Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the third level of K. Rool's Keep. In the Game Boy Advance version, it switched positions with Windy Well on the world map, becoming the second level of K. Rool's Keep and the twenty-ninth level overall. Castle Crush is one of the two levels to not have an identically-named counterpart in Donkey Kong Land 2, as it was replaced by Dungeon Danger. Castle Crush is the first castle level, and it uniquely features a rising floor. As it rises, Diddy Kong and Dixie Kong have to avoid being squished by ceilings and dodge enemies along the way. Two Animal Friends appear in Castle Crush, both appearing in their Animal Barrel outside of the main path. There is Rambi, whose Animal Barrel can be found picking up the first DK Barrel in the level, defeating a nearby Kutlass with it on the left, and continuing left to the Animal Barrel. The other Animal Friend is Squawks, whose Animal Barrel is hidden behind a wall located left of a DK Barrel. Squawks can quickly fly through the level rather than wait for the rising floor.

The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of bananas. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A DK Barrel is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an Animal Barrel, and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.


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Another alcove is to the right of here with six bananas in it. The primates are soon raised high into a narrower passage with two Krooks in long, thin spaces on the sides of it. They must dodge their hook projectiles, until the foes are soon crushed by the rising floor. Farther above this area, the duo can find a pathway leading them to the east past a trio of Spinies. In a wider room higher from here, they can find four Zingers that move in circular paths and orbit bananas. Once they pass the foes, they access a wide room with another passage on the opposite side of it. There are two Klampons with a Spiny between them in this area that the Kongs must pass as they head through the room. Once they reach the passage, they are led into a higher room with a barrel at the end of it. There are two passages at the top of the room, but one, which contains a Banana Coin and a Banana Bunch, is blocked off by a Zinger, who can only be defeated with the nearby barrel. The opposite passage leads simply to a trio of bananas. Either one of the passages can be used to reach a room that contains an End of Level Target. If they hit this target, they complete the level. Additionally, they can hit the target from a high platform to win a prize from it.


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Castle Clash is located in a field with two castles. You spawn in one of two castles according to your team. Your goal is to kill players from the other castle with swords before they kill your team. All survivor's on the winning team win. The audio is Tartalo Music - Clash of Swords Each round lasts 60 seconds.

This level is the first castle level in the game that Diddy and Dixie go through. This level has a rising floor that rises throughout the level. The ceilings must be avoided at all costs, or the Kongs lose a life. There are enemies that makes this level even harder. Rambi appears in this level to help the Kongs throughout the level and is needed to access a hidden Bonus Level. Also Squawks appears in this level. Enemies residing here include Krunchas, Kutlass, Klampons, Krooks, Mini-Neckies, Neeks, Spinies and Zingers. 2351a5e196

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