With the Update 2.0 Today, it seems that it has bugged the sound on the Doge TA Challenger. The sound on the car is not working, and you only get wind and surrounding sound, no engine sound currently.

Minutes before I updated the game, I was racing with this car: 2019 Dodge #9 American V8 Road Racing TA Challenger, and the engine sounds were fine. Just after updating to 2.0 this car lost all of the engines sounds, everything else has sound. I already restarted the PC,i checked my drivers, i checked my settings, the problem until now is just with this car.


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I'm using yuzu 1188 on steam deck, game on default patch(1.0.0) works fine, but after updating to 1.0.14 or 1.0.15, game have terrible sound cracking and stuttering issues, game plays smoothly, disabling patch and going back to 1.0.0 give stable ingame sound. Is there some possibility to fix sound issues?

Love it or hate it its hard to deny the brilliance of the sound mix and editing in the pod racing scene from Star Wars Episode I The Phantom Menace. Each moment builds and builds and when the score locks in its stunning.

Lucas and team deserve credit for the brilliance of the entire scene and the design. Each pod and racer has its own unique sound and look. I guarantee if you think of Sebulba you can imagine the Chunk chunk chunk sound of his Pod.

When we do our horseracing, you're not going to get somebody running around the course after the horses. There is no way. And occasionally you'll come across very close up pictures of the horses of the far side, which is done off one of our roving cameras. But you have engine noise in that case, so therefore you wouldn't want a microphone on that, because all you would hear is a car revving up and a cameraman cursing.

So, basically, the way you cover all of that sort of stuff is to run a tape which has the sound of horses hooves galloping, which is actually, if I remember correctly, a slowed down buffalo charge. That's pretty much a standard thing, and I think it's probably the same recording that they've used for years.

In addition to the original audio elements, I decided to add some UI sound effects (timing extension, ready, final timing, overtaking), gear-shifting, and UI tones (to align with the steering wheel visuals). Also, as you'll see in the video below, in addition to the 3 default views, I added left and right look-arounds, as well as a backward perspective change.


Here's what that looks and sounds like:

From the highest speed down to the 1st gear, each downshift is accompanied by the exhaust-pipe sound. However, when going from the 1st gear, then to idle, and then backward, there is no exhaust-pipe sound. This is the reverse gear logic.

Tire noises and wind sounds: Same as before, I used a Blend Container to hold the light/heavy wind sounds and the light/heavy tire noises. The RTPC curves are defined by the volume, and it's associated with the "Speed" Game Parameter.

When the car runs on a gravel curb, there will be a 3D sound too. It makes sense to attach the sounds to the curb of the racing track. And you can expect a longer distance for the Attenuation ShareSet.

In addition to the engine sounds, tire noises and wind sounds, the "Speed" Game Parameter is also associated with the gearing-up, gearing-down, collision, ESP anti-skidding, and braking sounds. A higher speed means a higher volume.

I am a sound designer with ten years of professional symphony orchestra experience and graduated from the Orchestral Department of the Wuhan Conservatory of Music. "Like the popularization and promotion of symphony, it is the mission of every audio designer to promote and popularize good audio design."

I have a recorded a number of videos with a Sony AS200V mounted on the top of my motorcycle tail racing on a track. I used the camera wind noise filter during the recording (probably not the best idea for sound quality?). You can see some footage here with the original sound:

I know other phones using the official google android use a gfx accelerator which controls the sound which Lenovo phone's don't have due to a custom os. They also don't have a gyroscope which affects a lot of people.

If you mean under "audio file or video" that I supposed to make a video about it: i have already done and the link is in the main request, but here is the link. Unfortunately the sound quality of this video is really poor, because I only can record it via microphones, because my phone isn't rooted, but you can hear the problem. I also installed a volume booster, boosted the volume, but the sound in the game is same as before.

My suggestion would be to download an alternate game like star wars : galaxy of heroes and see if the same thing happens there... the mention of that game is not cause it's an E.A game but cause it uses high end graphics and sound which should create the issue again.

Hello, I don't think it caused by high graphic, because I usually play on games which requires a good hardware (like: Unkilled, Gangstar: Vegas, World of Tanks, Modern Combat 5), but none of them have sound issues, nor perfomance problems.

