I've been playing lots of SkyrimVR with Rift S and never had any performance issues. I recently switched to Quest 2 with AirLink for improved experience, but I am experiencing very poor performance.

Yes, I am aware Quest 2, especially at 120Hz requires better hardware, but I have overclocked RTX2080Ti. With Rift S, the performance headroom graph in the game is about 80%, so it should be enough to drive SkyrimVR at 120Hz.


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This is the weirdest thing. When I set everything down to lowest settings possible in game, such as enabling lod, reducing culling distances to minimum, disabling tree skinning and animation, setting shadow distance and quality to lowest, it makes only about 5FPS difference at most. The performance difference between all the Skyrim VR ingame VR performance settings at their absolute lowest is almost the same as all the settings at their absolute highest (supersampling aside), and YES I did disable dynamic resolution, otherwise the performance comparison would be pointless. I know.

edit: if this still doesn't work then your monitor probably only supports 120hz through display port. I've gone through some monitor manuals and found that some don't support 120hz at 1080 through the hdmi port. go figure

I'm playing on a 120hz TV that is VRR capable, however it's an LCD, so I don't like using VRR because it disables local dimming on my TV and makes games look worse. If I play on performance mode, do I need to disable 120hz in my PS5 settings in order for it to lock at 60fps?

Ok, so I am running an asus 144hz monitor and two 7970's crossfire. First of all 144hz and crossfire don't really get along, it causes occasional issues, requires a second bridge etc... So setting the monitor @120hz solves this issue.

Now as of recently warframe is ignoring my refresh rate and is overriding my desktop settings and running at 144hz which is causing problems. After many hours of trying to figure out the issue I determined that it only happens in dx9, if I change the launcher to dx11 it doesn't do that it respects my refresh rate settings. However my performance is less than desired in dx11.

Ok, so I am running an asus 144hz monitor and two 7970's crossfire. First of all 144hz and crossfire don't really get along, it causes occasional issues, requires a second bridge etc... So most crossfire 144hz users just set their monitor @120hz and then no issues.

I often like exploring what's possible on a Raspberry Pi (or other low-end hardware). One area I haven't explored much is GPU performance. I typically run my Pi's headless, and have only dabbled in embedded machine vision with Pi cameras, so most of my experience is on the programming / software side.

Note: I tested with a Raspberry Pi Compute Module 4, with 4 GB of RAM, 32 GB of eMMC, and built-in Bluetooth and WiFi. Other models use the same BCM2711 SoC, so performance should be similar across CM4 and Pi 4 models.

Searching around for how to do it, my first port of call was a Raspberry Pi forum topic; Running the pi 4 at 120hz. The topic has some hints about overriding the fkms_max_refresh_rate in /boot/cmdline.txt and adjusting the hdmi_group and hdmi_mode in the /boot/config.txt.

Moving the mouse on the screen was enough to bump it down to 'unstable performance' and 118-119 fps. And while doing anything useful like opening a new browser tab or switching applications, it would drop to 70-100 fps.

Note: It might be possible to eke out even more performance with a more optimized version of a game like Quake III Arena, like Q3Lite, but alas, that game's maintainer hasn't had the time to work on getting it running on the Pi 4 or compiling under Bullseye.

With some reaserch on google, looks like poeple say human can't distinguish 60hz and 120hz, but some says human can distinguish it easlly. So when gpu is powerful enough(rtx4080), would you choose 2k 240hz or 4k 60hz? I mean 4k provide much better video, but will it feel better on 240hz? I has never tried a 240hz monitor.

Almost all performance debugging for Flutter applicationsshould be conducted on a physical Android or iOS device,with your Flutter application running in profile mode.Using debug mode, or running apps on simulatorsor emulators, is generally not indicative of the finalbehavior of release mode builds.You should consider checking performanceon the slowest device that your users might reasonably use.

This section describes how to enable the performance overlayand use it to diagnose the cause of jank in your application.The following screenshot shows the performance overlay runningon the Flutter Gallery example:

The overlay should always be viewed in profile mode,since debug mode performance is intentionally sacrificedin exchange for expensive asserts that are intended to aiddevelopment, and thus the results are misleading.

