A look at professional matches supports this argument. When a team can simply out-aim its opponents, it puts the other team at a severe disadvantage, irrespective of their tactical strategies or gamesense.

An interesting question voo poses in the video is whether crosshair placement should be classified as aim or gamesense. It seems that the answer to this question could tilt the scale in favor of one side in the aim vs gamesense debate.


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voo uses the gameplay strategies of Zipnics and Essetag, two seasoned players from Astralis, to further elaborate on the interdependence of aim and gamesense. These players hold different angles and have diverse play styles based on their individual strengths.

After all the analysis, the answer to the aim vs gamesense debate, according to voo, seems to be a formula rather than a straightforward one-or-the-other approach. There needs to be a minimum baseline competence in both aim and gamesense.

tenz is intelligent lol, people don't know what gamesense means, it's better not to listen to armchair gamers. Tenz was anchoring in CSGO because of his gamesense, he know a lot about the game and where players can be.

the issue with tenz was never gamesense rather spacing and him over peeking and his team being spaced so poorly that the trade wasn't even available and the space was just lost, fnatic are a peak example of overheating compensating by perfect spacing and trades. 2351a5e196

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