Doodle Jump takes you on a whimsical mobile gaming adventure, blending endless vertical jumping with charming, hand-drawn visuals. Casual gamers and doodle enthusiasts alike will be enchanted by its addictive gameplay and delightful graphics.

Embark on a delightful journey through the hand-drawn skies of Doodle Jump! Jump your way to the top, conquer challenges, and compete for the highest scores in this charming homage to endless jumping excitement.


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As you progress, you will discover different types of power-ups that enable you to advance. This includes springs, which are the most common ones to come across; propeller hats; and jetpacks. They all offer jumping boosts of varying strength, with the jetpacks traveling the farthest. In addition, there are also a variety of platforms, such as the brown ones that break upon contact or the blue moving platforms.

Below is my code, as I understand it, the player should be both moving and jumping while in the air, because in the draw() function, it is two if statements, not an if-else. I assume keyPressed() checks the keyboard input constantly, since holding a key will make the square move constantly. However after jumping, the character will not move at all if the key is held beginning while the cube is in a jump. Please help!

I am trying to make a game like doodle jump which the character is constantly jumping and you have to move right and left by tilting your phone side to side.

The character moves in an upward direction and the higher you get the more points you earn.

I want the same boundaries on the side of the screen as well so when you go to the side of the screen you will pop up at the other side.Example.png1136868 21.3 KB

The second is that when the level begins, I want the player sprite to automatically jump upwards from the bottom of the screen. I have added an AddForce in the start method, but the sprite simply falls downwards.

To answer the other question, setting Vector2.velocity() equal to something means it will have no transition from the speed it is going down to the speed it is going up (kind of like a flappy bird effect). AddForce will give you a more natural effect, but it also means that depending on how far you jumped up it will effect the speed you jump up again. Most arcade games use velocity and most 3D games that are meant to have realistic physics would use AddForce()

You will be in charge of a cartoon character who will jump up on the available platforms. Those platforms will take you to higher levels gradually. In addition to moving up, you also need to control the character left or right to be able to jump to the desired platforms and avoid obstacles. The higher you jump, the more points you get. There will be springs, rockets, and propeller caps to help you jump higher in the process. You can also collect coins along the way. 

Your task in the Doodle Jump game is to jump as high as you can. However, you do not need to use the up arrow to control your character to fly high. Instead, direct him to jump up the platforms to the left or right. Remember that the longer you jump, the better.

You won't just jump at normal speed. There will be more support provided to you throughout the game. You can jump higher and faster with the help of springs, rockets, and propeller caps. Those things will multiply your jump speed many times. As a result, the score also increased significantly. Try to control your character to catch those things to get an advantage in the game.

Double-cracked brown platforms: Once you jump on them, the platforms will instantly break in half and make you fall down. The game will, therefore, be over. However, for Doodle Jump players, this is just a small problem, there are more challenging things.

Aliens and black holes: These are obstacles that you may encounter suddenly. When you reach a certain height, you must jump very carefully so that you do not headbutt them. If you rush to jump high, you may have to stop the game immediately. Not only do you have to avoid them, you also have to knock them down. Moving carefully also makes it easier for you to do that.

As you get higher, your challenge will be harder. That means you should jump more carefully. If you jump in a hurry, you will potentially headbutt obstacles. Therefore, it is better to jump lower when you get higher.

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The game plays exactly like PapiJump with the same feel and accelerometer sensitivity. Tilt your iPhone left and right and you can adjust the characters movement. Jumping on the platforms make you jump higher. With PapiJump, that was all there was to the game.

In Doodle Jump, brown platforms breakaway so you need to avoid those. Meanwhile, platforms with springs send you jumping much higher. Blue moving platforms quickly appear, as do enemies that must be shot (tap on the screen) or avoided. Eventually UFOs and blackholes appear to thwart your ascent.

The gameplay is simple: jump and move to a safe position to bounce off with no problems. To do so just tilt your device left or right depending on the way you want to move your character. Lean your device quickly one way or another as you turn it to a wider angle. You won't have to jump since Batman does that himself.

Doodle Jump features simple, but addictive game-play: you 'jump' your character from platform to platform by tilting the iPhone from side to side. IPhone game review blog Touch Arcade called it "possibly the best iPhone game ever created."

Has there been a method to set the player horizontal acceleration/deceleration movement based on the gamma orientation of a device?... i.e the more a device is tilted the faster the player moves.. the less it is tilted the slower the player moves. The example template provided, when it's run on a phone, is too rigid because you have to tilt the phone enough (angle 8) before the sprite reacts... doesn't make for a good experience in my opinion when compared to other infinite jumpers like 'go go goat' or indeed 'doodle jump'.

I purchased Doodle Jump in June 2012 for the iPod. I heard a lot of good things about the game and I have tried this game in 2010 on a pupil's iPhone. The basic rule of Doodle Jump is to jump as high as you can while avoiding obstacles and enemies. There are power-ups and upgrades which can be used in-game like the Shield, the Jetpack and a cannon which sends you back to the arena if you fall off.

There are also different themes in the game which are Christmas, Easter, Halloween, Ninja, Football and some others. My favorite one is the Ninja theme because of the detail that was put into that theme. With certain themes, there are shops for you to buy upgrades and power-ups to help you. How do you buy them, you ask? Collect things like Easter Eggs (Easter) or Candy (Halloween) to buy these items. The problem with this is that they do not come cheap, which means you will have to either play the game a lot or use the in-app purchase system to buy more of those items :( This game also has online multiplayer in which you can race to see who jumps the highest without falling.

You have to tap the screen to shoot the occasional monster or UFO that blocks your path (the game's fittingly bouncy soundtrack provides an early warning), but the core gameplay remains the same: jump as high as you can to increase your score, and your game ends when you misjudge a jump and fall off the bottom of the screen. Doodle Jump also marks the name and height of previous high scores -- your own and from Doodle Jumpers around the world -- along the edge of the screen, making this already great game even more addictive.

After three years in the App Store, Doodle Jump has evolved like other mainstay iOS games, but with the latest update, it adds even more of a reason to jump back in. Like other popular games, Doodle Jump has consistently added new themes to give the game a new look and feel while keeping the same great gameplay. Each of the new themes is very well implemented, often changing the game's look entirely, and adding ambient sounds to match.

The latest update is an even bigger change. A new theme adds a dark overall feel, but the addition of new characters and items adds more fun to the game. You'll be able to use coins collected in the game to buy new ninja outfits that affect the gameplay, such as the Double Jumper, that lets you jump an extra time while in the air, or the Shadow, a ninja suit that camouflages you from monsters. New items, like the fire jet pack, give you more boost power, while the straw propeller cap takes you farther than the original cap.

Written by Meredith Gran. Art by Steve Uy. Cover by Meredith Gran. The hugely popular, award-winning game makes its comic debut! Our jump-inclined hero Doodler has landed in a mysterious wintry world -- and an inhospitable one, at that! With the help of an enthusiastic new friend, can he dodge killer penguins and weather the storm? Find out in this charming first issue, written by Meredith Gran (Adventure Time: Marceline and the Scream Queens) with fantastic art by Steve Uy (Avengers Initiative, JSA Classified). Doodle Jump, first released in 2009, is one of mobile gaming's most successful titles, and has earned continual praise for its excellence in innovation, performance and user experience. It's addictive yet accessible gameply has made it a must-have classic and the #3 All-Time Top Paid iPhone app. 32 pages, full color.Cover price $3.99. ff782bc1db

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