What do you mean about my phone doesn't use high sound settings? Is this a thing that I can check in some of the settings or files? I'm using Dolby Atmos if this means something, but the sound issue doesn't disappear when I turn it off.

You forgot the fact that Cam shifted gears on a restart lol. They had a perfect opportunity to make a realisticish dirt racing film. Had access to plenty of weekly racers cars who showed up for free. Yet they learned nothing besides what a late model looks like.

Craig Schertz from Showco introduced the VP88 to me around 1991, when he was passing through London for a show. Craig was using the stereo mic as a drum overhead, and it sounded incredible, with none of the phase aberrations that can sometimes occur with a conventional stereo mic pair set-up.


In the early 1990s, the VP88 was little known to most sound companies in the UK. Therefore, I asked Shure to provide a unit to take on tour, never realizing what an integral part of my working life it would become, or the places it would lead me along the way.


I have used the VP88 on almost every tour since that time, always as my drum overhead of choice, but also in applications that lend themselves to the specific characteristics of this incredibly versatile mic. When compared to a stereo pair, it provides a more natural sounding stereo image to the audience while offering the facility to either widen or narrow the image.


Working with artists like Sade and the late George Michael, I found that with drum kit applications, a single central location and single mic stand reduced the likelihood of 'stick hits'. It was also the ideal unit to mic a large assortment of hand-held percussion "toys," like shakers, cabasas, or cowbells, while providing subtle movement within the stereo image. Static instruments like bongos, congas, wind chimes, or bell trees could then be close-miked with SM57s and SM81s, based on personal preference. This miking technique places these instruments in fixed locations within the stereo percussion mix.


The above ideas have performed well for me on specific tours, but I particularly like the sound of timbales. The sound from timbales close-miked, either from above or below, can often seem dull and flat. Timbales are often the loudest element of a live percussion mix in my experience, yet the VP88 manages to capture their naturally bright open character, despite the increased distance between instrument and mic. The resultant timbre is much more natural to my ears.


Since those experiences, I've found an enormous variety of applications where the VP88 has proven to be the ideal choice; one of the most significant is for recording, from archival recordings of live shows to capturing room ambiance to in-ear monitors, giving a more realistic sound for the artist. However, one of the most unexpected applications led me to 20 years of some of the most enjoyable projects in which I have ever been involved.


It began with a request from Pink Floyd drummer, Nick Mason. He asked me to record digitally a selection of his historic racing cars for a book he was writing on the history of these incredible machines. His plan was to include a CD with the book so the reader could experience the unique sounds of these legendary cars, both inside and outside, under racing conditions. I had never been a recording engineer, but Nick learned of my passion for classic cars. He suggested that we could fit recording sessions between our respective touring commitments. The recording sites were to be Silverstone, the home of the British Grand Prix, and the former Grand Prix track at Donnington Park.


This was my start of many years of motor racing related projects, despite live sound mixing still being my means of being paid for something I loved doing anyway. Nick's book project was his long-held ambition that now offered me more of the above. I truly have the best job in the world.


Over several months, Nick arranged the use of both racing circuits for days at a time. He transported two or three cars and his motorhome to the circuit on each occasion. A select group of racing drivers and Nick drove the cars. I recorded each session while a team of motorsport photographers shot action photos. I recorded standing starts and in-car audio for each car. I placed shotgun mics around the circuit to document each lap from the spectator's perspective. All starts on the famous Hangar Straight at the Silverstone Grand Prix circuit were miked by the VP88.


One technique was to fit the mic into the interior of each car with a portable digital recording machine. This proved simpler on some cars. Many cars had roll cages providing plenty of choices for a workable mic location. Obviously, the mic could not impede driver movement or safety. In several cars, interior space allowed a passenger (me) to "keep an eye on levels." A particularly memorable highlight was riding around Silverstone, flat out, in Nick's Ferrari 250 GTO, arguably the most valuable racing car in the world. After experiencing a true driving legend at the wheel, I understood why this Ferrari was beloved by the top drivers in the 1960s and revered ever since.

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