CPU-Z is a nice utility to have if you're looking to use overclocking to gain performance. However, I would still suggest against overclocking your PC directly with CPU-Z because it tends to disrupt your windows scheduling system, which in turn might cause programs to crash or have unexpected side effects (ie. crashes, random error messages).

I do actually run 98se on pentium 4 era hardware - but there's a reason for that - the system requirements of late 98 era games are... I want to say wrong, but that's not quite it. Here's an example - Dungeon Keeper 2 came out in 1999 - system requirements say 166mhz pentium 1 and 2mb video card with 300mhz pentium 2 and 8mb video card recommended. If you run the game on the recommended system, it will not be a pleasant experience, except for maybe the first 2-3 missions. Even a 1.4GHz pentium 3 has trouble keeping up when there are a lot of spells and creatures on screen, even at 640x480. As it's one of my favorite games, I've tried it on many many builds, and I find the minimum requirements for perfectly smooth gameplay is a 2.5GHz pentium 4 or athlon XP 2400+ with 256MB of DDR memory. That's XP era hardware, but Dungeon Keeper 2 does not get along well with XP. Sure it will run, but it will randomly crash to desktop. I tried all patches, including community made ones - the game is only stable under XP in software mode. As for the video card, while the game recommends 8MB, I'd say the slowest card that can run the game well at 640x480 is a TNT2. For high resolutions like 1600x1200, I had to go up to a Geforce 4 Ti4200 for perfectly smooth gameplay on the aforementioned platform. Homeworld and Black and White 1 behave much the same, but unlike dungeon keeper 2 both will happily run on windows XP.


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To initialize the chip, call clockgen.begin() which will check that it can be found. Begin() returns true/false depending on these checks. We suggest you wrap begin() in a statement that will check if the chip was located:

Whenever you press a key, a windows message is created, which contains a key code that uniquely identifies the key pressed. Programmes (like Microsoft Word) look for keypress messages and take actions based on the key code in the message. By mapping the insert key press event to null, windows send a message containing null for the key code when the Insert key is pressed. Programmes receiving the message, therefore, do not perform the action associated with an insert key press event, freeing you from having to worry about overwriting things again. 2351a5e196

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