Train your flock and embark on a quest to explore and discover the secrets of four mysterious regions. Cleanse the non-believers, spread enlightenment, and perform mystical rituals on the journey to become the mighty lamb god.

Cult of the Lamb is a roguelike video game developed by indie developer Massive Monster and published by Devolver Digital. The game was released on 11 August 2022 for macOS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game follows a lamb who is saved from death by a god-like stranger named "The One Who Waits", and must repay their debt by creating a loyal following in its name.


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Cult of the Lamb is centered around a lamb who is tasked with forming a cult to appease the ominous deity who saved the player character's life. The player must launch roguelike-style crusades and venture out into the game's five regions to defeat enemies and grow their following.[3][4] The world, which is randomly generated and contains roguelike elements, contains resources to gather, perks and weapons to collect, enemies in the form of rival cultists and non-believers to fight, and other animals to rescue; these animals can be indoctrinated into the player's cult. They have appearances that can be changed and both positive and negative traits, which can affect how they act in the cult or how they react to the player's actions regarding the cult.[5]

The player can manage their followers in their cult's village. Followers can be assigned tasks at the base such as gathering resources, building structures, worshipping, performing rituals, sending them to assist the player in battle, or sacrificing them, which can affect the player's abilities and the cult itself.[5] The player must ensure their followers' needs are met by performing sermons and rituals to reinforce their faith, cooking food for them to survive, providing them with shelter, and ensuring the village is clean and sanitary.[6] Otherwise, the followers can turn against the player, spread dissent, and eventually leave the cult with other followers; to prevent this, the player can provide for them, give them gifts, reeducate them, or detain them in a pillory until they stop dissenting.[7][8]

In a land of false prophets, The Lamb (nicknamed Lambert), supposedly the last of their kind, is brought before The Four Bishops of the Old Faith, and is sacrificed before them. Upon dying, The Lamb is brought before "The One Who Waits", a strange deity who is imprisoned in chains. The One Who Waits tasks The Lamb with starting a cult in its name, gives The Lamb a demonic crown, then resurrects them.[10]

As The Lamb progressively gets closer to their ultimate goal, The One Who Waits informs The Lamb that the Four Bishops had betrayed and imprisoned him, and that he intends to ultimately rule the cult and the world while remaking them in his image. During The Lamb's crusade against Shamura, Shamura reveals the identity of The One Who Waits: "Narinder". Shamura informs The Lamb that Narinder was the Fifth Bishop of the Old Faith, and their brother and equal, having ruled over the realm of Death. Shamura laments to The Lamb, confessing that millennia before, Narinder had grown ambitious and was discontent with his role as a Bishop. Shamura, blinded by their love for Narinder, had tried to help him by teaching him ideas of change, although Shamura's teachings were "most unnatural" for Narinder, as Shamura stated. Ultimately, Narinder betrayed the Bishops, which forced Shamura and the others to imprison him. Before the final battle, Shamura warns The Lamb that Narinder will come for them when all of the Bishops are dead.

If the player refuses, a final battle ensues between The Lamb and The One Who Waits's followers, Baal and Aym. Once the followers are defeated, The One Who Waits attempts to kill The Lamb himself. After the first defeat, The One Who Waits taunts The Lamb and transforms while pulling The Lamb into a hellscape, attempting to kill them in front of their followers a second time. If The Lamb defeats The One Who Waits again, it is stripped of its powers and transforms into a follower-like creature named Narinder. Narinder admits defeat and begrudges The Lamb, and the player is given the option to spare Narinder or murder him. If the player chooses to kill Narinder, Narinder claims that The Lamb is no different than he was before he is subsequently killed. If the player chooses to spare Narinder, Narinder can be indoctrinated into the cult as an immortal follower, and insults The Lamb for being weak. Either option results in The Lamb's followers being rescued and The Lamb returning to their cult, and the game ends.

