Many things can contribute to slow download speed and figuring out the underlying problem to your slow connection can sometimes be tricky. While it may be a simple fix like checking your internet speed or restarting your computer, some solutions are more complex.


Download speed refers to how many megabits (Mbps) per second it takes your server to download data to your device. Files, videos, images, and text are all forms of downloads. Any applications you use on your devices, like Spotify, Instagram, and YouTube, all require you to download data.


Does Downloading Reduce Download Speed


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According to the Broadband Speed Guide from the Federal Communication Commission (FCC), download speeds of at least 25 Mbps are considered good download speeds. But how can you increase download speed if yours is slow?


Depending on your service provider, your internet connection may not be able to handle large downloads. Slow download speed can be frustrating and it may be worth it to upgrade to a plan with higher speeds, especially if your household has multiple people and devices. Explore your options and see if there are packages available that can support a higher volume of data.

The more people and devices you have connected to your internet, the slower the connection can be. When downloading, try disconnecting any other devices, like smart TVs, iPads, and phones for the time being. This may increase your internet and download speed significantly.

Similarly, you should disable any applications on your device when downloading. The applications you have running on your computer can take up a good chunk of your bandwidth, which can contribute to slower speeds. For example, video streaming services like Netflix use a heavy amount of bandwidth. Temporarily disable the apps and see if that helps.


The modem you have is typically provided by your service provider. Sometimes the fix can be as simple as restarting your modem. If your download speed has been significantly slow and you saw no change in speed after restarting, it may be time for a new modem.

The location of your router can have a major impact on your download speed as well. Be mindful of where you are placing your router as some areas in your home may not have a strong connectivity signal. If you have a large house, consider getting Wi-Fi extenders that can boost the range and increase your internet speed.

Avoid putting your router in basements, bathrooms, cabinets, on the floor, or near microwaves and other home appliances. Your router should be in a central location so the connection can reach throughout the entire home.

Viruses on your device can cause a multitude of issues. These viruses can run in the background, using your internet and increasing your bandwidth usage, which results in slow download speed. To prevent this, consider installing antivirus software to protect yourself from viruses, malware, and other online threats.

Cache is what stores your internet data to help website browsers and apps load faster. Sometimes your browser cache will become full and can cause download speeds to run slower. While you may not want to clear your cache completely, you can choose what data to clear. You can clear your browsing history, computer cookies, and cached images and files.

Editorial note: Our articles provide educational information for you. Our offerings may not cover or protect against every type of crime, fraud, or threat we write about. Our goal is to increase awareness about Cyber Safety. Please review complete Terms during enrollment or setup. Remember that no one can prevent all identity theft or cybercrime, and that LifeLock does not monitor all transactions at all businesses. The Norton and LifeLock brands are part of Gen Digital Inc.

I have a 5 MB/s connection, but I always notice high ping when playing online games. When the network is stable (i.e. when pingtest.com reports the connection as 5 MB/s), the ping stays at 50 ms, but my previous connection was 2 MB/s, and it also had a 50 ms ping when stable.

Although higher bandwidth can improve latency during times of congestion, under normal conditions, the two are generally independent. The HughesNet Gen4 satellite Internet service, for example, provides good bandwidth (up to 15 Mbps), but suffers from poor latency, averaging about 700 ms ping. This high ping is due to the nature of satellite Internet service, which requires beaming data up to a satellite and back down. Conversely, a dedicated T1 line has only 1.5 Mbps of bandwidth but can provide latency as low as 10 ms.

Let's say you enlist 2000 helpers. You now have even more bandwidth. You can now bring the 10 boxes in 1.2 and 12 minutes respectively. The extra bandwidth hasn't helped because you've maxed it out, and the latency is the same.

Let's say you get rid of the 99 helpers, but buy a bicycle, and you can do a healthy 40km/h on it. You can now do the one-box trips in 9 seconds and 1.5 minutes respectively. You now have less latency. The 100-box trips will take 150 minutes and 25hours though.

