Action Replayy[3] is a 2010 Indian Hindi-language science-fiction romantic comedy film directed by Vipul Amrutlal Shah and starring Akshay Kumar, Aishwarya Rai Bachchan and Aditya Roy Kapur.[4] Neha Dhupia, Rannvijay Singh, Om Puri, Kirron Kher and Rajpal Yadav play supporting roles in the film. The film is an uncredited remake of the 1985 film Back to the Future.[5][6] Director Vipul Amrutlal Shah however insists that it is an adaptation of a Gujarati play of the same name[6] and of H. G. Wells' The Time Machine[7]

The film follows a young man named Bunty, who enlists the help of his girlfriend's grandfather, a scientist, when his parents are about to divorce. With the help of a time machine created by the scientist, he travels back to 1975 when his parents were unmarried, and tries to make them fall in love.


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The story focuses on Bunty, who does not want to get married because of the loveless relationship between his parents. Bunty's girlfriend, Tanya, keeps proposing to him but he always rejects. She takes Bunty to her grandfather, Anthony Gonsalves, who happens to be a scientist and he is working on a time machine. Anthony asks Bunty why he refuses to get married. Bunty says that he is scared of marriage because his parents seem so unhappy with theirs.

On their 35th anniversary, Bunty's parents, Kishen and Mala get in an argument because of her friend Kundan. Kundan used to bully Kishen and tries to repeat it after all these years. Mala doesn't stop him, moreover laughs over Kishen along with her friends. This leads to a fight between Kishen and Mala and it goes too far that they decide to get a divorce. When Bunty hears this, he runs to Anthony's lab to use the time machine and go back in time, so that he can make his parents fall in love.

Without Anthony's supervision, Bunty enters the time machine and goes back to 1975, a time before his parents got married. He finds his grandfather's house, where he sees Kishen. Bunty realises that the younger Kishen was an unattractive, weak and socially awkward youth, whereas the younger Mala was attractive as well as spirited. Mala keeps making fun of Kishen. Bunty makes Kishen over into a 'cool dude' with the help of money he borrowed from younger Anthony. Mala's friend Mona falls in love with Bunty.

Bunty creates a plan to help Mala realise her love for Kishen. Meanwhile, Kundan also falls for Mala, making things more complicated. Bunty tells Kishen to ignore Mala, while she is becoming friendlier towards him. The plan succeeds in awakening Mala's feelings and she confesses her love for Kishen. She tells Mona about her feelings. However, Kishen and Mala's parents are against love marriages and, therefore, do not accept their relationship. So the lovers, helped by Bunty, decide to elope. Kundan takes Mala's mother Bholi Devi and servant Bhikhu, along with Kishen's father Rai Bahadur, to chase the love birds.

At the end of the chase, Kishen slaps Kundan for his bad behaviour. Their parents accept Kishen and Mala's relationship. Mona proposes to Bunty but he tells her that he loves another woman, who is waiting for him. Bunty then uses the time machine to return to the future. As expected, his parents are deeply in love with each other. But, unexpectedly, Mona and Kundan are also married to each other. Bunty then takes Tanya aside, proposes to her, and she accepts happily.

Action Replayy was panned by critics. Rajeev Masand of CNN-IBN rated it 1.5/5: "Sorely lacking in drama and genuine humour, Action Replayy is mind-numbingly dull because there's no conflict or plot progression, and everything seems to fall into place too conveniently".[10] Mayank Shekhar of Hindustan Times rated it 1/5 "Scenes may well be dull and weak in parts. And they are. But for a musical, the soundtrack is pure third rate".[11] Raja Sen of Rediff rated it 1/5: "This is, first and foremost, a tacky film. The tastelessness flowing right down into the script, however, makes for a very different league of disaster".[12] Taran Adarsh of Bollywood Hungama rated it 3/5: "Action Replayy is a light-hearted rom-com that should be viewed without really seeking much rationale or logic behind every action and reaction".[13] Nikhat Kazmi of The Times of India rated it 2.5/5: "Action Replayy needed a much smarter script to keep the laughter ringing".[14] Sarita Tanwar of Mid-Day rated it 2.5/5: "Watch it for the effort and for Akshay-Aishwarya's crackling chemistry."

