Hi. We know that there is no Nvidia APEX clothing plugin for Blender. However, there is a standalone software, included in APEX SDK, called Clothing Tool. Has anyone tried exporting from Clothing Tool to UE4?

://physxinfo/wiki/APEX_Clothing

In the GeoDav video, after the import in UE4, the cloth has shader/lightning problems. What could be the cause and how could they be fixed ? Has any of you tried if it imports correctly from clothing tool ?


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If you find some free time, it would be really cool to make a tutorial for full character clothing in APEX cloth tool. (with animation ) A great source for characters could be MakeHuman : :_MakeHuman_and_Blender

Import the character in UE4, then in Persona, import the apb clothing file. In 4.11, there is a bug that crashes the editor if you import more than one. It might be solved in future versions. You could also edit phisics proprietes. For short skirts, setting the gravity vallue to 3 or 4 works ok.

I have been able to export application and tables (DDL) but couldn't export data that reside inside the tables i.e. the script doesn't consist of insert statement. I want to run that in another workspace.

Someone suggested to install ApexLib Schema Export Tool as it exports everything with one click. But the problem is that i am using Oracle's web service of Apex and this tool can work only in the local Apex (Installed locally)

This is so strange that Oracle doesn't provide such a basic feature of exporting data script in Apex 5 and to do so, a tool must be installed.Can Anyone suggest a better solution than this? Any help would be appreciated.

The easiest way to do this would be to hook up your APEX instance to SQLDeveloper or toad and get the insert statements through there. If you don't have access to those (i.e. are running your instance on apex.oracle.com) then you could use the data unload found at SQL Workshop -> Utilities -> Data Unload, then just create the table on the other side using your ddl and import the data back in.

The main purpose of the tool is to take user-provided static or animatedclothing meshes and allow an artist to specify how the clothing mesh shouldbe simulated using APEX clothing. It also allows the user to playbackanimations and ensure that the clothing settings are properly selected. Theresult can be used to generate an APEX Clothing Asset file, which isused by the APEX run time component. The Asset filed contains all theinformation required in order to simulate a clothing mesh.

First an input mesh needs to be loaded. This is accomplished through theFile/Open Workspace and File/Load Mesh menus. A workspace is a reference to amesh with all the settings from the tool as it was last used.

The sub-mesh selection box allows the user to select the different authorableclothing sub-meshes. We recommend using different sub-meshes for differentclothing areas to be simulated, e.g. a cape, hair, skirt, jacket, etc.

The paint tool allows the user to paint different clothing specific parameterson the graphical mesh. In order to enter to actually paint on the mesh theuser has to select the painting mode from the Painting radio selection. Assoon as the painting mode is active, the actual graphical wire-frame mesh willbe visible and the mouse pointer will change to a circle.

The collision volume generation window provides a sub-mesh selection as wellas a bone skeleton hierarchy. Only sub-meshes selected here (rendered in blue)will contribute to collision volume generation. One or more collision volumescan be created for each bone.

When selecting a single bone, the collision volumes can be altered or evenfully regenerated for that bone. Additional volumes can be added, and theycan be moved and rotated as well as changed in size.

Never use Continuous Collision Detection. Setting this is not recommended.The ClothingActor will take care when to use and not use this flag uponteleportation or similar situations where continuous collision is notdesired.

Using [+] and [-] buttons more materials can be added to or removed from thelibrary. The [Select] button will select the current combination of libraryand material for the next clothing asset that is created.

Directly mapped to Cloth solver iterations. Higher number can reducesome stretching, but scales very linear with performance. A value of 5 isa good start, but if it also works with lower version, performance will bebetter.

There can be multiple disjointed iso meshes. The most frequent case isthe inner and outer mesh, usually when the original mesh is closed.This allows to select how many meshes to keep. The meshes with a highervertex count will be kept longest.

Fully recompute the normals after all types of skinning have been done.This will replace the normals that were partly approximated or skinnedwith freshly computed ones. Some overhead but more quality.

[experimental] Subidive the output mesh. A geometry shader will subdivideeach triangle into 4 triangles and compute normals for the 3 new vertices.This can remove some artifacts with lighting, but also add new artifacts.

SQL compare tool, ApexSQL Diff, has a feature that allows you to create a SQL database snapshot, as well as using it for comparing and synchronizing with other SQL data sources. ApexSQL snapshots are binary files that represent the database structure only, not the data. Snapshots created with ApexSQL Diff contain a complete record of a database structure. Creating database snapshots will take less disk space than database scripts.

Once the Export data source window is shown, choose Snapshot as an export type and select the server and database from which the snapshot will be created, and enter SQL server credentials (if SQL Server authentication is used):

When the OK button is clicked, the Save snapshot window will be shown, where a snapshot name can be set. The snapshot default name consists of {server name}_{database name}.axsnp. Extension .axsnp is a standard ApexSQL snapshot extension.

The snapshot can be used in a comparison process with other SQL data sources, to create a deployment script, or as an input source in the build process in ApexSQL Build. Since the SQL snapshot is designed as a read-only binary file, using the snapshot as the destination can only create a synchronization script that can be used to update the database from which the snapshot was created. The snapshot file cannot be altered directly.

If used as the source, and a database, script folder or source control as the destination, the resulting synchronization script will update the destination that is synchronized with the snapshot. If there is a need to roll back changes that have been made to a database, using the snapshot created before the changes were made as the source, and the database as the destination, will roll back any changes to the initial state. Snapshots are compatible across different versions of ApexSQL Diff. Snapshot files created with one version of ApexSQL Diff can be used with any other ApexSQL Diff version, regardless of being newer or older.

After a destination for saving the Script folder is selected, the Mapping configuration window will appear. The Mapping configuration window defines how the script files are created and where they are saved. All settings displayed initially are inherited from the default project settings:

Here, select which object types will be exported to Script folders. Check the Subfolder checkbox to save the scripts for the object types in dedicated subfolders. The subfolder names can be edited by entering the name directly in the Subfolder field:

The File name is used to define the generated name for an object. Use the supported tags {database}, {schema} or {object name}. The dialog allows export the settings defined in XML files and to import already defined settings from a saved XML file using the Export and Import buttons.

After the OK button is clicked, in the bottom right corner of the Mapping configuration window, the SQL database will be exported into a Script folder. If all checkboxes were checked, the following folder structure should be created:

By choosing Source control as an export type and a database for exporting, click the OK button to initiate the Source control wizard, where a source control system can be selected:

A: Script folder and source control can be synchronized when used as a destination data source. The snapshot file cannot be synchronized, as it basically represents the current state of the database when it was created and it can be only used to create a synchronization script.

You can export data from Neptune using either the Neptune-Export service, or neptune-export utility. Both the service and the command line tool publish data to Amazon Simple Storage Service (Amazon S3) in a CSV format, encrypted using Amazon S3 server-side encryption (SSE-S3). See Files exported by Neptune-Export and neptune-export.

In addition, when you configure an export of training data for Neptune ML the export job creates and publishes an encrypted model-training configuration file along with the exported data. By default, this file is named training-data-configuration.json.

This causes the export process to format the exported data appropriately for Neptune ML model training, in a CSV format for property-graph data or as N-Triples for RDF data. It also causes a training-data-configuration.json file to be created and written to the same Amazon S3 location as the exported training data.

The export process cannot automatically infer which node and edge properties should be the machine learning class labels to serve as examples for training purposes. It also cannot automatically infer the best feature encoding for numeric, categorical and text properties, so you need to supply hints using fields in the additionalParams object to specify these things, or to override the default encoding. 152ee80cbc

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