The Batmobile
I modeled and animated the 1989 Batmobile for my final project for a course I took, ES18: Computer Aided Design. To create the base model, I used AutoCAD. To further enhance many faces of the model, I used a variety of modifier tools in Inventor. In 3Ds Max, I applied color, texture, bitmap, and other properties to the model. Additionally, I demonstrate a drive through of the Batmobile through an elaborate cityscape with area lights in a 3Ds Max animation. I incorporated music into the final product using Adobe Premiere Pro.
The Batsignal
I modeled an original version of the Batsignal for my midterm project for a course I took, ES18: Computer Aided Design. The assignment was to design some object that acts as a light source. I found a loose schematic of a Batsignal from a DIY desk lamp project online and used the two base dimensions. Otherwise, I guesstimated dimensions to create my own unique version. To create the model, I used AutoCAD, using complex modifiers to accommodate my design. I also created a full engineering drawing for my project (as can be seen below). I decide to use this model in my final project, so I imported it into 3Ds Max, where I applied texture, bitmap, light, and movement properties to the model. The animated result can be seen in my Batmobile final project video.
Bowlop
I volunteered at Nolop, the Tuft's makerspace, to help the staff in turning the space into a two-lane bowling alley. I worked on assembling the ball return system, as well as the wall guards. To create components, I used a table saw and miter saw, as well as drill equipment. I worked vigorously with a handful of staff members to transform the space in just a few hours, connecting all ball return path pieces and wall borders. I also worked as a pin re-setter during the alley's operation. In the future, we plan to implement a mechanized pin resetting system and ball return.
Great Wave Laser Cut
As a hobby project, I took an image of the Great Wave off Kanagawa and used Adobe Illustrator to convert the image to a format compatible for a laser cutter. I used a greyscale operation to easily manipulate the shapes in the image, and I played around with alternate shading and stroke values for each shape. I converted the image so that the laser cutter would produce both shallow cuts and engravings to fully display the image. I tested two iterations of the design on birch wood, afterward transitioning to a piece of blue acrylic.
Honeycomb Shelves
For my high school senior project, I wanted to attempt a level of fabrication I hadn't touched on before, so I decided to make furniture. Using Fusion 360, I modeled a few iterations and layouts of the shelves until I had a desirable outcome. The shelves complexities include the hexagonal structures, different leveling between shelves, and a shelf with a hexagonal cabinet door. I produced the wood pieces using my high school's machine shop. I mostly used the miter saw to create consistent lengths of wood, though I also used a table saw, bandsaw, and electric belt sander for more complex operations. I assembled the wood pieces using strong wood glue. I then touched up small cracks and gaps in the shelves with wood filler. Afterward, I applied a few coats of stain to the exterior of the shelves, putting a few coats of polyurethane to add a smooth finish. For the interior, I applied a few coats of primer and then used a metallic gold spray-paint. I hung the shelves up using the mounting holes I had designed within the shelves. I finished this project by decorating the shelf with a few knickknacks.
Result after cutting and assembling
Result after painting, staining, and decorating
Desks
In my spare time, I decided to design some furniture. Using Fusion 360, I first made a model of the desk in my room, using measured dimensions. Feeling inspired, I then decided to design an extension, from scratch, with a similar style. I designed the extension so that it would fit perfectly next to the existing desk. I even lined up the height of desk drawers! To simulate what this set-up could look like in real life, I imported some PC and mice models, placing them on top of my desk assemblies.
BattleTops
Based loosely on the popular show Beyblade and the toys produced, I wanted to try and make my own version, which I call BattleTops. My sole references were some prototypes I had built out of Legos. This was a very iterative project, as I was basing it off of no strict dimensions. I designed the majority if this project using Fusion 360. Each part of each body went through at least a few iterations to ensure an aerodynamic flow when spinning as well as a reliable tip to spin on. I ended on a design with wide rounded tips, cylindrical layers, and differing unique (weapon) designs on the highest layer of each top. I 3d printed each of the tops. To implement the use of a launcher, I also modeled the tops with an inset threaded extrude. I modeled the launcher with ergonomic ease in mind. As such, the launcher has a smoothly sanded handle that a user can easily grip. The tops have a custom gearing pattern that I designed, which fits to the rip-chord. I manufactured a frame for the launcher using 3/4" thin wooden pieces. I then 3d printed the threaded mounting insert for the tops. Afterward, I laser cut a top and bottom cover and attached them to the frame. The tops screw into the launcher's mounting insert and are then accelerated and launched via the rip chord.