Not too many people know how to save your friend at the end of draw a stick man:epic 2.I noticed that at the final level,you fight your friend and rescue the townspeople with keys,and under "your friend",there are the puzzle pieces you collected.Also,after the credits,the quest changes to,"the guest to SAVE (your friend),so it might be possible to save "your friend" if you collect all the puzzle pieces

Ohhhhhhh clint_waters! Is there other references in the game besides the endless hallways like the ones in super Mario 64? Is there any easter eggs? Don't if you spoil the game because 1, I already have the game and 2, I don't mind spoilers.


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In July 2016, I think there will be an update to draw a stickman epic 2, and the update will be called, draw a stickman epic 2 DRAWN BELOW. Where you fall in the puzzle peces in the ink fortress, and new adventure awaits! But maybe DRAWN BELOW will be a seperate app.

After finding them, the player is rewarded with a new color for draw a new stickman. They also have a ball with the color they give to the player. If the player tries to hurt them, they will turn blackish and make a awllllllll sound.

Free the boat that is tied to the dock, then go right and then down following the river. You will see that the boat is stuck between the rocks, use the boat as a bridge and you will see a Color Buddy.

Open the gate next to the end of the level and explode the dynamite that is between the rocks. Make it rain on the birds that are near the place and when they leave, go to the left of the level where the chest is located and make it rain on the birds again. Finally go to where the birds were the first time and go to the left of the well, then go up and make it rain on the birds again. When they leave, a Color Buddy will appear.

After activating the red tombstone that has a lock, go to the top left where the dynamite is and blow it up, then burn the barrels and go through the cemetery. At the end of the path you will see that the last tombstone has a thunder symbol, you have to make a storm cloud on top of the tombstone and a Color Buddy will appear from the ground.

Near the entrance to Zarp's castle, make a storm cloud over the sculpture of Zarp's head and go towards the starting point of the level and burn the barrels, then burn the yellow liquid and go through the place, there you will find a Color Buddy.

Freeze all the seals in the upper left corner of the snowman area (which is to the right of the snow castle) and walk over the seals. There cut the stick holding the snowball and approach Color Buddy, he will appear behind the pile of snow and when you have approached him he will come out of hiding.

The Color Buddy will be hidden inside the chest, to the left of the tiger and below the birds. To find the chest go down to the bottom, go left until you reach the bottom corner and go up, then open the chest with a key.

Second Color Buddy: After defeating Pit Rat, go to where the shattered page is, but instead of finishing the level, mine the rocks with your pickaxe and go up to where the nest is. There you will find a Color Buddy.

Second Color Buddy: Immediately after helping the miner, mine the rock next to three small rocks and enter the hole in the floor. Inside The Ink Mine, go to the bottom left and revive the dead tree to get a Color Buddy.

First Color Buddy: In the second part of the level, have the drill break the rock wall and find a way to get rid of all the ink blob from the place. Doing so will cause the Color Buddy to come out behind the stone below.

Second Color Buddy: In the part where there is a machine on the left and a lever on the right, grow the bouce mushroom to bounce off the other mushrooms until you reach a tower where there is a Color Buddy.

First Color Buddy: After defeating the second big ink slime, instead of breaking the rubble, go down the path on the left and grow the bounce mushroom until you reach where the thorny plants are, burn them and grow the blue bounce mushroom and go back to the first bounce mushroom, jump on it and you will reach the Color Buddy location.

Second Color Buddy: In the part where the path splits into four paths, use the wire pencil to connect the orange machine and make the platforms work. Go towards the big ink slime and defeat it, then go up and revive the dead tree to go through the path and find a Color Buddy.

First Color Buddy: After defeating the three big ink slimes, instead of cutting down the plants with your sword, grow a plant in the vase to climb to the top. Break up the rubble so the flamethrower's fire can pass through it and melt the ice that Color Buddy is standing on.After defeating the threbigge ink slimes, grow a plant in the vase to climb to the top. Break up the rubble so the flamethrower's fire can pass through it and melt the ice that Color Buddy is standing on.

