Magic School Story is a fantastic adventure that invites you to build a magic school where dozens of young wizards will start their magic and witchcraft studies. Build everything they need to learn and enjoy the process while facing a ton of different challenges.

With the game now no longer an option for many potential players, there are a number of video games set in magic schools that can scratch that itch without evoking the discomfort some now feel when it comes to all things Harry Potter or the newly released Hogwarts Legacy. The six games below are great for anyone who wishes they could also spend their days learning spells, brewing potions or even running a school of magic as the head of a mage's college.


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Academagia is a gorgeous, text-based game with apparently infinite paths where players get to create a student and send them to school to learn how to use their powers. The art nouveau interface, postcard-style card and relaxing music are only the icing on the cake. Through the use of smart menus and dialogue options, players have the power to explore the world of Academagia, participate in classes, go on adventures with friends, scheme, get their own familiar, earn money, and pass tests. It's the perfect mix between interactive novel, sandbox exploration, boarding magical school, and simulation game, making it a must-play.

Hanako Games is an indie studio of one that has put forth bestsellers like Long Live the Queen (a magical princess sim raiser, minus the school) and two magic boarding school games perfect for younger players and nostalgic grown-ups: Magical Diary: Horse Hall and Magical Diary: Wolf Hall. The player characters are gender-locked but highly customizable. Both games mix visual novel anime graphics with multiple romance paths, stats-raising sims, mini-games and intriguing Easter eggs, and endings that increase their replayability.

Anyone who wants magical powers to prank their foes but also has little free time should check out the free-to-play Hide and Shriek. This two-player competitive game randomly assigns each player to a modern, magical school: Innsmouth Academy or Little Springs High. Wrapped with a spell of invisibility, the players then strive to capture hidden magic spheres, prevent their rival from finding theirs and (if the opportunity presents itself) scare them to death. These fast-paced, five-minute games are perfect for a quick pause during Halloween season.

For more mature players who feel student pranks are a little too juvenile, there's Spellcaster University by Sneaky Yak, a simulation game where players found, build, and run their own college of the magical arts. Players decide their focus, how to divide their budget, how involved they get in community affairs (like a troll invasion), and whether they want to harshly punish their students or if they'd rather let them run free. Points are awarded for community renown and alumni success.

Witchbrook is a mysterious life sim that promises to put players under the hat of a witch in training who will be graduating soon. The game follows the rhythm of the school year with seasonal overlays and events as the witch attends classes, completes extracurricular activities and goes on outings with their classmates. It has farming mechanics (at least for herbs and mushrooms) and a fishing mini-game, so Stardew Valley players will be right at home. The title will also feature multiple relationship paths and many mysteries to uncover.

For those whose interest in Harry Potter has waned due to J.K. Rowling's transphobic statements, there is perhaps no better game to play than Happy Ray Games' Ikenfell. While Ikenfell doesn't let players create their own characters or attend classes, its magic school setting still dictates the story. It follows Maritte, a young girl trying to reach Ikenfell School of Magic to find out what happened to her missing sister. While Maritte is an Ordinary (someone without magic), she soon begins exhibiting powers and is able to team up with her sister's classmates as they uncover her fate and the dark secrets of the school.

In addition to being a solid RPG that takes plenty of influence from SNES-era games like Earthbound, Ikenfell is an incredibly diverse game. Its cast consists of plenty of POC and LGBTQ+ characters, including several prominent and side characters in same-sex relationships and two major nonbinary characters who use them/they and ze/zir pronouns. Notably, the game does not draw extra attention to these characters or their identities, instead treating them as individuals who simply exist in this magical world. Beyond its solid gameplay and interesting story, Ikenfell deserves credit for not just depicting queer and trans characters, but instead normalizing them.

Wish-fulfillment stories are those where characters experience things that the audience fantasizes about experiencing for themselves. Normally, wish fulfillment only applies to certain subsections of the audience, as individual tastes and values have a big impact. A story about helping Ruth Bader Ginsburg write a legal brief is serious wish fulfillment for some,* not so much for others.

Another option is to work the magic into more traditional lessons. Perhaps the characters need to learn basic math in order to calculate the more advanced thaumaturgic equations, and they must learn sentence structure so they get their incantations right. This version is more seamless, but requires a very specific type of magic system.

By far the most serious drawback of magic schools is that, almost by definition, the protagonist is surrounded by people far more capable than they are, be they teachers or older students. This makes it extremely difficult to justify why the protagonist should ever be the one dealing with dangerous threats.

A school that teaches a variety of different magic systems could be quite interesting.

Following what Oren said about bullying; the magic of dragon slayers and warrior monks would be very fun to watch, as would their training & and a healer, who will go into danger unarmed, to rescue the fallen is obviously very sexy. Potion makers would have an unmanageable number of friends. But a mage who is slowly building the foundation of immense personal power while not gaining any immediately useful skills may have a hard time fitting in without any way to contribute to fun and shenanigans.

And if the magic school is meant for teaching heroes/adventurers, they could have the school structured to creating well-rounded teams with a decent mix of front-line and support mages, while also discouraging any one person from trying to become more powerful than any of their peers.

Something I think would make more sense in a lot of ways would be if it was treated like a military academy, as a university education rather than as a replacement for high school. This would especially address the largest problem, that there would be a good reason for the characters to be actively doing things, as they are actually adults who could thus be expected to contribute to the big problems that face their organization. If a crisis send them into the field with limited training, it would also largely make sense. I think the flaw here is that this would all be less escapist, which is most of the point.

I disagree quite a bit with 5. If students can sleep through a class that literally teaches how to make bombs, they can sleep through a class teaching fireball spells. If they can be dismissive towards a class that teaches CPR and other first-aid procedures, they can be dismissive towards magical classes.

The magic school (called a Scholomance) is basically a witch training center for witches discovering their powers, usually from mid teens to early twenties, with child witches considered rare. The Scholomance looks like an ordinary building, be they set in the city or in the countryside/wilderness.

Witches in my story are strongly egalitarian, diverse, progressive, and inclusive. One they all share in common is their great reverence for the mythical World Tree/Tree of Life, which happens to be the source of their powers.

Finland would be the best example, having 5 hour school days, breaks included, no standardized testing and little homework until highschool or the equivalent.

Conversely, most French students stay in school all day, yet I would highly doubt that they are somehow receiving a far better education than students in other countries.

There are also specialized schools in the real world where students receive an education tailored to what they wish/are expected to pursue after standardized education which still teach the required knowledge in other subjects (at least in Germany).

Well, most magic schools are clearly very focused on magical subjects and do not teach stuff like maths, English (for English native speakers), physics, computer science, etc. A school for, for instance, sports prodigies still will teach them at least a general curriculum of everyday knowledge. That means a student of that school who, for instance, flunks out due to receiving a lasting injury can still go into a regular job because they have the education for it.

At no point did I claim that this is something that is commonly found in fiction.

I made it pretty clear that my issue is with the claim that a magic school is not possible without leaving the students with serious gaps in their general education, which is what you have claimed in your article.

That this is commonly done in fiction was never something I contended.

I have explicitly brought up specialized schools and different countries as an example of how education varies a lot and how it is entirely possible for a certain new or specialized subject to be taught while still giving children a rounded education in other matters.

(See also: second and third languages outside America. No they are not elective.)

That important things such as ones first language or a basic level of maths and sciences need not be cut to enable an education in magic, partly due to things like advanced/basic classes and varying subjects already being an existing concept that could free up time for basic education in another subject and prove that adding one or two subjects is entirely possible is, in fact, my main argument. e24fc04721

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