Control is played from a third-person perspective. Control is set within the Oldest House, a featureless Brutalist skyscraper in New York City, and the headquarters of the fictional Federal Bureau of Control (FBC), which studies Altered World Events (AWEs) and collects and studies Objects of Power from these AWEs. The Oldest House, itself an Object of Power, has an interior far larger than its exterior; an enormous, constantly shifting supernatural realm that defies the laws of spacetime.[1] At the onset of the game, an entity called the Hiss is attempting to cross over through a dimensional barrier into this reality and has taken over numerous parts of the Oldest House, reconfiguring its architecture to its needs, as well as many of the FBC employees to fight for it. The player controls Jesse Faden, who has come to the Oldest House seeking answers about her brother after a prior AWE, and becomes involved in the fight against the Hiss.[2]

Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy's previous titles which were primarily linear. As the player completes the main story missions, they will encounter areas known as Control Points, which can be unlocked after clearing the area of enemies and then used both as save points and for fast travel throughout the building to previously unlocked Control Points. As the player completes missions, they unlock more of the building to explore, along with additional side quests, in addition to various rewards. These include skill points which can be used to improve psychokinetic powers that Jesse gains over the course of the game, such as projectile-launching debris at enemies or seizing control of enemies' minds temporarily to turn them into her allies.[2] Mission rewards include resources that can be used to improve the function of the Service Weapon, a special gun that can take on multiple forms, ranging from a close-range shotgun-like blast to long-range sniper-like form, with each form outfitted with various perks. The player can equip perks to improve Jesse's base attributes. Various side-quests and optional time-limited mission alerts are available with additional rewards if completed.[3][2]


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An A.I. system known as the Encounter Director controls interactions with enemies based on the player's level and location in the Oldest House.[4] Enemies in Control are predominantly human agents of the FBC possessed by the Hiss, an otherworldly force. They range from standard humans carrying firearms to heavily mutated variations that possess a variety of superpowers.[2]

Additional smaller, non-narrative content has been released.[12] The first, "Expeditions", was released as a free update on 12 December 2019, and presents standalone missions of various difficulty with power-up items for their character.[46] A free update, to release alongside the "AWE" DLC but available for all players, will increase the number of control points, or "hard" checkpoints in the game where saving the game is possible, including adding ones before boss fights, as well as several "soft" checkpoints where players can restart without having to travel back to a control point should Jesse die. A new "assist mode" will allow for the player to have more control on customizing the game's difficulty, with Remedy intending this to make it possible for novice players to complete the game.[50]

MPC provides a more efficient in-person inspection between the CBP officer and the traveler. Since the administrative tasks are performed by the traveler prior to the passport control inspection, MPC reduces passport control inspection time and overall wait times.

A standard of comparison for checking or verifying the results of an experiment. In an experiment to test the effectiveness of a new drug, for example, one group of subjects (the control group) receives an inactive substance or placebo , while a comparison group receives the drug being tested.

Tip: Parental controls for each type of content aren't available in every country. If you travel to a country where they aren't available, they might not work until you get back home.

Jesse's mind is nearly invaded as the Hedron resonance falters; however, she is able to rediscover Polaris's essence within her and restore control. Jesse learns that Trench had kept one of the burned slides and was the first to be influenced by the Hiss, which occurred during one of Darling's expeditions; Trench was the one to use the burned slide to let the Hiss into the Oldest House, to destroy what he perceived to be the threat of Hedron's takeover. Jesse finds the Slide Projector in the Executive Sector and interacts with it, entering the Astral Plane and confronting Dylan, who is attempting to take over the Board through the Hiss. Jesse cleanses Dylan of the Hiss, and he falls into a coma; finally accepting her new role, Jesse resolves to defeat the remaining Hiss in order to restore order to the Bureau.

Control is built using Remedy Entertainment's proprietary Northlight engine, which was first used on their previous title, Quantum Break. As Jesse Faden, players possess a host of paranatural abilities, as well as the Service Weapon, an Object of Power wielded by the Director of the FBC. The Service Weapon can be adapted into various different forms which behave as different weapons, such as forms mimicking a pistol or a shotgun. Jesse's abilities enable her to telekinetically levitate herself and other objects, though this ability does have some limitations. Jesse can also seize control over weakened enemies. Both the Service Weapon and Jesse's powers can be expanded upon throughout the game via a skill tree. Control boasts fully reactive environments, and Jesse's telekinesis can interact with most items, which makes the game more dynamic and multifaceted, and offers more player freedom to adapt to in-game obstacles. Jesse's outfit can also be customized.

Development of Control began at Remedy Entertainment shortly following the release of Quantum Break. Remedy's prior titles Alan Wake and Quantum Break were developed in publishing deals with Microsoft; in part because of this, these titles never received proper sequels. Microsoft also owned the publishing rights to these games. As a result, Remedy sought to exercise more control over their games and their publication, with Control fittingly representing the beginning of this process. It was decided that Control would be published by 505 Games, with Remedy maintaining both intellectual property and publishing rights.

A central theme of Control is a contrast between control and chaos, respectively represented by the FBC and the Hiss. The topography of the Oldest House is visually designed in a stark Brutalist architectural style to emphasize the rationalist, scientific viewpoints of Trench and the Bureau as well as their adherence to order and normalcy. The Hiss and other paranatural phenomena, in contrast, upend the Bureau's assumptions about reality by causing the laws of nature to unpredictably unravel, corrupting the Oldest House. This connects to a larger in-game theme of how the paranatural reflects human outlooks and bureaucratic structures.

A smart home operating system (OS) connects virtually all of the technology in your home. With Control4 Smart Home OS 3, you and your family can control nearly every device and system in the house in ways that are easy and fun to use.

It is so easy to run everything from one control unit. I particularly like the smartphone app whether I'm inside the house or sitting by the fire pit; I can control the music and never have to get up from my chair. I only wish I had done this years earlier.

Degree of Instruction means that the more detailed the instructions, the more control the business exercises over the worker. More detailed instructions indicate that the worker is an employee. Less detailed instructions reflects less control, indicating that the worker is more likely an independent contractor.

Note: The amount of instruction needed varies among different jobs. Even if no instructions are given, sufficient behavioral control may exist if the employer has the right to control how the work results are achieved. A business may lack the knowledge to instruct some highly specialized professionals; in other cases, the task may require little or no instruction. The key consideration is whether the business has retained the right to control the details of a worker's performance or instead has given up that right.

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Her research interests include randomized methods for system analysis and design; modeling, verification and control of stochastic and hybrid systems; and multi-agent systems, involving distributed optimization and game theoretic solutions for cooperative and noncooperative decision making. Her research studies were motivated mainly by applications to the transportation and energy domains.

Since 1999, she has been teaching courses in control at the undergraduate and graduate levels, in Italy as well as at international institutions abroad. In particular, she was a lecturer of a Ph.D. course on Stochastic Systems: Estimation and Control at the University of California, Berkeley (spring 1999), a master course on Hybrid systems at the University of Stuttgart (first semester 2014-15), and a Ph.D course on Hybrid systems at Lund University (October 2015). She is a lecturer of a master course on Nonlinear control at her institution, where she has also been teaching advanced courses for Ph.D. students on Hybrid Systems and Cooperative and Noncooperative Optimization and Control. e24fc04721

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