Not only the beachhead16 window fail to centered, it also "seem" to bypass Dxwnd and change my screen mode to 32bits and 60Hz. I did not notice at first because the resolution still keep at 1024x768.

Here came the .log

Update

No way, even the the "no-cd" beachhead16.exe could not cure this problem. Meanwhile the BH2.exe from BH2002 still keep the screen mode. We can exclude the obfuscated case and try to look into the .log file.


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Update 2

Case closed, I patched the function ChangeDisplaySettingsA on the file "bh.exe" and the child process beachhead16.exe doesn't change my screen mode anymore. This is the same problem with T-Zwei.

Thanks to this thread I got BeachHead2000 smoothly working on Win10. Extract the files in the zip to the Beachhead 2000 folder and run the batch file (or run bh2000.exe manually after running dxwnd and keeping it open) to have a smooth full screen experience no matter your monitor's resolution.

Quick recap: the game is tough because it involves 4 executable files, each one with different purposes and needs. My suggestion is to bypass some initial menu stuff and hook directly the files beachhead16.exe or beachhead15.exe (I suppose for RGB565 and RGB555 color format) that are inside the beachhead subfolder.

Tested & working on Win7, using the fine class RIP, but probably things on Win10+ won't be so easy. My rough configurations here in attach, hopefully I'll refine them a little better.

Using just the config for beachhead16, I was able to get beach head 2000 working just fine in Windows 10. I used dgvoodoo to hook the menu exe and DxWnd for beachhead16 exe. However I'm having an issue the ingame UI text.

Still struggling with DxWnd; however, Beach Head 2000 works fine (no UI issues) with DDrawCompat v0.4.0 alone:

* Copy the ddraw.dll and (attached) DDrawCompat.ini files to the main folder and to the beachhead subfolder

* Select "Run in 640 x 480 screen resolution" and "Reduced color mode: 16-bit (65536) color" under the Compatibility tab for BH2000.exe, then run it.

Beach Head 2000 is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack by utilizing a variety of weapons. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets and Digital Fusion continues to sell the Windows version as a download via its website.

Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are available by shooting packages dropped with parachutes.[3] Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. There are infinite missions and the game has no ending.[4]

The PC version received "generally unfavorable reviews" according to the review aggregation website Metacritic.[5] GameSpot said, "The game grows old quickly, as taking out the stream of enemies in each level becomes repetitive."[3] A review in AllGame said that "the initial appeal of Beach Head 2000's single view wears off very quickly" and compared it unfavorably to the original Beach Head.[4] Inside Mac Games commented that the game was not worth the relatively low price, even among a limited selection of Mac OS games.[15] However, IGN had a more positive reaction to the game, comparing it to Missile Command and calling it "strangely addicting."[11]

The PC version was nominated for the "Worst Game of the Year" award at GameSpot's Best and Worst of 2000 Awards, which went to Blaze and Blade: Eternal Quest.[16] It was also nominated for the "Best Sound in a PC Game" award at The Electric Playground's Blister Awards 2000, which went to Deus Ex.[17]

The BH2000.exe will call two target: 

+ the Bh.exe is the main menu

+ the beachhead15.exe (256 colors) and beachhead16.exe (16bit colors) is the campaign mode. If click on those file and run directly, it start in windowed mode already (!!!) but stuck in top left of screen. 

Regardless, I can see why Dxwnd had a trouble to hook a game that calling multiple target.

Yes, I noticed that. I believe that beachhead15/16.exe don't start in windowed mode, but simply it expects that the screen mode was already set by its father BH2000.exe or brother Bh.exe.

By the way, Avast found beachhead15.exe (and not beachhead16.exe) infected by malware gen on Win7 and not on Win10. Likely it is a false positive, but I'm just telling you.

The problem with this game is its splitted logic: if you check the running processes or simply look at the calls within each module, Iyou can see the folllowing:

- bh2000.exe is an invisible and mute frontend. Its purpose is to run, in turn either BH.exe or one of the twin programs beachhead\beachhead15.exe or beachhead\beachhead16.exe

- bh.exe is the program that show the game main menu and some intro stuff, options and everything is NOT 3D. It also checks the video modes and sets a 640x480 resolution with either 15 or 16 BPP color depth. When it terminates, it tells its father bh2000.exe the chosen action through the exit code

- beachhead15.exe and beachhead16.exe are the actual 3D gun engines for 15BPP and 16BPP video modes respectively.

So, the current situation is that I got a valid DxWnd configuration for bh2000.exe and beachhead\beachhead16.exe, so that I can separately run a useless menu and a new game. All these configurations, though, require DLL injection.

To make the whole stuff working there is the need to hook the invisible bh2000.exe and make it propagate the DLL injection to its son, a thing that in theory should work, but so far the hooked bh2000.exe refuses to work.

Actually it doesn't always work correctly for me as well, and Beach Head 2000 is a nasty enough case!

That's why I added the logging "Separated" option to last release, so that I can now have logs from more than one process at a time, even if running in same folder. 

I'll have a look to Deer Unt Challenge as well, whenever possible....

@cloudstr: now that I have all the logs, I can see that the extended DLL injection doesn't work at all, and I need it to make BH2000 working. There is a work in progress, at the end the situation should be quite better than now!

BH2002 run even more comfortably. The BH2 window is centered on the screen, definitely a step up from beachhead16 window. But HELL, that super "annoying" BH2002.exe and bh2.ews is very CPU-hungry that getting usage 100% all the time!!! I feel sad for my PC, it is so slow like a turtle.

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Any one remember Beach Head on the C64? Here's the 2000 version. You are one guy in a turret on the beast against the invading army. They come at you with attack choppers, multiple landing crafts, dozens and dozens of soldiers, tanks, attack jets, and more. All you got is your turret, which is armed with machine guns, missiles, and more. Shoot them all, and you'll get to the next level, which features even MORE bad guys to shoot... Occasionally you'll get supplies airdropped, and you must shoot the swinging crate BEFORE it hits the ground... Did I mention your ammo is limited?

Unlike most arcade games that start in the arcades and are then ported to the home, Beach Head 2000 took the opposite approach. It was released for the home (by WizardWorks Software and MacSoft) then ported to the arcade (by Global VR).

So some accessories, I would always know in my head that they were suppose to be smaller than they were presented. So if I had this Beachhead and had play with it, I would have to imagine the handgun and knife are suppose to be smaller, as they would store in the pockets, straps, inside the vest, or in the hosters(Though in my case, it would be in my pocket). The large rifle however be just a large rifle, and the same with the missile launcher, so no where for him to store on himself. 006ab0faaa

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