Second Color Buddy: In the part where there is a goat, break the rubble on the left to get through. Fill the bucket with water to make a wooden platform appear that will take you to the other side, where the Color Buddy will be.

First & Second Color Buddy: Go left and follow the stone path until you reach the soccer ball, deviate down and take the bridge on the left. Enter the cave and watch the mine cart to ride the roller coaster. Halfway there will be two Color Buddies.

He was once a normal stickman, who probably loved adventure. He also loved money. Everything was normal for him until something happened in his life. One day, while he was climbing what seemed to be a mountain, he saw something fall in the distance. He wanted to check what it was. When he saw it, he was astonished. He found a magic pencil. He drew riches and glory. However, it was never enough for his greedy self. The rest of the folk living in the book expected him to share his belongings with them, which he greedily didn't, and instead drew monsters such as armakillos to scare them off. He eventually built a fortress for himself as well. As the years passed, his magic was wearing off, which he didn't like. He looked for other pencils, which he finally did, however, it was with the player of the story. So, he kidnapped the player's friend, to get the pencils, leading to the main plot of the game.

He is first seen in Armakillo Pass. He draws an armakillo and kidnaps friend. Then, he is seen in Zarp's Fortress trying to draw a spiky creature to kill the stickman and friend. However,friend eventually gets saved by stickman. Zarp draws a machine and captures both of them, not realising that stickman friend had an axe and chopped down the machine, breaking his pencil of darkness once and for all. He eventually escapes the book.

He is first seen on Forest Trail, dressed up and calling himself "The Adventurer", describing himself as a lost circus performer upon arriving in Stickville. He is then seen in The Meadow at the beginning and end of it, saying that he is going to Stickville to do something important. Zarp appears again in The Waterworks, when he finally re-appears as his real self, explaining his plan to merge with Stickdrasil to become more powerful and rule over everyone else. He also says that he has already made some changes to Stickdrasil and its roots.

He is last seen in Heart of the Deep, manipulating Stickdrasil and its roots to stop hero from trying to stop his evil plans. Defeated, Zarp falls to the ground as Stickdrasil and stick world are slowly being consumed by the corruption. Stickman and hero grow some trees, and transform the ink into gold, thus stopping the corruption for a few seconds.

Zarp is an extrame greedy stickman and hes often selfish refusing to share the magic pencil with his family because he feel entitled to it He doesn't seem to care about anyone but himself and he feels deserving of power and control he sees him self "as second place" and he wants to be first but he does show change in the end dase3 he apologizes to his brother and sacrfises himself to become the new host of stickdrasil and save stick world

Hey @ray55125 ! I'm sorry you're experiencing this bug! Unfortunately, I'm not familiar with this happening, so we will have to do some testing to see if we can recreate it. Thank you for providing your device information, as that is incredibly helpful. Other than that, can you provide any other details about when this occurs? I know it may feel random, but please try to note if it happens in particular levels or after you've done a certain action. You mentioned stickman being uncontrollable, do you mean that he does not walk or interact with objects or is it that he is walking without you tapping on the screen to tell him to do so?

This is PAULA, Ray's wife...When it opens it goes to 2 then we tap Drawn Below....then we hit continue....it puts us back where we were...but has us out in the dark water which kills us immediately...or if it lets me move him at all and I get to the shore, I'm right in front of a door that opens and an octopus monster kills me immediately. Once after restarting and clearing out all tabs, it let me draw trees, which it never does and then do rain and grow them, but when I got to the top of the page and tried to go along behind the trees it killed me, as if I were not in the right place. When you try to draw trees, you can do your finger up at the top of the screen, but the green gets drawn somewhere else on the screen. I think things are displaced...like when it opens with him already in the dark water and getting killed. I hope you can fix this. The kids like it. Even this reply to you shows up in two places.

I am having Seane, a member of our customer service team create a ticket for you all in our ticketing system called Zendesk. So you should be receiving an e-mail shortly with the details from this post. I believe this will be a better way to keep in touch with you while we look into this issue.

P.S. I have removed your phone number from your reply as a matter of personal security on your part, but we will have it on file should we need to contact you. Thank you for being so eager to help us get it figured out! 152ee80cbc

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