Now, obviously the bicycle (lower latency, some extra bandwidth) is better at bringing one box of papers quickly, while the massive team of helpers (same latency, much more bandwidht) is better at bringing lots of boxes.

Playing a game tends to involve lots of small messages, so it's like the task of carrying one box over and over (we can't bulk-transport all the boxes, as the next box isn't ready yet). The lower the latency, the better.

And extend the analogy, different network connections will differ not only in latency (foot vs bicycle) and bandwidth (how many helpers) but also in having different short-cuts available, and different points they have to go through, so one may be lower latency for one trip and higher for another.

But where the analogy is accurate is that while we can have two connections where one is better by one metric and worse by another, we can also have two connections where one is better than the other by both measures.

The short of it though is that one machine sends a series of special packets, that are forwarded from router/ switches and through gateways if required to leave one network for another. This trip through devices is a ping time, which is encapsulated and sent back. Generally two pings do not have to follow the same route. The number of hops is the biggest determiner on average of ping times, although there are times when higher upload or download could matter (flooded networks).

Both are equally important, because ping measures the roundtrip time, as in, you send a packet to some machine (upload), and a packet is returned (download), and the time from start to finish is the ping time. As a result, both should play an equal part in your pingtime.

However, there are some things worth noting: Most home connections nowadays have lower upload rates than download, so upload can clog easier, resulting in a longer packet queue, hence higher ping (and/or packet loss).

Downloading only 2mb out of 5mb does still impact ping because, amongst other things:- There is a lot of overhead with downloading, especially with protocols such as bittorrent. In general, one should expect AT LEAST 20% overhead in addition to net download rate, due to necessities such as TCP Windowing, TCP Header, Ethernet Header and Footer, IP Header, etc. On bittorrent, this overhead is magnified greatly because of the large amount of connections in use, and the need to continuously establish new ones.- Buffers along your network route clogged up- Increased chance of dropped packets, requiring a resend.

It should be noted that there are many things referred to as ping. You have the most common one, ICMP Ping, you also have various implementation of a tcp equivalent, and most games roll their own to produce a form of UDP Ping. The latter can vary greatly, as everyone seems to have their own idea of how it should be implemented to reflect how the link quality should be measured for the game, such as Round Trip, or one way only?

On a related note, nowadays when home and server connections are normally "fast enough", the biggest impact on a healthy route between you and the server is the amount of network hops. This is normally a result of the physical distance between you and the server. The amount of network hops can be checked by doing a traceroute.

A big factor is how much unused bandwidth you have for uploads, and how much you have for downloads. Since ping works by sending a message and listening for a response, both directions affect the total round trip time. The packets are essentially the same size in both directions (unless something fragments or reassembles a fragmented packet). If either your download or upload pipe is almost full, ping is more likely to be delayed. Most home connections are asymmetric, which just means you have more download bandwidth available. As a result, it may be easier to fill up your upload bandwidth, depending on your usage. Often times, ICMP (ping) traffic has a lower priority than other traffic, so it gets delayed or dropped when the pipe gets busy.

However, pings are usually designed to be compact (typical ping packets are much less than 1 KB), so unless you are flood-pinging and/or use huge packets, or have some very exotic connection like an air-gap circumvention via sound, it does not matter in practice.

Latency (responsiveness) is caused by signalling and processing speed of all hardware and software components on the round-trip path and is almost always the limiting factor if you consider the relations.

For example, assume you can send or receive 1 MBit/s, or roughly 0.1 MB/s, and your ping is a whopping 1 KB, i.e. 0.001 MB.This means you could send or receive 1,000 pings per second, each one requiring 1 ms to send or receive if you fully use the connection.

Slow download speeds, in spite of a fast connection, could be related to an outdated router, distance of your devices to the router, ISP throttling, or the number of people or devices connected to your network. To test the latter, disconnect all other devices on your Wi-Fi and restart your downloads. 152ee80cbc

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