Cryptic Passage was published by Sunstorm Interactive and is the only officially authorized commercially available add-on for Blood that was not created by Monolith. It was released on June 30, 1997, and contains 10 new single player levels and four new multiplayer Bloodbath levels.

Released in September 1997, the Plasma Pak expansion adds several new features to Blood; a new episode with nine single player levels titled "Post Mortem" is included, along with two new multiplayer Bloodbath levels, one of which was modeled after Monolith's corporate offices, for a total of 11 levels. New enemies are included in the Plasma Pak, and all of them are featured in the extra episode; the new creatures include two new Cabal loyalist types, Chrysallid pods, miniature Calebs, and a new boss, the Beast. There are no new weapons added to Caleb's arsenal, though some new weapon abilities are introduced; the Tesla Cannon can now be wielded akimbo (provided the appropriate power-up is collected), while the Napalm Cannon and Life Leech have new secondary attacks. The Plasma Pak also integrated a large number of bug fixes which had been previously addressed by several patches.[3]


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Development began at Q Studios, an independent developer funded by 3D Realms, in parallel with a number of other well-known titles. It started development in 1995.[12] Following the success of Duke Nukem 3D, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. Q Studios was acquired by Monolith in November 1996. On January 22, 1997, all rights had been sold to Monolith[13] so that 3D Realms could focus efforts on Shadow Warrior, another Build engine game slated for release the same year. Ports for the PlayStation and Sega Saturn were planned but never completed [14]

A central feature of Blood is an abundant (and often exaggerated) graphic violence, from which the game derives its name. Enemies can be blown to pieces, and the pieces often rain down on the player. Zombies' heads can be shot off and then kicked around like footballs, spewing fountains of blood. Enemies scream if set on fire or are otherwise injured, making sound an integral part of the violent atmosphere of Blood. The levels themselves are designed with the same spirit, as corpses, torture victims, and several grotesque situations are witnessed in the game. Collectively, these features caused some public concern about Blood, leading to a censored re-release of the game.

Blood (sometimes informally called Blood: Spill Some or Blood 3D) is a PC computer game released for MS-DOS on May 31, 1997. It was developed by Monolith Productions and published by GT Interactive and distributed in Europe by Eidos. The game became well-known for its copious amounts of violence and numerous stylistic and cultural references to literary and cinematic horror works. It was also the first Build engine game to feature voxels and simulated room-over-room, which were both also seen in Shadow Warrior a few months later. The game falls in the first-person shooter category and has an arsenal of curious weapons, numerous enemies, and liberal amounts of gore.

Graphic violence is one of the central features of Blood. Enemies can be blown to pieces, with streams of blood and chunks of flesh raining down. Zombie heads can be shot off and then kicked around like soccer balls, spewing fountains of blood from the neck. If enemies are set on fire, they burst into flames and run around flailing their limbs. Innocents (non-combatants) appear in several levels and can be killed without compunction. Each of these instances comes accompanied with screams of terror and pain, making sound an integral part of the violent atmosphere. The levels are designed in the same spirit, with locations such as torture chambers, funeral homes, scientific laboratories, and hellish temples. Each location features walls splattered with blood, dismembered corpses, bodies in metal drums, and other grotesque situations.

One of the unique features of BloodBath was "The Voice", an audio commentator who announced an irreverent or trite phrase on each frag, humiliating the player. This added to the bloody style and competitive nature of the game, and punctuates the death of other opponents. "The Voice" is credited to Jason Hall, who was CEO of Monolith Productions at the time of the Blood development. It should be noted that The Voice is indistinguishable from Tchernobog's voice.

