I honestly did feel the jump rope was a little pricey when I looked into it, however it shocked me once I started to use it. I can firmly say this is one of the best investments I have made in a long time. The material is durable, the handles are fitted nice and jumping rope is becoming smoother.

With your AMP jump rope set, you get a single pair of AMP handles to use with all three of your ropes. The AMP handles weigh 5.7 Oz (162 g) each. The handle shape and diameter is about halfway between our classic Slim and Power handles.


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We have a 60 day no-hassle returns and exchange policy which means you can try the ropes, use them on any surface, and still return them if you don't love them. If you are purchasing our ropes as a gift, you can be sure that if your gift receiver needs a size or product exchange, we'll be there to help. For pre-orders, our 60 day guarantee is valid starting the day you receive your order, NOT the order date. The policy does not apply to the Crossrope Membership.

No, the Crossrope Membership is non-refundable. We recommend starting with the monthly option and going month to month if you are not sure about your investment yet. Annual is the best deal but monthly options are great for those that want more flexibility.

Please help! I recently bought a new lead climbing rope (Bluewater Accelerator 60m 10.5 mm) and I did what I have always done: mark the middle with a Sharpie marker. Then the other day someone told me this significantly weakens the rope at the marking, enough in fact to cause the rope to break in a relatively mild fall. I wasn't sure about this, because I thought it only marked the sheath and didn't affect the core of the rope. Should I throw the rope out? I would rather not due to the expense, but I will if it's gonna cost me my life! Mike Pittsburgh, Pennsylvania

I am developing a game when i using a rope, that i created in Box2d using circles and joints. Rope works as expected when i drag it with low force, and in other cases (when force is more big) it just stretch like a crazy and i don't know how to fix it and create more stable rope. I tried diferent types of joints( RopeJoint, RevoluteJoint, DistanceJoint, etc.), but it's useless.Here is my code:

It happens because each piece of the chain only solves its position constraints locally, that is, it only looks at its two closest neighbors. It pulls those neighbors toward itself, and also moves itself toward their center. A piece at the middle of the chain does not care about the fixed point that you attached the end of the rope to.

The next best thing would be to have every piece of the chain connected to the fixed end with a rope joint. That would be 2n joints. However, if you want to pull the rope around, then you would also need to have a rope joint to connect every piece of the chain that the player can pick and drag. If you want to let the player pick and drag wherever they like, you're back to the (n^2+n)/2 case again.

If your rope does not need to have a physically collidable presence along the full length, then I would suggest using rope joints to connect the two ends and just render a spline or something in between using verlet rope points.

However from the screenshot, it looks like you are trying to hang the rope on collidable points and pull it around them with tension. I really don't think you will enjoy the experience of trying to do this with Box2D. What you need for that is a custom-made behavior specifically designed for rope physics. I don't know of any nice existing source code out there, but you could get some good ideas from this video: =Krlf1XnzZGc

Yes Fitbit, I also would love an app the dedicated tottota to jumping rope. This community is a growing one and looks like us here to stay. Having an app on my Versa would stop the need from jumping with your phones with the uncertainty of breaking your phone by jumping with it.

No jump rope??? shocked. Only the best exercise there is... oh, but we can add manually??? Sure, that's what I paid for my fitbit device to do. Even cheap $30 fitness watches can do jump rope... what's the deal?

When I started my first jump rope team back in the early 1990s Apple was still just a struggling computer company and jump rope was just a fringe activity practiced by kids on the playground and a few of us crazy jump rope competitors.

25 years later we have the app store, and jump rope has gone mainstream as fitness pros and researchers have discovered the benefits of jump rope for everything from increasing bone density to improving memory.

I've had a chance now to use many of the jump rope apps you can find in Android and Apple App stores (disclaimer: I'm an avid iPhone user, but I did include some Android apps here). Here's my review of my top 5 favorites.

Quick summary: Offers workouts that target sport and training goals for athletes or fitness fanatics. For those looking to learn jump rope tricks it provides over 200 skills and combinations in 4 different skill levels.

The Good: The app is helpful for a large audience who may have an interest in jump rope. Easy to navigate with simple and clean pages. Each trick starts with a page that has a written description and helpful hints. A highly skilled athlete demonstrates the skill with the sound of the rope moving. The user is given the ability to play the video-recorded trick in regular speed and in slow motion. A cool feature enables the user to move frame by frame to study how the trick is done. This app even provides access to the top-performing jump rope equipment.

Super helpful is you are looking to use jump rope to cross train for different sports. Many sports from soccer, basketball, Ice skating, Crossfit and tennis are given workouts to help those athletes excel in their sport. If fitness goals are important to you, then this app will help you improve your balance, stamina, and strength. Competition jumpers will be especially helped by this app as it covers speed jumping, double unders and tricks.

tag_hash_108This app offers a comprehensive list of jump rope skills set in levels 1 to 6, as well as many other helpful categories. Geared toward anyone who wants to learn new jump rope tricks.

 

 The Good: Easy to navigate, Good quality video footage and audio description. Shows skills from different angles. front, back and sides. Tricks are separated very well into jumping skill categories. Demonstrated by a top level jumper.

 

 The Bad:  Must pay to view most skills. Very few free skills.

This app includes 10 levels of jump rope training drills that will test your coordination, speed, and conditioning. Each level gets increasingly harder and includes stationary and on the move jump rope training exercises.

The innovative 45 degree angel allows the jump rope handles to be held naturally, at the ideal path for the rope to travel. This new design also allows for the handles to be evenly weighted for maximum control of the LED workout display.

It is the most basic mode of SmartRope. Jumping rope while connected to the app will automatically start counting at any time. The basic count shows the number of daily rope count, calories, time, and goal achievement.

Thus, each of the two hundred levels of the game proposes a challenge in that you have to get the candy to your creature. You may use techniques as varied as putting it in a bubble, with a rope swing or blow it with inflatable cushion. All of this, while you avoid falls, encounters against spikes or the threat of being eaten by spiders.

Adjustable steel wire rope is 3 meters and can be quickly adjusted to accommodate the entire family without cutting.

protect all ground surfaces from damage so you can use on carpeted surfaces and hard tile floors without fear.

Burn the Rope is a puzzle game in which you must do your best to control the fire, trying to burn all the rope in each level. To do this, you will need to tilt the device so that the flame stays lit and continues to burn the rope.

In Burn the Rope, you'll have to rotate your Android, occasionally turning it all the way around, in order to keep the flame burning. In total, there are more than 200 different levels in which the rope forms lots of different patterns.

Regulators must go through a verification process in order to obtain a regulator profile. Regulator profiles have special privileges that fishermen profiles do not. Regulator profiles may see all traps deployed from any fisher from their offices. Aside from the Rope-less fisher app, regulators also have the ability to deploy rope-less traps for inspection purposes. 


The Rope-less Fisher app is and will always be free of charge for anyone who wishes to download it. The app is also available on any android platform which includes a GPS receiver, an iOS version is in development.

Every time the Camp Goblin or Petzl ASAP get brought up for top rope solo, it seems like the MP masses dismiss them. On the surface, they seem like the perfect devices. I remember some MPers who used such devices at work saying they were not good for TRS. What are the downfalls of these devices, and why aren't they more common? 0852c4b9a8

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