Flutter uses several threads to do its work, thoughonly two of the threads are shown in the overlay.All of your Dart code runs on the UI thread.Although you have no direct access to any other thread,your actions on the UI thread have performance consequenceson other threads.

Unfortunately, both modes are let down somewhat by GT7's anti-aliasing, which struggles with the lower base pixel counts and doesn't result in great-looking cars or environments. Replays though do look better, which makes sense given the lower performance, perhaps at or near 4K.

This works pretty well - the frame-rate mode in VRR does seem pretty similar to its non-VRR counterpart in terms of performance with a near-lock on 120fps, only dipping in wet weather races, while resolution climbs from 1260p to 1440p. Without specialist equipment, it's hard to notice these frame drops, so it feels a worthwhile trade-off for the slight increase in resolution.

The resolution option in VRR is even more interesting. On the surface, performance seems disappointing with typical gameplay frame-rates in the 70-100fps region, while replays hit the 50s regularly. However, that's because the game is rendering at a full 4K here, providing a seemingly identical presentation to the game in its 60Hz mode. Image quality is typically very nice and sharp, with a bit of aliasing on certain edges but otherwise looking very good on the whole.

We've bought and tested more than 300 monitors, and below are our picks for the monitors with the best performance at 120Hz to buy, including the best 4k 120Hz monitors. Also, check out our recommendations for the best monitors for PS5, the best monitors for Xbox Series X, and the best monitors for Xbox Series S.

If you find that the Samsung Odyssey Neo G8 S32BG85 is out of your price range but still want excellent gaming performance, check out the LG 32GR93U-B. It has a 32-inch, 4k screen like the Samsung, but the main difference is that it has worse picture quality because it doesn't use Mini LED backlighting. This means it has a lower contrast that makes blacks look gray in the dark, and highlights don't pop as much in HDR, but that's the trade-off for getting something cheaper. You can also consider the INNOCN 27M2V if you want great picture quality, as that monitor uses Mini LED backlighting, but it's harder to find.

If you don't need a high-end monitor, a mid-range option like the Gigabyte M27U is a good alternative. It's very similar to the LG 32GR93U-B in terms of features, but it's a step down in overall performance as it has a slower response time at 120Hz, but the difference is hard to see between the two, and this is the trade-off for getting something cheaper. It has a few extra features, like a KVM switch that makes it easy to use different computers connected to the monitor.

Besides that, the Gigabyte offers an excellent gaming experience, and the response time is still quick enough for smooth motion handling. It even has an optional backlight strobing feature that works at 120Hz to reduce persistence blur. Also, it has HDMI 2.1 bandwidth that lets you take full advantage of the PS5 or Xbox Series X|S, so you can play games at a high refresh rate without issues. If you find the 27-inch screen too small and want a larger 32-inch screen like the LG, you can also consider the Gigabyte M32U, but it costs more than the M27U for minimal difference in performance.

If you want a budget-friendly monitor, consider the ViewSonic XG2431. As you get into the budget category, you'll have to settle for a lower resolution than the LG 27GP850-B/27GP83B-B if you still want something with great performance. In this case, the ViewSonic has a 1080p resolution and a smaller 24-inch screen than the LG, so you won't see as many details in your games, but the image clarity is still decent. It works well with consoles, but there are some limitations because it only supports 120Hz signals with a 1080p resolution, not 1440p or 4k. If you want something that supports 1440p @ 120Hz signals from either console, you can also consider the Dell G2724D, but it has fewer features than the ViewSonic.

After continuous efforts, UPERFECT designed this monitor, which not only has a screen refresh rate of 120hz but also has a resolution of up to 2560*1600 (QHD), restoring every screen detail of the game. The 16-inch screen size is not small but also not big, perfect for removable gaming, lightweight very portable, you can play games anywhere, anytime. Especially for PS4, PS5, Switch, Xbox, Switch and other game devices.

When you play at 4K 120hz, some games look stuttery even when their internal framerate is solid. I noticed this as I downloaded Maneater and it seems to stutter quite often. Then, I changed the input to 60 hz and the stutter was over. How did I notice this? I used the freesync info panel and the game kept showing drops on the hertz refresh part. I have no idea if there are any other games with these issues. Native XB1 games at 60 or games with FPS Boost seem to work fine. It looks like games with the X/S tag can be prone to this issue. 006ab0faaa

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