communities, and redefining the essence of interactive experiences. These networks are more than just platforms; they offer players unparalleled access to multiple features, games, and social interactions.

While a newer entrant, the Epic Games Store has made waves in the PC gaming community. With its aggressive strategy of securing exclusive titles and offering free games, Epic has quickly become a competitor to established platforms.

Video games are developed to be played on a gaming platform that provides a player experience, which is usually comprised of client input controls, graphics, client software (known as the game client) and hardware, and in some cases platform-exclusive features to support gameplay.

In addition to the above platforms, there are also nascent platforms that are still relatively new and growing, but have much smaller market share compared to the more predominant platforms. Examples of gaming platforms in this category include augmented reality (AR), virtual reality (VR), and game streaming, which is sometimes referred to as cloud gaming. Game streaming involves rendering the gameplay in the cloud and streaming to a thin client, typically a web browser. Game streaming allows a player to play a game that is entirely hosted remotely, typically in the cloud by a game streaming service provider. In game streaming, the player connects to a cloud-based game through a web browser or a thin client provided by the cloud gaming service provider (gaming platform).

The Original Nintendo Switch is what brought Nintendo back to the forefront of gaming consoles. Simple, small, portable yet powerful, it's a console anyone can play, whether you're new to video games or a veteran gamer. While the screen is not as advanced as the OLED model above, this is a cheaper variation that can still handle all of the Switch games perfectly. It's capable of being a handheld device and connected to the TV.

Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that create competition for market share.[1] More recent consoles have shown further confluence with home computers, making it easy for developers to release games on multiple platforms. Further, modern consoles can serve as replacements for media players with capabilities to play films and music from optical media or streaming media services.

A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as the PlayStation TV and OnLive Game System, are Android-based digital media players that are bundled with gamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from an application store such as Google Play.[5]

For the consoles of the 1980s to 1990s, these improvements were evident in the marketing in the late 1980s to 1990s during the "bit wars", where console manufacturers had focused on their console's processor's word size as a selling point.[9] Consoles since the 2000s are more similar to personal computers, building in memory, storage features, and networking capabilities to avoid the limitations of the past.[10] The confluence with personal computers eased software development for both computer and console games, allowing developers to target both platforms. However, consoles differ from computers as most of the hardware components are preselected and customized between the console manufacturer and hardware component provider to assure a consistent performance target for developers. Whereas personal computer motherboards are designed with the needs for allowing consumers to add their desired selection of hardware components, the fixed set of hardware for consoles enables console manufacturers to optimize the size and design of the motherboard and hardware, often integrating key hardware components into the motherboard circuitry itself. Often, multiple components such as the central processing unit and graphics processing unit can be combined into a single chip, otherwise known as a system on a chip (SoC), which is a further reduction in size and cost.[11] In addition, consoles tend to focus on components that give the unit high game performance such as the CPU and GPU, and as a tradeoff to keep their prices in expected ranges, use less memory and storage space compared to typical personal computers.[12]

All game consoles require player input through a game controller to provide a method to move the player character in a specific direction and a variation of buttons to perform other in-game actions such as jumping or interacting with the game world.[20] Though controllers have become more featured over the years, they still provide less control over a game compared to personal computers or mobile gaming.[21] The type of controller available to a game can fundamentally change the style of how a console game will or can be played.[22][23][24] However, this has also inspired changes in game design to create games that accommodate for the comparatively limited controls available on consoles.[25]

To help support older games and console transitions, manufacturers started to support backward compatibility on consoles in the same family. Sony was the first to do this on a home console with the PlayStation 2 which was able to play original PlayStation content, and subsequently became a sought-after feature across many consoles that followed.[41] Backward compatibility functionality has included direct support for previous console games on the newer consoles such as within the Xbox console family,[42] the distribution of emulated games such as Nintendo's Virtual Console, or using cloud gaming services for these older games as with the PlayStation Now service.

Generally, increased console numbers gives rise to more consumer options and better competition, but the exclusivity of titles made the choice of console for consumers an "all-or-nothing" decision for most.[10] Further, with the number of available consoles growing with the fifth and sixth generations, game developers became pressured to which systems to focus on, and ultimately narrowed their target choice of platforms to those that were the best-selling. This cased a contraction in the market, with major players like Sega leaving the hardware business after the Dreamcast but continuing in the software area.[50] Effectively, each console generation was shown to have two or three dominant players.[10]

With the PlayStation and Xbox platforms offering similar graphics capabilities (at least on paper) at similar prices, the reasons to choose a PlayStation 5 over an Xbox revolve mostly around which games you want to play and how you want to play them.

In recent years, particularly since the 2019 livestreamed attack in Christchurch, New Zealand, video games, gamer communities, and online plattforms made for gaming and related activities, have moved to the center of attention of policy, practice, and academia working on preventing and countering (violent) extremism (P/CVE). The EU Counter-Terrorism Coordinator recently warned of the potential digital gaming environments hold in supporting various terrorist and extremist activities, including the radicalisation of young people. 006ab0faaa

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