Finished with Cheogh, Caleb travels to the arctic to look for Shial who has taken Gabriel. He starts on a small rowboat and runs into a large, wooden sailing ship partially frozen in an iceberg (E2M1: Shipwrecked). Unfortunately, the Cabal are swarming all over it, but Caleb uses the ship to open a path through the ice to a lumber mill (E2M2: The Lumber Mill) that the Cabal has transformed into a crude human remains processing factory. He then proceeds to a snow-covered maze of hedges (E2M3: Rest for the Wicked) leading to the Overlooked Hotel (E2M4: The Overlooked Hotel). Within the hotel are a set of tomes, which Caleb can use to open the door to a mountainous area filled with Cabal loyalists (E2M9: Thin Ice). He then moves to a two-story haunted mansion (E2M5: The Haunting) with a kitchen, gardens, a library, a cellar, and even an indoor pool. It is the pool that hides the passage to an abandoned mining facility (E2M6: The Cold Rush). Caleb navigates the mine and delves deeper into the treacherous tunnels (E2M7: Bowels of the Earth) until he arrives at the lair of Shial (E2M8: The Lair of Shial), deep under the Earth's surface. Within a small stony cavern, he finds Gabriel wrapped in a cocoon, along with the mother spider herself. Caleb kills her and her children, destroying her body with a well-placed boot stomp. He walks up to Gabriel, pulls his heart out of the cocoon, and drinks its blood in order to gain power.

With two of Tchernobog's lieutenants killed, Caleb has one left - Cerberus - the beast responsible for the death of Ishmael. Caleb travels to a small town in France (E3M1: Ghost Town) and occupies a small tenement. Few still live in the place, aside from the Cabal and its minions. No sooner does Caleb arrive (E3M2: The Siege) then he finds himself in the midst of airborne carpet bombings. This may be the result of Cabal, capitalizing on the war-torn city after the First World War. Finding access keys in the bank, a meat processing plant, and city hall, Caleb finds access to the sewers to reach the other side of the city (E3M3: Raw Sewage). He emerges in front of a hospital seized by the Cabal (E3M4: The Sick Ward). The interior contains patient rooms, a morgue, and an "assisted" suicide room. If Caleb finds a secret access in the chapel, he can travel through the catacombs (E3M8: Catacombs). Once out of either the hospital or the catacombs, Caleb moves into a blast furnace (E3M5: Spare Parts). Caleb navigates through the factory, which is another place the Cabal had transformed for the purpose of performing living sacrifices. After leaving the furnance, Caleb enters a dam control installation (E3M6: Monster Bait) located close to Cerberus' cavern. Caleb overrides the dam controls and blows it up. The resulting flooding reveals the way to a lava-filled cavity under the Earth (E3M7: The Pit of Cerberus). Once in Cerberus' lair, Hell Hounds guard several seals which Caleb breaks, allowing access to Cerberus' inner sanctum. The two-headed beast attacks, but proves to be no match for Caleb. After the demon dies, he fills its stomach with Remote Detonators and blows it up raining him in blood. Caleb says to Cerberus: "Rest in Pieces", for the murder of his friend Ishmael.

Due to the high fan demand for more Blood content, especially after Monolith stopped working on the series in 1999, many add-on projects have sprung up. The goal of most of these has been to replicate or expand on the original Blood experience. This started on sites like Game Leader, and has since been kept going by repositories such as RTCM, blood.freeminded.de and The Bloody Repo, in addition to general purpose hosts such as ModDB and GameFront.

A common joke used to be that Blood add-on projects were cursed to be incomplete, most notably with BloodLines (2002) which ultimately released unfinished though still fairly elaborate. Some early projects that did reach completion were the less ambitious Banzai's Add-On (1998), Time Episode (1999), and Killing Time (1999), as well as the classic three level add-on releases Eye of the Blood (1997), Journey to Hell (1998), Gods (1998), and Ravenloft (1998).

The shareware version of Blood was released on March 7, 1997 following the game entering the beta stage on January 2nd. The game went gold on April 25th and was first released in North American retail stores on May 31, 1997 by GT Interactive, with the game coming to Europe on June 30, 1997 published by Eidos.

Due to its graphic violence, Blood was placed on the BPjM list of restricted games in Germany. A period editorial for the Los Angeles Times derided both Blood and Redneck Rampage, stating that "just when you thought bloody shoot-'em-up games had gone too far in adolescent humor and senseless gore, these titles go even further." An article on Salon commented upon the infamous "bathtub of blood" advertisement for Blood in relation to the video game controversy following the Columbine shooting. Martin Cirulis opined in Computer Gaming World that "given the current state of politics, even a retarded hamster could walk into Congress with the Kali ad, that delightful RE-LOADED campaign, a few pics of guys lying around in bathtubs of blood, and our little hobby would be regulated back to Pong." 2351a5e196

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