The first six FINAL FANTASY games have been updated with beautiful new 2D pixel graphics designed to look great on HD displays, rearranged soundtracks overseen by original composer Nobuo Uematsu and improved gameplay features, including modernised user interface, auto-battle options and more.

Change fonts: The console release of FINAL FANTASY I - VI gives you the option to switch between two different fonts: the default font and a new pixel-based font that recreates the feel of the original games.


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All six games in the FINAL FANTASY pixel remaster series i available to buy digitally on PS4 and Nintendo Switch. Each title can be bought individually or as a complete series in the FINAL FANTASY I - VI BUNDLE.

There is a new mechanic present in this remaster called Boost. It is accessed via the options menu at any point in the game. In it, you can literally tinker with the amount of experience an enemy would dish out after being killed. You can toughen things up by halving it, or you can skip the arduous process of grinding in the overworld by increasing the multiplier by 4.

Each game has been beautifully remastered to enhance the gameplay experience - including a highly requested revised font! Immerse yourself in epic storylines, unique characters, and challenging battles that have made Final Fantasy a beloved franchise for decades. With hours of engaging gameplay and unforgettable characters, this collection is a must-have for fans of the franchise and retro gaming enthusiasts alike.

After only being available on PC via Steam and mobile devices, the new remasters of Final Fantasy I through VI are coming to home consoles. Specifically, the Final Fantasy Pixel Remaster will be released on Nintendo Switch and PlayStation 4. Nintendo Switch will make an ideal platform for remasters as handheld mode is a great way to experience classic JRPGs.

One of the biggest criticisms of the Pixel Remaster, when it launched on PC, concerned the font. The font can be difficult to read as well as just not feeling like it fits the vibe of the games. Thankfully the console release is bringing the ability to change between two different fonts, the default and a new pixel font that feels more in line with the style of the games.

Square is also selling a standard physical edition of the remaster through its store that costs $74.99 (plus $24 in shipping, yikes). Except this is ALSO sold out. Again, you can try your luck with the wait list if you choose.

Antiquated systems aside, Pixel Remaster presents a great way to relive the classics, or check them out for the first time - as long as players are prepared for some old-school JRPG quirks. Luckily, this remaster offers options that lessen or eliminate the most aggravating parts of older RPGs. The collection that's now available on PS4 and Switch is actually the second release, and this version of Final Fantasy Pixel Remaster presents new features unavailable before.

Remasters of Final Fantasy 1 - 3 dropped on Steam and mobile devices in the summer of 2021, and the latter 3 would follow over the next few months. The ports cherry-picked many of the best features from editions past and received further tweaking. Marquee additions included reworked pixel art designed for hi-res displays, a generous art gallery, easily accessible maps, an auto-battle option, and new orchestral soundtracks created in collaboration with the series' legendary composer, Nobuo Uematsu. Notably, players received more gil (money) and experience in battle, which reduced the need for grinding but also lessened the challenge, especially in the first three games.

A core ethos of the remastered collection revolves around allowing fans to experience these classics how they want. The adjustable experience/gil is a perfect example; in fact, that extends to ability points, job points, or whatever unique progression system the game uses. When Final Fantasy Pixel Remaster first launched, it featured a new "modern" text font but fan feedback made it clear that the new style wasn't a crowd-pleaser. In answer, Square Enix has added a "classic" text style in the PS4/Switch version which emulates a more retro style.

A bigger issue is the exclusion of extra content added to previous editions. Some of this content like dungeons, super bosses, and additional jobs in Final Fantasy 5 was highly regarded. But players will be forced to seek out past releases if they want to experience them. Square Enix says these remasters were based on the original games and not the various ports. Yet this collection is clearly an amalgamation of many iterations, so to leave out such good content is baffling. Their absence detracts from the overall experience, preventing the collection from being the complete, must-own edition it could be.

But a few oddities and some missing content don't hurt too much compared to what the remaster does offer. The reworked art is sharp and beautiful without losing sight of its roots, and the new soundtracks are subtly triumphant. The challenge is lessened, but that's largely in the hands of players. That control is a big part of what makes this collection great - the flexibility easing the aches and pains of aging design. Final Fantasy Pixel Remaster is a solid compilation and a recommendation for both long-time fans looking to relive the good old days and hesitant first-timers alike.

The benefit of other changes to these classics will depend on just how much of a purist you are. It's undeniable that the first three games, which saw release on the humble NES, get the biggest overhaul. For example, the black battle screens of the OGs are done away with, replaced with slightly more detailed pixel art settings that make the encounters just a bit more interesting to look at, without any material change to the classic turn-based combat.

In part 1, we ask about the localization process overall, including how working on remasters differs from other titles, how the team chose what extent to deviate from the original scripts, the challenge of working on six full titles and more!

Yusuke:

There are so many different ways to do a project that it's hard to say definitively, but you could consider something a "remake" if it updates its graphics from 2D to 3D, or remodels the characters, or redoes the design of the game. Basically, it refers to a title that uses modernized tools to completely re-fashion something from scratch or make large-scale changes. A "remaster," on the other hand, generally tries to create the same gaming experience as the original, just with newer graphics, or higher resolution, or making use of some other improved developmental medium.

Localization of these types of games can be considered similarly. For instance, for the FINAL FANTASY Pixel Remaster series, our goal was to retain the nostalgic feel of the original games. We used existing translations where possible and avoided retranslating expansive portions of the text so as to preserve the lines fans know and love. But we also wanted to update the script to make sure that it reflected current standards. Of course, each language team used their own discretion on how and what to change, and some languages received localizations for the first time with this remaster. Our answers in this interview will generally reference the English translations.

As for the process, how much to change and how to go about doing it are generally discussed within the members of the project, and then implemented into the script by the translators. Each game requires a different approach when it comes to their script. Remakes can be especially difficult to determine where the line between legacy and modernity falls. In the case of the pixel remasters, just like the programmers worked hard to have the game retain a graphically nostalgic feel, we gave top priority to preserving the beloved script for fans new and old, rather than giving the original games an entirely new spin.

But back to localizing this specific title. We began work on the pixel remasters at almost the exact same time that COVID began shutting things down around the world. We had to shift everything to a remote work environment, which made it impossible to meet face-to-face with the development team. (This was a problem for many projects at that point in time.) We were all worried about how the change would affect the project, but looking back on it, I think that everyone was very diligent in our communication to make up for our physical distance from each other. We also had to take care of the multilingual vocal recordings for the opera scene in FFVI remotely. That's recording sessions for three characters per each of the seven sung languages. There were so many instances where we could have had big problems, but it was obvious that all of us team members worked very hard to overcome the separation. You could say that it brought us all closer emotionally.

Yusuke:

With a remaster, you start out with the story text being mostly finished at the beginning of the project. Obviously, the development team was working on one game title at a time. The workflow on the localization side goes all the way from initial translation to quality assurance testing, so we worked on the titles as the developers readied them for us. I remember that because of the frequency of emails talking about all six games, we had to use Arabic numbers instead of the traditional Roman numerals so that we wouldn't mistype or misread the titles and get confused. (LOL)

Final Fantasy[a] is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The first Final Fantasy story follows four youths called the Warriors of Light, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world. 17dc91bb1f

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