If you want to always send from your other address, you'll need to change both your default "From" and "reply-to" address. If you only change the "From" address, replies will go to your original Gmail address by default.

So after i have sent a newsletter, some have unsubscribed. I have made a bounced list, and checked on for both "don't do send to unengaged contacts" and "don't send to" (choosed the bounced list). This was my guide from support.


Download App For Send Free Sms


Download File 🔥 https://fancli.com/2y7YU4 🔥



I asked support several times if they were sure that unsubscibers would not get it, since they were still on the "send to" list, and they were sure. I now tried to quality check this with my own email-adress and I still got the newsletter.

After reading the postscript in your reply, I am concerned that I may have some emails set to "Do not send to unengaged contacts".

I would like to turn this off for all emails, but we have hundreds of emails to consider.

Is there anyway to filter or determine the emails which have this setting turned on without having to individually open the editor for every email?

By default (that is, if neither SendRaw nor the Raw mode or Text mode is used), the characters ^+!#{} have a special meaning. The characters ^+!# represent the modifier keys Ctrl, Shift, Alt and Win. They affect only the very next key. To send the corresponding modifier key on its own, enclose the key name in braces. To just press (hold down) or release the key, follow the key name with the word "down" or "up" as shown below.

SendInput and SendPlay [v1.0.43+]: SendInput and SendPlay use the same syntax as Send but are generally faster and more reliable. In addition, they buffer any physical keyboard or mouse activity during the send, which prevents the user's keystrokes from being interspersed with those being sent. SendMode can be used to make Send synonymous with SendInput or SendPlay. For more details about each mode, see SendInput and SendPlay below.

The following modes affect the interpretation of the characters in Keys or the behavior of key-sending commands such as Send, SendInput, SendPlay, SendEvent and ControlSend. These modes must be specified as {x} in Keys, where x is either Raw, Text, or Blind. For example, {Raw}.

The Raw mode does not affect the interpretation of escape sequences, variable references and expressions. For example, SendRaw ``100`% sends the string `100%. When using ControlSend, it is also necessary to escape literal commas (`,).

When a key is held down via the method above, it does not begin auto-repeating like it would if you were physically holding it down (this is because auto-repeat is a driver/hardware feature). However, a Loop can be used to simulate auto-repeat. The following example sends 20 tab keystrokes:

By default, Send will not automatically release a modifier key (Control, Shift, Alt, and Win) if that modifier key was "pressed down" by sending it. For example, Send a may behave similar to Send {Blind}{Ctrl up}a{Ctrl down} if the user is physically holding Ctrl, but Send {Ctrl Down} followed by Send a will produce Ctrl+A. DownTemp and DownR can be used to override this behavior. DownTemp and DownR have the same effect as Down except for the modifier keys (Control, Shift, Alt, and Win).

BlockInput Compared to SendInput/SendPlay: Although the BlockInput command can be used to prevent any keystrokes physically typed by the user from disrupting the flow of simulated keystrokes, it is often better to use SendInput or SendPlay so that keystrokes and mouse clicks become uninterruptible. This is because unlike BlockInput, SendInput/Play does not discard what the user types during the send; instead, such keystrokes are buffered and sent afterward.

SendInput is generally the preferred method to send keystrokes and mouse clicks because of its superior speed and reliability. Under most conditions, SendInput is nearly instantaneous, even when sending long strings. Since SendInput is so fast, it is also more reliable because there is less opportunity for some other window to pop up unexpectedly and intercept the keystrokes. Reliability is further improved by the fact that anything the user types during a SendInput is postponed until afterward.

Unlike the other sending modes, the operating system limits SendInput to about 5000 characters (this may vary depending on the operating system's version and performance settings). Characters and events beyond this limit are not sent.

When SendInput sends mouse clicks by means such as {Click}, and CoordMode Mouse, Relative is in effect (the default), every click will be relative to the window that was active at the start of the send. Therefore, if SendInput intentionally activates another window (by means such as alt-tab), the coordinates of subsequent clicks within the same command will be wrong because they will still be relative to the old window rather than the new one.

