Hey guys! I don't play Castlevania, but my boyfriend does. The other night he was complaining that there were no good strategy/walkthrough guides for Castlevania - Symphony of the Night. I couldn't find any either after searching and searching. He said he was looking for the Brady Games one. After some more searching I realized that even if you want to buy the old magazine they are expensive. I went ahead and bought one for him. It took me a few hours but I've scanned every page to make a PDF and uploaded it to Archive.org because I felt like the internet needed it. So anyways, here you go. I hope this helps :)

It was Richter Belmont, the legendary vampire hunter, who succeeded in finally ending the menace of Count Dracula, Lord of the Vampires who had been brought back from the grave by the dark priest Shaft.


However, one night 4 years later, under the glare of a full moon, Richter mysteriously vanished.


With no idea of where to begin her search, Maria Renard set out to look for him. It was then that fate intervened. Castlevania, the castle of Dracula, which is rumored to appear once every century, suddenly materialized from out of the mist as if to show her the way.


Meanwhile, powerful forces were struggling for the soul of a man named Alucard. The very same Alucard who had teamed up with Trevor Belmont to battle his immortal father, Count Vlad Tepes Dracula.


Alucard, in order to purge the world of his own cursed blood line, had submerged his vampiric powers and entered into what was supposed to be an eternal slumber. But now, he is awake and aware of the evil once again at work in his homeland.


The time has once again come for the forces of Good and Evil to engage in their ancient battle. Dracula's castle beckons you...


And no man can say who shall emerge victorious.


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The famous intro dialogue between Dracula and Richter in Castlevania: Symphony of the Night is indeed very different between the original Japanese release and the original English release. The Japanese version plays the scene very seriously, while the English version arguably goes a little over-the-top.{"@context": " ","@type": "ClaimReview","datePublished": "2013-06-08","url": " -investigate-a-miserable-pile-of-secrets/","itemReviewed":{"@type": "CreativeWork","author":{"@type": "Organization","name": "cywire", "sameAs": " -castlevania-symphony-of-the-night/55719837?page=1#12"}},"claimReviewed": "Dracula's 'miserable pile of secrets' line was a direct translation from the Japanese game.","author":{"@type": "Organization","name": "Legends of Localization"},"reviewRating":{"@type": "Rating","ratingValue": "1","bestRating": "5","worstRating": "1","alternateName" : "False"}}

Well everyone, Of course this is going to be one of the best Castlevania symphony's out there next to Judgment, They put a lot of work into this considering it was the first PlayStation made Castlevania, They put as much detail in it as they could, And they actually out did themselves with Graphics, Game play, Story line, And not to mention of course the music lol.

Castlevania Symphony of the night is one of the best games in PS1. it is the best Castlevania that i've ever played. they have done a great job in maintaining the traditional 2D graphics just like the old castlevania games and the gameplay is awesome and the music as well... even though there are now new castlevania games that have better graphics on PS2 console, I still prefer the symphony of the night. its classic...

To get the glasses, you need two items. The gold ring and the silver ring. If you have them, read the description of both, and think about it for a moment. If you don't have them, you have some more exploring to do. One item is in a nightmare, and the other is in the long spiked hallway. You'll need the spike breaker armor to get there.

The Good

This game has all of the elements of a great title: silky controls, great graphics, super style points (you can change the color of the interior and exterior of Alucard's cape), great story (yeah, its not much, but it does the job well enough), huge levels, great map design, tremendous replay value, oh, and did I mention that its Castlevania? The inclusion of a combo system, special moves, hundreds and hundreds of items, and a castle that is, literally, in hell, make this game great fun to play. The experience point elements of the game keep you coming back for more and more and more and more. The familiars are really fun too.


The Bad

... If I HAVE to say something here, I'd have to ad that the familiars come along a little late in the game and are very hard to power up into anything that can effectively help you combat drac's demon hordes. Still, I did get my skull familiar up to the 60's in terms of level (it only took three weeks! God, this game was addictive).


The Bottom Line

The best run and jumper ever made that doesn't use guns; Alucard can only use melee weapons (pursuent to the castlevania tradition).

Hollow Knight is one of the best-known examples of a game that follows the style of games like the Castlevania series. Released in 2017 to enormous, worldwide acclaim, Hollow Knight follows a silent knight who explores an underground world filled with bugs and other creatures whom the knight must destroy over a surprisingly long game time.

Between the side-scrolling 2D style and the aesthetic, Hollow Knight has been described as a Metroidvania. Both the platforming elements and the difficult combat have received huge praise and have drawn fans in for the great replayability of Hollow Knight.

A Metroidvania which was directly inspired by Symphony of the Night, Chasm follows an aspiring knight who wishes to prove their capabilities in a world map that changes with every adventure. This ensures great replayability for players, who have praised the style of combat in particular in the game since its release in 2018. 2351a5e196

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