I don't know if this is a feature or a bug, but Avid Media Composer stops all background audio when I bring it up...


Webpages, iTunes, Winamp, etc. The audio continues to play but it's muted when I'm working in Avid. 


How can I stop this, or is it just a bug/feature that you can't get around?

tleisher: The Avid takes over the audio playback on the system so all other audio sources are dropped. This is a changed behavior from older versions of Avid - it used to be a clever way to do a poor-man's loop session on a single computer - but you cannot do this anymore.


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Interesting. That used to work for me but along about version 2.6(?) I was no longer able to play-through background audio. I just figured Avid had changed how they connected to the audio system.... That's worth looking into more deeply....

Hello! I'm a fairly new user of StoryMaps and am really enjoying this product! One question please: I have put a short audio clip in the background of one of my sidecars -- it's an MP3 file. I was able to insert it in the sidecar, but when I navigate to that sidecar, the clip doesn't automatically start playing. Thanks for the help!

There might be a few things going on. First, please know that background audio will only start playing when you're previewing your story or when you're viewing the published story. It doesn't play in the story builder so it doesn't get in your way while you're still working on your story.

The second thing is that there are specific behaviors that web browsers enforce related to automatically playing audio (or video with audio). Browsers have implemented these mostly so that when you go to websites you don't start hearing annoying ads without warning, but the limitations apply to all websites including StoryMaps. Basically, web browsers require people to explicitly opt-in to hearing audio when visiting a new web page.

So when a reader gets to a slide that has background audio, there's a button at the top of the media panel that they need to press to enable audio. Once they click this the audio will begin. Here's an example from this great story about the sounds of the Montana wilderness.

I use audio component to play a sound wave. However once the program is running in the background, the sound will be lost playing in both editor and packaged program. How can program play the sound when it is running in the background.

Love the game! Just one request: please override Unreal Engine's default behavior which causes Unreal to mute the audio when the game loses focus. This is really annoying for two reasons: 1. When bringing other programs (e.g. SteamVR, Windows audio...

Thanks EJM. I have removed all audio filters (one by one) and it is still all broken/garbled. The video appears to be moving smoothly. The peak meter never gets close to the red. The beginning music does reach -5db very briefly, but never goes above that. Most of my speech (the main track) never reaches above -15. Even the audio raw video in the Recent box is distorted. Though the original videos on my PC are okay.

Each filter you add to a project takes more and more CPU to process. If your computer is not powerful enough you will see lag and stutter in the source player and the audio will break up as the computer cannot do all the processing required in real-time, so it will skip frames. When you export the project the computer has all the time in the world to do the processing, as it does not not have to be done in real-time. If there is a problem after the export then this needs investigating further.

My app uses audio recording in the background and asks the user for microphone permissions when they first use the application. I have also appealed the decision but they say that the way we are using audio in the background is not acceptable and still rejected the app. I am happy to make any changes that may be needed but I want clarification on what the problem is because according to the guidlines for background excecution, what I am doing is acceptable.

Try clearly specifying the user visible features of your app that require and use persistant background audio recording. You can put this information in the Notes section of App Review Infomation in your iTC submission. You might also want to make sure that those features are clearly described in the app's documentation and the App store description so that the user knows about them as well.

Edit:

Ok I think I did understand now the issue 

Since latest Chrom Autoplay Policies the User has to interact with the Website to turn on/off audio.

I added a Button to turn on/off the music (example here).

But autoplay sound with no userinteraction first is not allowed anymore.

Reduce data consumption on expensive and/or constrained networks.

Where in this world we still have expensive network if everybody can use his smartphone to browse through the internet?

Where in this world are constrained networks? And what will it help if they can decide to play a video with or without audio? The also can decide that after it plays.

Here more details about issue

I am writing a web app that uses bubble circle music player audio. I want to make sure that the user can move to a different application while still listening to the audio in the background. This works while the web app is still within Safari itself. However, when the user adds the web app to their homescreen and it has been set to allow for fullscreen access (no Safari toolbars), when they leave the app the audio does not continue to play. Does anyone know of any way to have a web app proceed while in the background?

I know that if I start an audio recording session in foreground, with Audio, Airplay, and Picture in Picture activated in Capabilities -> Background Modes; I am able to continue to record even in background, but only if I start the recording session in foreground and then I go in background.

My question is: is that even possible? To start a voice recording from background? Even if we have user interaction here, not on the iOS app but on the Bluetooth LE, so it's not like the voice recording starts in background and the user is not aware of it, he pressed the button on the Bluetooth LE device, he knows what he's doing.

For tasks that require more execution time to implement, you must request specific permissions to run them in the background without their being suspended. In iOS, only specific app types are allowed to run in the background:

It turns out that Apple's SpeakHere sample code with some modifications will start recording audio in the background if you just add the audio multitasking flag to information. You might look for an updated version of SpeakHere since Apple hasn't updated it in awhile.

If you only want to stop all audio cpCmndMute is the way to go. But as Rod points out, if you want total control over audio, don't use Background audio. Even slide audio is limited if you want to have control. Use audio objects or the command Play Audio for better developer control.

As is explained already before, background music can be dimmed but not controlled. You can mute all audio by the correct interaction, and turn on audio again with the On Enter event of the next slide.

Thanks. since my project has nearly 300 slides, I was trying to avoid having to customize the audio control on each slide. The solution is a combination of using the "On Enter" event, as well as muting and un-muting through various advanced actions. My particular situation s very complex, so there really is no great systematic answer.

I have a simple setup with a button the enables the stream to start, and a UIwebview that connects to the stream. When I run the app (on an iPhone, NOT a simulator), the button works fine and launches the Quicktime player to begin playback for the audio. Pausing and playing from this screen works like a charm as well.

However I want my user to be able to start up the stream, turn the phone off (sleep the display) and continue to listen to the stream. However sleeping the display will fade out the audio until it stops playback.

I have tried to go into the app's PList file like a few others have told me to do online and added the field "Required background modes" and added App plays audio or streams audio/video using Airplay to the 0 array field and App downloads content from the network to the 1 array field.

("App plays audio" was not offered through auto-complete even though that was the phrase told to make the stream work. Instead I left it as "App plays audio or streams audio/video using Airplay" before trying it the other way to little more luck)

@daeell29-ukysse thanks for your response! It looks like you have the upgraded version of music maker since you have more than 8 tracks shown and have the option to "open with external editor". I have the free version without these options. Is there still a way for me to get rid of background "white noise"?

Give your background playlist a unique name and enter it in the Playlist Name field. Note that the background playlist name won't show in your published course. It's only visible in your project file. e24fc04721

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