This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the GameCube's successor in the Wii.

Development versions are released every time a developer makes a change to Dolphin, several times every day! Using development versions enables you to use the latest and greatest improvements to the project. They are however less tested than beta versions of the emulator.


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Dolphin Emulator is a powerful Nintendo Wii and GameCube emulator, completely free and open source, which allows you to enjoy almost the entire catalog for these two consoles on Android devices. Like the versions for desktop computers (Windows, Linux, and Mac), the emulator will allow you to enjoy many improvements, both graphically and in terms of general features.

One of the most striking improvements of Dolphin Emulator is its wide range of resolutions. Depending on the size and density of your device's screen, you can enjoy resolutions ranging from 720p to 2K or even 4K. The emulator also offers many graphic configuration options that will allow you to customize and improve your experience: V-Sync, Shaders, Anti-Aliasing, post-processing effects, and so on. All this means, in short, that you will be able to enjoy your games as they looked on their original consoles, but you will also be able to improve them to make them look much better. The decision, in the end, is yours.

Configuring the visuals of Dolphin Emulator is a relatively simple process, but it can be quite time-consuming if you want to get the most out of your Android device. The good thing? The emulator is so scalable and offers so many options that, regardless of your terminal, you will most likely be able to play almost all GameCube or Wii titles. With a high-end device, you will get higher resolutions and better performance, but even with mid-range devices, you can run games at some of the more modest resolutions.

Back in the day, playing with friends on the same console was the only way to share the experience, but thanks to Dolphin Emulator you can now also do it over the Internet. Thanks to the Netplay function, you can play any GameCube or Wii title with your friends, even if everyone is in their own home or even on the subway. The only requirements are that all players have the game in question on their list, have a high-speed Internet connection, and are using the emulator's same version. If you meet all these requirements, you can enjoy multiplayer like never before.

Dolphin Emulator is, without any doubt, the definitive emulator for Wii and GameCube. In addition, it is a project in constant development, as it has been receiving almost daily updates since its first version was released in 2003, so if a particular game does not work properly with one version, the next update may fix that particular problem. As if all this were not enough, there are many homebrew ROMs totally free, which you can play legally without any problems.

Yes, Dolphin Emulator is free. The first version of the emulator, in 2003, had a proprietary license. In 2008, however, Dolphin Emulator was moved to a GPLv2 license, and in 2013 it was relicensed with GPLv2+.

Dolphin is an open-source emulator for the Nintendo GameCube and Wii with support for Microsoft Windows, Linux, Mac OS X, and Android. Dolphin was the first emulator to boot GameCube and later Wii games, and now boasts compatibility with most titles for those game systems. With a huge community of developers and users around the world, Dolphin continues to gain compatibility, performance, and new features to this day.

It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games. After troubled development in the first years, Dolphin became free and open-source software and subsequently gained support for Wii emulation. Soon after, the emulator was ported to Linux[29] and macOS.[30] As mobile hardware got more powerful over the years, running Dolphin on Android became a viable option.

Dolphin was first released in September 2003[31] by Henrik Rydgrd (ector) and F|RES as an experimental GameCube emulator that could boot up and run commercial games. Audio was not yet emulated, and the overall performance quality was very poor. Many games crashed on start-up or barely ran at all; average speed was from 2 to 20 frames per second (FPS). Its name refers to the development code name for the GameCube.[32]

Dolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator.[33] The developers later revived the project in October 2005.[34]

Dolphin became an open-source project on 13 May 2007[29][35] when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license.[29] At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets.[29] The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03).[36][37] As with previous builds, differences between consecutive builds are typically minor.[38]

By April 2009, most commercial games, GameCube and Wii alike, could be fully played, albeit with minor problems and errors, with a large number of games running with few or no defects. Adjustments to the emulator had allowed users to play select games at full speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor problems.[40]

By late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall.[41] Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work.[42]

Throughout 2014, several features were implemented into Dolphin, including disc loading emulation, native support for GameCube controllers,[20] perfect audio emulation,[56] and bug fixes for problems which had been present since the emulator's earliest days.[57][58][59] Memory management unit (MMU) improvements allowed many games to boot and work properly for the first time.[57] Improvements towards the emulator also allowed for it to run well on Android using the Nvidia Tegra processor, albeit with minor difficulties.[60]

In September 2016, Dolphin's developers announced the emulator was now able to boot all official GameCube titles. The last title to be supported for boot-up, Star Wars: The Clone Wars, had been particularly difficult to emulate due to the game's use of the memory management unit.[71][72] Triforce emulation was removed due to lack of maintenance.[73]

18 August 2017 marks the culmination of work started in late 2016 when the cross-platform MMORPG Dragon Quest X was added to the list of playable games just two months before support for the online functionality of the Wii version was dropped.[79] The addition relied on a number of features that had been previously added to the emulator simply for the sake of accuracy, such as support for the Wii Shop Channel. Support for Wii File System, an encrypted file system that was originally designed for the Wii U, was also added after a rigorous amount of reverse engineering.[79] 17dc91bb1f

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