Cult of the Lamb is developed by Massive Monster, an Australian independent game development studio that has created The Adventure Pals,[11] Never Give Up, and Unicycle Giraffe. Because of the cute art style used in these games, there had been a perception that the studio was catering to children, and opted to go in a different direction for their next game, looking towards themes of horror and the occult. With the idea that they wanted to make a roguelike dungeon crawler along with base building, they settled on the theme of a cult as the central premise to the game.[12]

Two waves of free major post-release content updates to the game are planned.[17] The first wave, titled Relics of the Old Faith, was released on 24 April 2023 and added a post-game storyline with a crusade campaign, a photo-mode, and additions and enhancements to the game's combat and cult management mechanics.[18] The second Sins of the Flesh, is planned for release in early 2024.[19]

Cult of the Lamb received "generally favourable" reviews, according to review aggregator Metacritic.[22][23][21][24] GameSpot praised the combat, calling it "fast-paced, fluid and fun" while also being surprised by the amount of customization and player-choice which in turns makes the game "very replayable".[29] Nintendo Life liked the variety present in the dungeon crawling, writing, "New layouts and equipment loadouts keep every run unique, while its intense and chaotic battles demand your full attention".[31] Destructoid felt the game tutorialized its mechanics properly, "Again, for all of the elements that come into play, Cult of the Lamb presents everything in a digestible way".[25] PC Gamer compared the game to the Animal Crossing series, saying it's like "if Tom Nook craved power instead of money", and enjoyed the ways in which the player could manage their cult, writing that it could be complicated, "but it never threatens to be overwhelming".[32] IGN praised the way it balanced macabre themes with "cutesy cartoon vibes".[30]

While enjoying the premise, Game Informer criticized how difficult it was to find time to customize the cult, "with so many cosmetic items thrown into the formula, I was disappointed by how rarely I was afforded the time to focus on them".[27] The Washington Post disliked the combat, feeling that it often devolved into a jumbled mess, "the game's 2.5D perspective would make it difficult to gauge where you are even if you weren't constantly sliding all over the battlefield".[11] Polygon liked the characters that the player could find in dungeons, saying that they were "genuinely interesting, with their backstories mostly obfuscated and enhanced by their charming picture book-esque designs".[10] Eurogamer praised the art style of the game, noting that it looked like "the best New Yorker cartoon".[6]

Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.

Cult of the Lamb is a management game and an action roguelite in which you play an evil sheep. It's astonishingly systems-heavy. You can build dozens of structures to look after your flock, and your flock can grumble and sicken and die and preach behind your back in dozens of ways. You're always after new cult members, each with their own quirks, and you're always after the resources to keep everyone happy, because happy cultists in turn give you the resources to make them even happier - and grow more powerful when you set out on action roguelite runs, working your way through minor bosses to middle-management bosses and then hopefully whoever's at the top.

When everyone's happy you can dispatch them on various jobs, building stuff, cleaning up, gathering resources or worshipping you - everything feeds back in loops, so resources allow you to build new stuff and worshipping - you know, greater power and all that. Sprinkled in are little mini-games that unlock too. You can fish or play what turns out to be a really excellent dice game of chance and strategy. It's a decent time-waster in itself and the developers should really spin it off onto iOS so that the last tiny splinter of productivity in my life is ground down for good. And while you're doing all this stuff, you're learning what kind of cult leader you want to be. Re-educate dissenters or kill them? Bury dead bodies or harvest the meat? Be your own boss, hun! What a life.

When everything's ticking over nicely, you can embark on crusades, which is the action roguelite part, as you procedurally shuffle the weapons and powers and perks you're unlocking and smack enemies around room by room. This part of the game is straightforward but filled with a lovely sense of impact. I favour fast, lower damage weapons - whenever I'm sent out with a big heavy hammer, things always end badly. I have a knife I sometimes get to use that leeches HP from baddies, and another that summons ghosts! My favourite skill is a sort of Lovecraftian four-way tentacle blast, or maybe the invulnerability cloud that does damage. Enemy types have a pleasant range and are fun to knock around, and there's a dodge roll that you really only need when you're really up against it. I was delighted to discover that enemies can actually kill each other - a hooded cultist might be smacked into oblivion by a falling meteor, say, or my favourite guys, the Snooker Exploding Disco Brains as I like to call them, can be knocked back and into each other, where they then explode in a lovely chain reaction. 006ab0faaa

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