Please note that when using the above sample code, be sure to write the assembly code at the beginning of CLEO and add 00 one byte before the assembly code, otherwise the game will crash. Because there is a data alignment problem on the ARM platform, we must manually add byte alignment. If the assembly code is written at the end of CLEO, the length of the cleo code will affect the data alignment. So it is recommended to write it at the beginning.

For data alignment issues, please refer to my link:

I named this CLEO file: draw_shadown.csa. I noticed that when I modify its name, it will cause alignment problems in the parameters of the shadow function. This causes the game to crash. Worse, not only that, if other CLEOs are loaded by the game before this one, then the names of other CLEOs will also affect the data alignment. I can write instructions so that players do not modify my CLEO name, but I cannot guarantee the naming of other writers CLEO. This is a very bad question. Because Android does not obtain the OP of the variable pointer,0AC7: 0@ = var 0@ pointer.when we need to use a pointer similar to CVetcor, we can only allocate a piece of static memory hex 00 end in cleo. Then write the data to get the tag pointer through 0DD0. This greatly affects the data alignment problem. I would like to know what solution you have?


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CLEO plugins are dynamic libraries having the .cleo extension. At startup, the CLEO library scans the CLEO folder for the files with that extension and tries to load them. If successful, the plugins begin to work and do what they were made for.

CLEO requires an 'ASI Loader' installed to run which is provided with the release. The ASI Loader requires overwriting one original game file: vorbisFile.dll - be sure to make a backup of this file. No additional files are replaced, however the following files and folders are added:

- cleo\ (CLEO script directory)

- cleo\FileSystemOperations.cleo (file system plugin)

- cleo\IniFiles.cleo (INI config plugin)

- cleo\IntOperations.cleo (INT operations plugin)

- cleo\cleo_saves\ (CLEO save directory)

- cleo\cleo_text\ (CLEO text directory)

- cleo.asi (core library)

- bass.dll (audio engine library)

- vorbisHooked.dll (Silent's ASI Loader)All plugins are optional, however they may be required by various CLEO scripts.CLEO 4 for San Andreas needs the BASS.dll v2.4 to be installed. This dll file can be downloaded from the official site of Un4seen Developments Ltd. Compatibility Mode CLEO is continually being improved and extended over time. In very rare circumstances, some scripts written for CLEO 3 may not work while using CLEO 4. However, since CLEO 4.3 you are able to enable a 'legacy mode' to increase compatibility with CLEO 3 scripts by naming them with the extension .cs3. CLEO 4.3 will load .cs and 2351a5e196

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