This project was developed to make it easier for users to locate food vendors, place orders, book reservations, and give them a call.
The Find Food App is an app that enables users to discover local food vendors that appeal to them. It also contains several features that enable users to receive better service. The first issue I fell into after beginning the project to create the app was deciding on the fonts, colors, bottom shape, and page arrangement. I created a user-friendly app for the project by applying the skills I gained from Google's UX training.
Create a user-friendly app for the users.
Pick the appropriate fonts and colors.
research and evaluations of usability
Add futures to the application.
Research and analysis.
User Experience Design.
Communicate with my classmates and share experiences.
I started by looking for comparable applications to compare their representations of the future and user feedback. Next, I tried to design a few of the sutures such that they would work with the food finder app.
I discovered that consumers prefer an easy way to get the address.
Additionally, consumers like to read the latest reviews.
Every object and the future require a picture.
To make it simple for people to make a choice, all processes should be quick and simple.
Once I had a mental image of the app, I created a wireframe for it and then created a low-fidelity prototype in Figma.
Later, had my friends and classmates try my program in the Figma. I conduct an online survey, which they may respond to if they like. When I saw the solution, I understood:
The bottoms of some of them weren't transparent.
Some users found it challenging to utilize the program efficiently without any visuals. I later discovered the significance of the photograph.
They like utilizing Facebook or Google as rapid log-in options.
Others would want to see more of the future, such as the opportunity to buy the vendor's T-shirt or mug or contribute to their cause.
I recorded all the information onto Post-It notes in Miro after conducting all the research and analysis. I then organized the pain points into themes using affinity mapping.
Each pain point was given a ranking based on its significance to the user and the requirements of the Food Finder app.
After identifying the issue, I spoke with the users once again to get their feedback on it.
Each of them points to a different part of the curriculum, depending on their requirements and backgrounds.
In the subsequent phase, generate the mockup, adjust specific components of the app based on survey feedback, and conduct app testing using Figma's interaction mode.
You can imagine how excited I was about this assignment because it was my first as a UX designer project. It resembled a lengthy test. Testing my abilities and knowledge as well as what I learned over the entire course.
Benefits:I discovered Figma and its companion app while I worked to comprehend and describe components.
With the foundational concepts in UX design, I feel more at ease.
Review my previous graphic design, focusing on the color portion.
Consider the usability and functionality very carefully.
When utilizing other programs, I tried to be more conscious of their connections and designs.
I am better able to comprehend the user's perspectives and paths through research and conversing with them.
My ability to work in a team is enhanced by keeping in touch with fellow students and supporting one another.
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