Writing

Pirate Apocalypse

Pirate Apocalypse is a short, nonlinear narrative experience that sees the reader waking up in a mysterious laboratory, only to be accosted by an unexpected individual.

Brad the Irreplaceable

Brad the Irreplaceable is a short interactive narrative experience made in Twine, in which a pair of siblings quarrel over a particular family heirloom.

OMERICON Documentation

OMERICON: The Last Musketeer is not a real game, despite the attached document overviewing a questline line for it. This is because OMERICON was just a prompt for a speed-writing exercise in my Interactive Narrative II class. In summary, the context OMERICON gave me to work with was that it was an RPG set in an alternate version of Earth, in which France has access to magic, and the likes of England are at odds with them. Aside from starting the game in France, I was free to come up with characters, and take the plot wherever I wanted. With that information, I was tasked with writing a five-leg questline within the span of about 45 minutes. In the industry, documentation such as this would be used as an outline and guide when implementing a particular questline in-engine, this one being for the start of the game. This assignment pushed my ability to write to spec in a dramatically limited span of time, and I believe I am a better game writer for it.

Excerpt:

Quest 2: The English are Here

OMERICON Documentation.docx.pdf