A fully functional economy that encouraged players to grind the game and set their own objectives on how to get it
Designed a fully functional faction system
PVP mechanics
Healing and item system
Event system
Map flow to encourge pro-social gameplay without need of code/human intervention
In game purchases
All in game scripting
1.2 million times played by players
40 minutes average playtime per session
1.8 million tokens spent (Rec Rooms' currency)