Action Replayy's opening day collections in India were Rs 48.0 million, one of the worst openings ever for an Akshay Kumar starrer.[15] Since the movie released on the day of Diwali, collections were lower than normal, however, it picked up pace at the box office on Saturday and its day 2 collections substantially increased to Rs 69 million.[15][16][17] The film ultimately grossed 480 million.[18]

I understand that it's necessary to use hardware in some cases (e.g. action replay for an 8-bit console such as the NES) but for the PC it's less obvious. AFAIK, using a TSR that would check for a specific hotkey could also work. Screen grabbers worked that way.

I remember that a few games could not load Turbo Debug and the game itself because of low memory. That would make hacking of the game very difficult. This limitation doesn't exist with a card with its own ROM and RAM.

This card was less interesting on PC than on Amiga (even if the amiga had software monitors) because on the Amiga it has the ability to snoop write-only register values (needed for freeze & picture capture feature) and generate NMI interrupts (to enter the monitor when interrupts are off, which happen a lot on amiga, not so much on PC). I don't remember having any issues interrupting a game with Turbo Debug, as games generally used the OS, and PC architecture doesn't have all those write-only registers.

The PC is an open system. A game can hook any and all vectors, and thus disable a previous loaded TSR. Only hardware can really enable stopping and manipulating of any game due the ability to bypass all handlers installed by the game.

Getting an Action Replay cart really changed the way I game on my Saturn and made life a whole lot easier. Codes aside, the main benefit for me is having ALL that save space. The region free part is nice too...

Anyone know of any similar solution for the 3DO that has been released? The minimal on-board memory is so easy to fill and I hate deleting old save game files for games I know I will be playing again in the near future.

Yeah the Game Guru was about it, it did have a function for compressing save files, though I'm not sure how much extra storage that really provides you. Aside from a few of the SNES controller adapters back in the day, I didn't see much 3rd party support in terms of hardware accessories for the system. I guess it never really took off enough to make developing hardware worthwhile, though the new USB adapters are pretty cool.

Too bad...the memory is the main issue I run into time and again when i'm on a 3DO kick and have a lot of saves going. Most games are pretty good but some take up the bulk of the system memory. An action replay type dongle (made in Hong Kong!) would be the way to go. C'mon south east Asian entrepreneurs, get on this!

Yeah, Game Guru is it.


When I go on 3DO kicks, I try to figure out what I really want to try to play through seriously (versus games I just want to play a level or two of), and I'll blow away anything off the system that's unrelated to that objective.

When I go on 3DO kicks, I try to figure out what I really want to try to play through seriously (versus games I just want to play a level or two of), and I'll blow away anything off the system that's unrelated to that objective.

Is it possible to simulate the behavior of the Action Replay on Dosbox/dosbox-x. I'm not certain how the action replay works, but essentially it breaks into the action replay rom and allows introspection of memory AND modify things.

I'm attaching a few screenshots of the Action Replay/PC. How can I have something like this with dosbox/dosbox-x?

The bottomline is that IDK why it doesn't work on dosbox-x but I took the latest dosbox-x and ran gwtutor.exe (using a google search for archive and Game Wizard 32 Pro 3.0) and it crashed dosbox-x with the following msg:

[...]

LOG: Flush STDIN

LOG: Flush STDIN

LOG: Flush STDIN

LOG: DOSBox-X has switched to max cycles, because of the setting: cycles=auto.

If the game runs too fast, try a fixed cycles amount in DOSBox-X's options.

LOG: Restart by keyboard controller requested

LOG: CMOS Shutdown byte 0x0a says to jump to reset vector 0b9f:05d6

LOG: E_Exit: Sorry, CMOS shutdown CPU reset method is not compatible with dynamic core

E_Exit: Sorry, CMOS shutdown CPU reset method is not compatible with dynamic core

Therefore I have to return 'false' from the intercepted click event, store the event for later, then manually fire it again once the communication has completed. If I return true, the communication gets cut off mid-way as the page location changes.

Note that I can't do something simple, like store the href and set window.location later -- some of the links have their own onClicks set, while others have various targets specified. I'd ideally like to just replay the event I stopped earlier.

Please note that, in general, events created or modified by JavaScript are marked as "not trusted" by user agents so they can't trigger default actions. Luckily click events are the only exception. (1)

IE is the problem. dispatchEvent() works fine in FireFox. In IE, you can choose fireEvent to fire any associated events (but not the click), or click() (for clicks but not events), but you can't do both properly.

I got it "almost working" by temporarily changing links' hrefs and targets so that they loaded a blank page in an iframe. I then listened for iframe "load" events to determine if the link's default action had taken place. In IE I could then fire "click" if needed, or "fireEvent" otherwise, after changing the href and target back. 152ee80cbc

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