Hard Ops was made to expand on the boolean workflow that booltool started. The quest to make hardsurface easier has opened the box for what could be possible. Our toolkit encompasses, boolean, non-destructive modelling, assistive helpers for working optimally and many systems extending into sculpt and grease pencil sketching. Our goal is to make Blender more accessible while also keeping close to the vision of Blender itself and what makes it great and continue to be great. Our endeavor is to provide a first class AAA experience with comprehensive learning a thriving community and extensive documentation to help you get the most out of blender and hopscutter.


We guarantee to have at least one tool or system you won't be able to live without. These reasons are why hardOps / Boxcutter are the best-selling plugins for Blender and continues to evolve with each iteration. We are committed to ensuring we are providing users the most versatility and control in blender usage and problem solving. No matter if you are a brand new 3d beginner or a hardened professional looking to save on keystrokes, our tool can offer you the workflow enhancements to make the most out of your Blender experience. Our goal is to be useful to anyone of any modelling discipline.

Any duplicate purchases will go towards further development, funding blender, hiring additional coders, and pizzas for homeless / disadvantaged CG artists. We are committed enriching the Blender community as a whole and are committed to helping our fellow artists make it in this industry.


Download Boxcutter Blender


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release logs are written for major releases to ensure long time customers are update about changes, enhancements and new features. We do our best to keep customers up to date and working with boxcutter.


Boxcutter is far from being done and we are thankful to all users who remain with us throughout this journey. We are committed to enhancing boxcutter to the point of changing the way modelling is approached.

Boxcutter is a Blender 3d plugin for concept design utilizing on screen drawing and hotkeys. It is being used by studios and companies all around the world and has been used in film, AAA games and even cat helmet design. As Blender 3d and boxcutter gain more traction we feel even more motivated to keep going. Boxcutter was the first such drawing based boolean product in all of 3D, and is currently still the most advanced and robust of it's kind in Blender.

Boxcutter was an approach for a simpler more streamlined way to approach boolean modelling. HardOps had proven itself as focused workflow assistant and boxcutter was an attempt to reboot the whole idea with usability and simplicity in mind. Even now our work continues to inspire and guide future generations.

Many videos were done over the course of development chronicling the progress. Even now we continue to work on not only the tool but the way it is conveyed and educated. These videos serve as a nice overview of boxcutter the various features added to each release as the 2.8 era went on.

Steam has updated my version of Blender to 4.0 today and I went on to enable addons. When it came to Hardops/Boxcutter, I ran into a problem. Both have installed, Boxcutter is enabled but Blender crashes when I try using it. Hardops cannot be enabled - i get the traceback call like on the attached. I downloaded the latest files from blender market, it did not help. Does anyone know a solution to this?

I have installed blender latest version 2.90.1 and I need box cutter application but it is not available in add on. Now I am helpless because I have no idea to get the box cutter in blender. I have searched for it many times on YouTube but not a single video exactly matches with my problem.

Dear masterxeon, I have an issue with last version of boxcutter. When I use it on the box with previously beveled edges, it adds a box instead of carving it out from object (in standard carve mode). Is that a bug or am I doing something wrong?

So much to learn so little time between work and well work. But most of my free time is spent on messing around with the plethera of add-ons for blender. And have to say if not for the great community of blendersubstance3D enthusiasts and the like I would have gave up years ago. Thanks to all the developers. ff782bc1db

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