The game follows the same general plot of the other versions. Marian is gunned down by the Black Shadow gang and the Lee brothers are out for revenge. The NES version had brief cutscenes between levels to advance the story. Those are now animated with voice acting. Calling them animated is a misnomer honestly; there is only the slightest animation and it looks cheap. But I appreciate the effort.

The Arcade Version  Boss Rush: Mission 4 features twin clones of the previous bosses (Burnov, Abore, and Chin) before the battle against Willy. Bittersweet Ending: The Black Warriors are done, but Marian is still dead. The ending battle with the shadow brothers implies that Billy and Jimmy have come to terms with her death and can move on. Canon Immigrant: If the manuals for the console versions are to be believed, the double stick fighter who serves as the Mission 3 boss is none other than Chin Taimei, the shirtless Chinese fighter from the first NES game. Captain Ersatz: Mission 1 boss Burnov resembles Kinnikuman character Neptuneman, while Mission 2 boss Abore is a cross between The Terminator and Andr the Giant. Color-Coded Multiplayer: Billy and Jimmy wear black and white rather than their usual blue and red. Covers Always Lie: The flyer art shows one of the Lee brothers grabbing Marian around his arm, protecting her from danger, even though she dies as soon as the player inserts the first credit and starts the game. Unlike the NES version, there's no sudden happy ending where she is miraculously brought back to life. Damn You, Muscle Memory!: The game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with Renegade. Players more accustomed to the original game might take some time getting used to this, especially since one button does the standard punch combo and the other does a back kick (depending on the direction the player character is facing). Degraded Boss: The head-swapped enemies from the first game appear as standard grunts instead of end bosses. Demoted to Dragon: Although Willy is the one who killed Marian, he is actually the penulatimate boss instead of the last one this time around. The final boss is an evil Lee brother clone, with a second one present during 2-players play. Dual Boss: The twin Burnovs at the end of Mission 3 and the twin versions of all prior bosses in Mission 4 both qualify. Evil Laugh: When Burnov makes his entry at the end of the first stage, he utters one of these. He also does it if he manages to grab Billy or Jimmy, and if you're fighting 2 of them at once, the one that can revive itself after dying will utter the same evil laugh when he does so. The Lee brother clone(s) do this when they appear. They also do it when they possess Billy or Jimmy, and they do it again when they are defeated. Giant Space Flea from Nowhere: After defeating Machine Gun Willy, creepy music starts playing, and the player's purple Evil Twin rises out of his shadow and attacks him. The game has no supernatural elements prior to this (except for Burnov, who "teleports" after being defeated), nor does the end reference it in any way. Glowing Eyes of Doom: Abore, the Mission 2 boss. Just for the Heli of It: In a reference to the first game's opening, the Lee brothers come out of a garage with a helicopter inside it. Kamehame Hadoken: The evil clones throw these at sufficient distance. Mirror Boss: The Lee brothers must fight their own shadows at the end of Mission 4. Mission-Pack Sequel: The arcade version is an improved version of the first game, but with a different attack system, new graphics and moves for most of the returning enemies, and new bosses for each stage. Technos also fine-tuned the difficulty to prevent players from completing it with just the elbow strike. Nostalgia Level: While the entirety of the game world is essentially set in a redesigned version of the first game's map, Mission 2 is almost identical to its counterpart in the first game, with the same pitfalls, climbable fence, stacked construction materials and even a conveyor belt at the end. Production Throwback: The very beginning of the game features the helicopter from Thunder Storm (aka Cobra Command, Kishimoto's other FMV game he did with Data East). Punch-Kick Layout: Played With; the previous game established the series' punch and kick buttons. This game mixes up the formula by going with a directionally-sensitive punch & kick scheme, where you either punch in front or throw out a rear kick depending on which way Billy or Jimmy is facing. This takes some getting used to, especially if you're fresh off any other games in the series, but once you have it down it becomes a bit easier to protect your flank from sneak attacks. Revenge: As the title suggests, this is the driving force behind the game's plot. Shovel Strike: Shovels replaces baseball bats from the original. Spared by the Adaptation: Sort-of. The manual for the microcomputer ports by Binary Design describe that the Lee brothers are capable of enacting a Shinto ritual to restore Marian back to life, none of this is actually shown in these ports, which plays out the same ending sequence as the arcade version. Temple of Doom: Mission 4 "Wanted!" Poster: The wanted posters for Willy and Jack from the first game can be seen next to the elevator at the start of Mission 2.


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As always in recent times, when I remake a game, I record at the same time and made a big video (or more if there are several modes) and separated small level.For double Dragon 2, I made a prologue video, an epilogue and a level for the 3 game modes. First part after at least 15 years in Game B, it's not brilliant (overall, it's not brilliant)but you can see the game again with pleasure I hope. e24fc04721

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