Of the three sending modes, SendPlay is the most unusual because it does not simulate keystrokes and mouse clicks per se. Instead, it creates a series of events (messages) that flow directly to the active window (similar to ControlSend, but at a lower level). Consequently, SendPlay does not trigger hotkeys or hotstrings.

Both Win (LWin and RWin) are automatically blocked during a SendPlay if the keyboard hook is installed. This prevents the Start Menu from appearing if the user accidentally presses Win during the send. By contrast, keys other than LWin and RWin do not need to be blocked because the operating system automatically postpones them until after the SendPlay (via buffering).

Although SendPlay can send LWin and RWin events, they are sent directly to the active window rather than performing their native operating system function. To work around this, use SendEvent. For example, SendEvent #r would show the Start Menu's Run dialog.

If no error occurs,send returns the total number of bytes sent, which can be less than the number requested to be sent in the len parameter. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code can be retrieved by callingWSAGetLastError.

The successful completion of asend function does not indicate that the data was successfully delivered and received to the recipient. This function only indicates the data was successfully sent.

If no buffer space is available within the transport system to hold the data to be transmitted,send will block unless the socket has been placed in nonblocking mode. On nonblocking stream oriented sockets, the number of bytes written can be between 1 and the requested length, depending on buffer availability on both the client and server computers. Theselect,WSAAsyncSelect orWSAEventSelect functions can be used to determine when it is possible to send more data.

Callingsend with a len parameter of zero is permissible and will be treated by implementations as successful. In such cases,send will return zero as a valid value. For message-oriented sockets, a zero-length transport datagram is sent.

The flags parameter can be used to influence the behavior of the function beyond the options specified for the associated socket. The semantics of the send function are determined by any options previously set on the socket specified in the s parameter and the flags parameter passed to the send function.

The order of calls made to send is also the order in which the buffers are transmitted to the transport layer. send should not be called on the same stream-oriented socket concurrently from different threads, because some Winsock providers may split a large send request into multiple transmissions, and this may lead to unintended data interleaving from multiple concurrent send requests on the same stream-oriented socket.

You can send messages with a notification payload made upof predefined fields, a data payload of your own user-defined fields, or amessage containing both types of payload.SeeMessage types for more information.

Examples in this page show how to send notification messages using theFirebase Admin SDK (which has support for Node, Java, Python, C#, and Go) and the v1 HTTP protocol. There is also guidance for sending messages via the deprecated legacy HTTP and XMPP protocols.

On success, each send method returns a message ID. The Firebase Admin SDK returnsthe ID string in the format projects/{project_id}/messages/{message_id}.The HTTP protocol response is a single JSON key:

After you have created a topic, either by subscribing client app instances tothe topic on the client side or via theserver API, you can send messages to thetopic. If this is your first time building send requests for FCM,see the guide toyour server environment and FCM forimportant background and setup information.

To send a message to a combination of topics,specify a condition, which is a boolean expression that specifies thetarget topics. For example, the following condition will send messages todevices that are subscribed to TopicA and either TopicB or TopicC:

To send messages to device groups, use the HTTP v1 API. If you are currentlysending to device groups using the deprecated legacy send APIs forHTTP or XMPP, or any of the older versions of theFirebase Admin SDK for Node.jsbased on the legacy protocols, we strongly recommend that youmigrate to the HTTP v1 APIat the earliest opportunity. The legacy send APIswill be disabled and removed in June 2024.

The Admin SDKs support sending messages in batches.You can group up to 500messages into a single batch and send them all in a single API call, withsignificant performance improvement over sending separate HTTP requests foreach message.

This feature can be used to build a customized set of messages and send themto different recipients, including topics or specific device registration tokens.Use this feature when, for example, you need tosimultaneously send messages to different audiences with slightly differentdetails in the message body. 006ab0faaa

download crostic

download history 5 love in the future episode 9

tamil fonts free download tsc_avarangal

windows 11 sl download

the evil eye full story video download