BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics to simulate realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was later made available on Steam Early Access for Microsoft Windows on 29 May 2015. BeamNG also develops a fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech.[4]

BeamNG.drive features various gameplay modes and scenarios such as campaigns, time trials, as well as a freeroam mode. Campaigns are collections of small scenarios based on specific themes, including races, chases and stunts. In time trials, the player selects a vehicle, map, and route, and competes against their own best time. In free roam, players can explore and experiment with maps, allowing them to operate, place, and manipulate objects and vehicles within the map. They can also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons in order to inflict damage on other vehicles.


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BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles.[2][6][3] Algorithms have been created and optimized for the game's physics system.[7] The game relies heavily on code in Lua, and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. Node-beam structures are represented in a JSON-like text file format, called JBeam.[8] The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stress, such as impacts from collisions, is applied to the skeleton.[9][10] Aside from body deformation, various other types of damage are simulated such as degraded engines, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Tires can be blown out and fuel tanks may explode after an excessive number of collisions or due to a direct hit to the rear of the vehicle.

BeamNG.drive has native modding support, and mods can be installed from an officially maintained mod repository which can be accessed both from the website and within the game itself. The mod manager automatically checks for updates and partially manages dependencies.[11] The mod repository's policies prohibit the modification of core game files.[12] The game also accepts mods from outside the repository, however such mods do not get automatically updated by the game mod manager.

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[13] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game's development.[14] On 28 May 2012, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[13][9] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[15]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully drivable vehicles in BeamNG.drive.[21]

So here I am to help anybody that needs a good Setting for BeamNG.drive. I looked it up for myself and found out that there is not much to find in the WWW. So I had to create it by myself (Formula V2.5 PC Rim) and here are my results:

After I installed the new update for the game I checked the repository p and all my mod were gone and then I checked the mod folder and all my mods were gone there too. I hope there not all deleted because if they were I would probably stop playing BeamNG drive

Just downloaded update 0.23 and for some reason I can't drive any of the cars, I tried restarting the game but to no avail. My UI apps are invisible for some reason and I can't drive any car, I can't rev the engine - nothing. I can beep the horn but that's about it, I really hope someone can help me with this - however, keep in mind I was just playing BeamNG like 2 hours before I downloaded the update with no problems whatsoever. Hope someone can help.

I love Beamng drive. Its physics are great! But by every other game I played taught me that every car grips like a suction cup and handles perfectly, which is, of course, not true. I've been playing for a while now, learning how car handle and what damadges them, but even after such a long time, I can't break. I simply can't find the breaking zone and timing. What should I do?

BeamNG.tech also supports triple monitor setups which automatically increase the FoV of a driver. Having a triple monitor and motion platform support enhances driver awareness and guarantees a greater immersive driving experience.

ABOUT THE WIKI

This is a wiki about BeamNG.drive that anybody can edit. It contains information on how to get started, and upcoming features/changelogs. Information on the different maps is also provided.

BeamNG.drive is an incredibly RAM-intensive game, which, fortunately, is one of the more easily upgradeable components of your computer. So, if you find yourself in need of more memory, check out the best RAM for gaming over on Custom PC.

Looking for an upgrade? Try our easy to use BeamNG.drive set up guides to find the best, cheapest cards. Filter for BeamNG.drive graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

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BeamNG has several bespoke drift cars to try (see list below), but any vehicle with rear or four-wheel-drive that has enough horsepower can become a drift machine by using the in-game Tuning and Parts swapping menus.

BeamNG.drive has a few bespoke drift missions to help keep players occupied. To access them, select one of the below maps in Free Roam mode and click to expand the list of available activities (handily arranged in alphabetical order).

BeamNG.drive, kurz auch BeamNG, ist eine Fahrsimulation des deutschen Entwicklerstudios BeamNG GmbH. Die Software ist darauf fokussiert, in Echtzeit besonders realittsnahe Fahrzeugphysik zu simulieren. Die Software wurde am 29. Mai 2015 durch das Steam-Early-Access-Programm verffentlicht.[1] BeamNG.drive ist der Nachfolger zu Rigs of Rods, ehemalige Hauptentwickler von Rigs of Rods arbeiten auch an BeamNG.drive.[2]

In BeamNG.drive wird der Spieler in einer meist groen, frei befahrbaren Welt abgesetzt, wo er zu jedem Zeitpunkt ein Fahrzeug whlen kann, um die Welt zu befahren. Die offiziellen Welten bestehen aus Asphaltstraen, aber auch Offroadstrecken und besitzen vielerlei Hindernisse, die bei der Fahrt bercksichtigt werden mssen. Die besonders realistische Physik-Engine der Software kommt speziell bei Kollisionen mit Hindernissen zur Geltung. Fahrzeuge selbst sind detailliert modelliert und simuliert, was es dem Spieler auch erlaubt, viele Teile an Fahrzeugen zu modifizieren.[1][3][4][5][6]

Im Jahr 2011 kamen einige Entwickler von Rigs of Rods zusammen und beschlossen, die Open-Source-Software mit einem neuen Produkt zu verbessern. BeamNG erffnete am 8. Mai 2012 seine Website beamng.com, um Neuigkeiten ber die Entwicklung des Spiels zu verbreiten. Am 28. Mai 2012 verffentlichte BeamNG ein YouTube-Video mit dem Titel Revolutionre Weichkrperphysik in CryEngine3[7], in dem die Fahrzeugverformungstechnologie vorgestellt wurde. Laut Marketing- und Kommunikationsmanagerin Nataliia Dmytriievska wurde das Video ber Nacht ber eine Million Mal angesehen. Ursprnglich sollte BeamNG.drive auf CryEngine 3 basieren, doch der Einsatz in einem Fahrspiel deckte zahlreiche Fehler auf, was dazu fhrte, dass die Entwicklung auf Torque 3D bertragen wurde.

Am 15. Juni 2018 gab BeamNG eine Partnerschaft mit Camshaft Software, Developers of Automation, bekannt und enthllte die Hinzufgung einer Exportfunktion, die es Spielern ermglicht, in Automation hergestellte Fahrzeuge als voll fahrbare Fahrzeuge in BeamNG.drive zu exportieren.

BeamNG.drive bietet verschiedene Spielmodi und -szenarien wie Kampagnen, Zeitfahren sowie einen Freeroam-Modus. Kampagnen sind Sammlungen kleiner Szenarien zu bestimmten Themen, darunter Rennen, Verfolgungsjagden und Stunts. Beim Zeitfahren whlt der Spieler ein Fahrzeug, eine Karte und eine Route aus und tritt gegen seine eigene Bestzeit an. Im freien Spiel knnen Spieler Karten erkunden und mit ihnen experimentieren, sodass sie Objekte und Fahrzeuge auf der Karte bedienen, platzieren und manipulieren knnen. Sie knnen auch Umwelteigenschaften wie Schwerkraft und Wind verndern. Spieler knnen verschiedene Objekte einsetzen, von Straensperren bis hin zu Waffen wie Kanonen, um anderen Fahrzeugen Schaden zuzufgen. 2351a5e196

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