Game PassesExtra ItemFree Skill Reset2x GoldVIPPrice1999 R$PerksGrants an additional item drop after completing dungeons. Wave Defence, and Boss Raids, as well as from obtaining Daily RewardsLinkExtra ItemPrice299 R$PerksWaives the gold fee required to reset a player's Skill PointsLinkFree Skill ResetPrice899 R$PerksDoubles the gold earned from completing dungeons, Wave Defence, Boss Raids, and Daily RewardsLink2x GoldPrice799 R$Perks- A permanent 20% EXP Boost

- A VIP tag when chatting

- A VIP name plate

- Legendary VIP enchantLinkVIP

Extra Item is a game pass that costs 1999 R$, making it the most expensive item in Dungeon Quest. It increases the amount of items that are earned from any loot drop by one, including from dungeons, Wave Defence loot drops, and Boss Raids, allowing for two drops in dungeons, Wave Defence, Boss Raids, with three drops being possible in dungeons with Hardcore enabled. In addition to this, Extra Item also applies to Daily Rewards, granting three drops rather than two, which also stacks with membership of the Dungeon Quest group on Roblox, making four drops possible using this mechanic.


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2x Gold is a gamepass that costs 899 R$. It increases the amount of gold that is earned from any loot drop by 100%, including from dungeons, Wave Defence loot drops, Boss Raids, and Daily Rewards. 2x Gold does NOT double the gold granted from selling items.

Gold is the in-game currency of Dungeon Quest. Players can earn it by completing dungeons, selling items, or collecting Daily Rewards. Gold is used to upgrade items to their full potential and is also used to reset skill points in order to swap classes.

Gold can be purchased with Robux by clicking the plus (+) button next to the gold displayed at the top left of the screen while in either lobby. As of 2021-12-29, gold prices now scale with the player's level and dungeon in-game. Before this, gold prices were split into ten solid tiers with no scaling, with the highest purchase allotting 10 billion gold at a cost of 1,999 R$.

I like playing dungeon quest but you can only use coins for enchanting,buying health/mana and a map. I think you should be able to use coins for more things. Maby to buy some small perks that can help in the game or maby even a low lvl wepon. I also think that if you can play online and do PVP battles that you can bet coins agenst eachother and the winner gets the coins. Thank you for reading.

Quests are missions given to players that allow them to pursue diverse storylines and do meaningful tasks to help NPCs located around the world of Wynncraft. In return for doing quests, you will receive rewards such as emeralds, combat experience points, special items like unique armour or ingredients, and more. Some quests are part of multi-part questlines (such as the WynnExcavation series), or require specific quest items received by completing other quests (such as Reincarnation). Many quests also unlock new areas, merchants, dungeons and other content.

The quest book can be accessed by right-clicking with the quest book located in your eighth hotbar slot. All the quests in the game are listed in the following order: started quests, available quests, quests that cannot be started due to the level requirement, and completed quests. Each entry in the quest book includes the quest's name, minimum level, and some relevant info depending on what stage of the quest you're on, as well as the quest's length. Length ranges from short to medium to long, representing the number of stages in the quest and often the danger and skill required to complete it. For example, Enzan's Brother, a short quest, simply requires you to walk from Ragni to the middle of the Emerald Trail and collect a mushroom for Therck, while Temple of the Legends, a long quest, asks you to cross the map multiple times and face many dangerous mobs.

Quests are usually given by Quest NPCs. These NPCs are recognized by their green name tags and light green sparkles floating around them; they can range from normal humans to many types of mobs, items and even inanimate objects such as blocks. They can generally be interacted with by right-clicking. Some quests are also started by entering certain areas and triggering events.

Quests are composed of different stages, or objectives, which must be completed in order to progress. The current stage for any given quest can be viewed at any time in the quest book. These objectives can include a variety of tasks such as gathering items, killing mobs, travelling to specific locations, solving puzzles and more. Once each objective is completed, the quest book will update with the next. Quests range from having two or three simple stages to as many as thirty; higher-level quests tend to involve more stages and objectives, and thus are generally longer, but this is not always the case. Notably, as Wynncraft's internal quest framework has developed over time, a quest's "length" is sometimes no longer representative of its actual length or number of objectives in the cases of more modern quests.

