My Huawei P30 Pro (available since March 2019) has full Android support, full Play Store access and 3+ cameras. While the main camera seems excellent to me, there are weaknesses to the super-wideangle camera and more so to the tele-camera. I like a tele, but would not need a real zoom, a fixed tele is preferred.

I had the P30 Pro, kept it for roughly 1 & 1/2 years so got my use from it. Cameras and overall experience were great, didn't complain about it much at all.....then moved up to the Mate 40 Pro after a very brief interlude with the P40 Pro. Had the mate well over a year and was the best phone that I've ever had for both camera and overall user experience (yes that does include not having Google sniffing around constantly). The cameras are a step up in quality from the P30 pro, although there are exceptions, the P30 has a much better macro camera but that apart the Mate is better, certainly in my case to justify switching to it.


Download A Better Camera


Download 🔥 https://shurll.com/2y2PLm 🔥



I have now moved from the Mate to the Global Xiaomi Mi 11 Ultra, which has the 1/1.2" GN2 sensor along side 2x48mp IMX586 ultra wide and telephoto lenses/sensors which can all shoot raw, although these are pixel binned to 12.5mp and 12mp respectively - only way to unlock full res raw is by rooting. You can however shoot in full res 50mp/48mp JPeg on all three lenses! SOOC JPeg output is as good and in some cases better than the Mate but again the Mate does win in some areas, it still renders finer detail better, especially in indoor scenes. The camera apps on both are pretty similar in their makeup so you have the freedom to play around with a multitude of settings, but coming from a P30 pro you will be already familiar with the HUA camera app. The major annoyance that I find with the Xiaomi is having Google back on a phone, god people really don't know how refreshing it is to be Google free - I've seen it from both sides of the fence and prefer the non-Google side! I've always gone with non-mainstream OEMs such as HTC and Huawei, even in their most successful spells they've always been looked upon as outsiders (especially by users of the BIG brands) but I've looked upon them as pioneers and innovators especially in the area of photography. I have no experience with Samsung, Apple and Pixel phones and never will, they're just too commercialised for my liking, but honestly can't see their current mid-range 3 camera setups being any better than the P30 pro.

The LowePro PhotoSport Outdoor is a camera pack for photographers who also need a well-designed daypack for hiking and other outdoor use. If that sounds like you, the PhotoSport Outdoor may be a great choice, but as with any hybrid product, there are a few tradeoffs.

If you want a compact camera that produces great quality photos without the hassle of changing lenses, there are plenty of choices available for every budget. Read on to find out which portable enthusiast compacts are our favorites.

What's the best camera for travel? Good travel cameras should be small, versatile, and offer good image quality. In this buying guide we've rounded-up several great cameras for travel and recommended the best.

Above $2500 cameras tend to become increasingly specialized, making it difficult to select a 'best' option. We case our eye over the options costing more than $2500 but less than $4000, to find the best all-rounder.

The HME Products Better Camera Holder offers the hunter an economical, yet dependable and sturdy means for supporting their compact video camera. It utilizes the same unique mounting system as our popular Better Bow Hanger. The all-steel (no plastic) camera mounting head rotates 360 with a full-range tilt up to directly below your treestand. This will provide the versatility and strength any given situation may require. Includes three mounting screws for multiple treestand locations. Not intended for larger professional-grade video equipment.

ABC is a fully-functional, seamlessly integrated replacement camera and synthetic traffic viewer/manager for X-Plane, which works out of the box with most synthetic traffic plugins and multiplayer/TCAS providers.

ABC's "walk-around mode" allows you to get much closer to the aircraft in chase or circle view -- with up to 5 custom memorized ABC walk-around views that you can recall at any time (for any tracked aircraft). In walk-around mode when targeting the User or X-Plane AI aircraft, the "Tether" command actually converts your current exterior camera position into an "interior" (cockpit-relative) camera position. Of course, normally the "tether" command clones any camera view in X-Plane (even if provided by a third-party add-on) into an exterior view in ABC.