Mini-quests are a sub-group of very short fetch quests, introduced in the 1.18 Economy Update. All mini-quests are one stage long and do not have stories or puzzles; they are simply a small boost of experience points available every few levels. The mini-quests are expected to only take about 10 minutes. There are currently 125 mini-quests.

Although each miniquest asks the player to slay certain monsters to collect the required items, this is not actually necessary. To complete the Slay Mooshrooms miniquest, for example, the requisite Brown Mushrooms can be obtained from any mob that drops them (not just Wild Mooshrooms), or even through trading with other players.

Gathering posts, introduced in the 1.19 Silent Expanse update, require players to gather items under certain professions. The level minimums are only for the profession used in the mini-quest. Gathering posts give both profession and combat XP. Double XP does not affect Gathering XP yield from posts.

the real question is why you didnt ditch this game after a month like everyone else

there was so many alternatives with more complexicity and stuff, and they still kinda sucked and didnt last long but not on the level of dungeon quest

IMO the biggest sin in this game is literally as soon as you get a rare item/ spell you literally will never need it again unless money because of how right after you finish one dungeon and beat the next, the items from that pool are a magnitude better, I hate it when games decide to use that kind of mechanic

Trinkets are equippable items that can be found in the dungeons, gained as a quest reward, or bought at the Nomad Wagon. Each hero is able to carry two different trinkets with various effects.

These are special types of provisions only available in DLC. Unlike other provisions, they cannot be bought from the Caretaker, and instead must be found in dungeons dropped by special monsters (with the only exception being The Blood, which can be generated from the Sanguine Vintners.) If they are not removed from the inventory when the quest ends, instead of being sold back to the Caretaker, they will be placed in the Caretaker's shop as a free provision, which the player can take at any time up to the number of provisions they have.

WARNING 2: In party mode, try to stick together!! There is no map function inside Atorraxion. If you seperate from your party, it can be hard to find them again, if you are new to the dungeon.

Diablo 4's second season has filled Sanctuary with a host of vampires and other demonic forces. Clearing out such a threat will require you to fight fire with fire, using the vampire's own powers against them. But before you can use these powers yourself, you'll first need to complete a short series of quests.

Season of Blood gives players a chance to wield vampiric powers to further enhance their characters. Unlocking such powers will first require you to complete "Blood Money," the start of a seasonal questline where players where get acclimated with this season's unique threat. This guide will cover how to start the "Blood Money" quest chain, and we'll briefly go over how this season's Vampiric Power system works.

As with last season, the "Blood Money" quest automatically unlocks upon beating the campaign on any difficulty. If you opted to skip the campaign during character creation, you will have immediate access to this quest. Only seasonal characters may access this quest. If you're playing a character on the Eternal Realm, you will not have access to this quest or Season of Blood's unique progression systems.

The quest itself will guide you to Ked Bardu, the major hub town in Act 3's Dry Steppes region. Speak to the Magistrate there to start the Season of Blood quest chain.

Your first main objective is to locate a merchant that went missing in Vasily's Reach, located north of Ked Bardu. Use your mount to ride over to the highlighted region on your map, then explore the top half of the region. You should find a hole in the ground that will lead to a hidden dungeon, as shown in the image gallery above. Clear out the dungeon, then return to the Magistrate back in town. This should conclude the "Blood Money" quest and progress the seasonal quest chain.

Similar to Malignant Hearts last season, Vampiric Powers draw their energy from Pacts, unique symbols that randomly roll on all armor pieces in Season of Blood. You can view your armor's current Pact symbols by hovering over the item in your inventory. Each armor piece can have up to five Pacts at a time. You can use Pact Consumables earned from Season of Blood content to add, remove, or reroll the Pacts on your armor. We cover this system in more detail in our Vampiric Powers guide, but this is all you need to know to finish the seasonal quest chain. ff782bc1db

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