In addition, ABC's custom exterior camera views let you put the camera much closer to the ground than X-Plane's built-in exterior camera views. (Note: X-Plane 12 took a lesson from ABC and now supports user-defined camera "minimum AGL", so you can actually get closer to the ground in X-Plane's camera, too, if you know you to use datarefs!)

Not only is ABC light-weight, it also stays out of your way until you need it, and works seamlessly and collaboratively with cameras from other plugins. ABC augments and improves the camera in X-Plane or third-party plugins, and only when you want it to (i.e., to use one of ABC's views/features directly). For example, ABC can be used in parallel with X-Camera -- they don't work together, but they don't conflict, either. You can readily switch between a saved view in ABC and a different one in X-Camera. (The only challenge there is keeping all your keyboard or button bindings straight!) As another example, you can capture the exact camera position, zoom level, and target from LiveTraffic's camera, from Traffic Global's camera, and even from World Traffic's camera -- all by simply using ABC's basic take-over command ("Tether")!

A note on VR support: Using any third-party camera plugins (including ABC) in X-Plane while in VR mode is not supported (until Laminar Research opens up the critical features needed for external camera developers to work with head-tracking in general). The X-Plane developer API is intentionally blocking third-party camera-control features and commands from working in VR that involve the camera angles and heading, but for good reason: because camera plugins can't tell where your head is looking, and even though some things could work, they are all blocked for now to avoid user confusion if a plugin were to do something dumb. ? If you go ahead anyway and try to use ABC in VR mode, you'll find yourself in a very frustrating world where your head is "locked" regardless of how much you try to rotate it up or down, or look left or right, and the UI for the various windows and widgets don't support VR at this point, either. (Note: moving the camera using ABC's positioning controls does work in VR mode as long as you don't try to rotate the camera -- that's little solace if it doesn't aim for you and you can't turn your head!) The only solution to continue with the external view at that point is to invoke a built-in X-Plane external view (e.g. Views > External > Circle). This issue affects all camera plugins, including X-Camera, so it's not specific to ABC. Our users can help by joining us in pleading with Laminar Research to "open up" the VR/head-tracking API and re-enable the camera angle commands for plugins, so add-ons such as ABC and X-Camera can work properly in VR! As the author of A-Better-Camera, I would challenge the Laminar team to look at their implementation of Circle view in VR mode, and tell me why my plugin couldn't use the same mechanisms to do what they're doing, if only they would expose them to me. Datarefs as a shared-memory abstraction for plugins can do almost anything extremely efficiently! ?

Increase the intensity of the gold border that appears around the ABC status bar when the user clicks to lock it in-place, when ABC is not currently controlling the camera view. (In other words, previously, if the status bar was appearing briefly in an X-Plane or cockpit/interior view, when the user clicked on it to "lock" it on, there was almost no feedback showing that it was locked. This turns up the brightness on the gold outline, so it's much clearer in these two cases.)

Change how ABC Circle view rotations work so that the heading of the camera is preserved across views (when switching between targets while viewing them in ABC Circle view) -- to match the way X-Plane Circle view has always worked.

New settings to allow users to independently invert the x-axis and/or the y-axis when using ABC right-drag gestures to pan (rotate) or move the camera (in other words, this setting allows you to swap up/down or left/right -- or both -- in right-drag pans & moves, if desired, since some users may prefer inverted right-drag gestures along either axis from the default provided by both X-Plane and ABC).

Allow users to treat the special "diamond mode" (formerly overloaded to also toggle "walk-around" mode on or off) as a way to avoid having to hold down the "abc: MODIFIER KEY (Z)" command to swap between panning and moving the camera in any right-drag gestures that are controlled by ABC (see above bullet). So, you can swap from panning to moving, for example, by simply right-dragging while "" is displayed on the status bar. In fact, you can even re-swap back by also holding down the modifier key within diamond mode, to get back to rotate (in this example). ff782bc1db

free download voice recorder software for windows 7

openttd ai download

makerbot print download windows 10

download mirror remix

indian music mp3 free download