The short answer to this question is no. Several factors impact the ability to see a 10Gbps download speed on a dedicated 10Gbps dedicated port including testing server limits, server hardware, network overhead, etc. We go into each of these in detail below.

That being said, even though you should not expect to see the entire port speed when testing to a single source, you can rest assured that you can fully leverage your 10Gbps port with ServerMania. These ports are completely dedicated to you and connected to dedicated 10Gbps transit. In real world situations where hundreds or thousands of connections are being made to your server, you can utilize the entire capacity of the server connection.


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A final factor to consider when testing speed is the hardware limitations of your server. If you are using traditional SATA hard drives, then there will be a bottleneck of the hard drive IO speed while testing the connection. NVMe drives or RAID configurations help to reduce or eliminate this bottleneck. As well, you need sufficient CPU performance in order to leverage 10Gbps fully.

If you need a dedicated server with 10Gbps speeds or above, we recommend requesting a custom server quote. We can help review your server goals and assist you in choosing the right server for your requirements.

Luc brings a wealth of experience and expertise to the world of server management. With a passion for optimizing digital landscapes and ensuring seamless online experiences, Luc has become an indispensable part of the ServerMania team.

Today, there are plenty of third-party tools that measure your website speed with the help of some advanced algorithms. The best ones will even throw in some performance optimization tips. But out of all the results, which numbers directly relate to server speed?

If your VPS is up to 2GB RAM, you can easily utilize LiteSpeed and boost your server performance 8-10 times. We are talking about the industry-leading solution for web hosting server speed, significantly outperforming the standard Apache configuration with most hosts.

A: You can utilize a bunch of third-party tools to cross-examine your server and website speed. The simplest thing you can do is a ping check. You can easily detect if there is a connectivity problem somewhere across the network, or your slow website is a result of bad optimization.

A: This is a rather subjective metric as it depends on a lot of factors. The time-to-first-bite is a good indication here. Generally, any TTFB score below 350-400ms is considered fast, and up to 700-800ms you could call your server performance average. Anything above that means your host might be hindering your website speed.

A: If you are utilizing a self-managed VPS or a dedicated server, you can do some tweaks to improve your hardware performance. This includes choosing the right OS, enabling caching, setting up a reverse proxy, or turning on HTTP/2. SSD hard drives are also a must-have when speed is concerned.

There is enough developer documentation on how to handle those optimizations, but if you are not that experienced in server management, you better leave those tasks to the professionals.

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Does anyone know how to get movement speed leveling to work on a dedicated server hosted personally, I know you can enable the option in singleplayer but me and my friends cant get it to work on our own server that we host personally. Any help would be appreciated.

I sync nearly 10,000 items in less than one hour on Nextcloud, and a lot less on Joplin Server, so there might be something off either with your server or connection. 100 an hour makes not sense at all unless each note is 1GB in size.

Yes perhaps you are hitting a limit of the Pi 4, either due to the way Joplin syncs, or the way Nextcloud read/write data. I don't know the spec of my server, I use a basic VPS at OVH (not the lowest spec, but the second lowest one).

I'm running Apache, MariaDB, PHP with Nextcloud on a Raspberry Pi 4 8GB. It was a Pi4 4GB and that worked fine as well. The Pi / Nextcloud is accessible from the Internet but when a device is on my local network my DNS Server (Pi-Hole) sends the URL for the Nextcloud server straight to its 192.168.x.x address. This removes the need to go out to the Internet and back again and so, being a Pi4, the transfers are at gigabit speeds.

And can I then copy over the synced directory into my nextcloud installation, scan the files into nc, and then try syncing with that?2021-02-01 13_20_50-Sync server speed - Support - Joplin Forum - Vivaldi455600 30.4 KB

We host services for our clients in our datacenters, and they get access either through private wan connectivity, sdwan, or anyconnect. Usually we test circuits and such with iperf, but I was thinking it may be useful to setup a html5 speed test server on each of our datacenters that users and clients could be directed to with a url link. Opera would still be used for when we need to test isolated links. But for initial testing, it would be much easier than walking clients through iperf.

Has any one set something up like this in an enterprise setting? I see open speed test as an open source solution. But curious about potential security concerns because we would have to get it past security obviously.

I develop websites, often on Wordpress using MAMP. Using a database running on localhost, the site runs really fast. Sometimes I need to use a shared database running on a dev server we host at DigitalOcean, so that multiple developers can work on the site. When switching to this remote database the site is much slower.

Also your ping uses very small packet of data, so it will be fast, but when you query your database, latency depends on how much data is returned by that particular query and load on the server at that moment.

In AWS they have the options to choose various servers, which varies on their I/O and network capability. You can try some of these servers with your benchmark and choose which suits your need.One of the advantage of using the AWS servers is that you don't have to benchmark network and I/O of the server as its already published by them.

It may be that moving your client application to the same Digital Ocean server, or to another server in that datacenter, would be the quickest solution. Then the 30ms would be at a different part of the data path, possibly less frequently used. For example, if 1 WP command leads to 5 SQL commands, then you are changing from 150ms down to 30ms of overhead.

Having a database on remote server generally has the problem you mentioned, it could be network, it also could be low I/o speed on hosting provider(though digital ocean hosts on SSD).Try this:Connect to database remote host via sshInstall iotop (apt-get install iotop)Install bmon (apt-get install bmon)Try to use these programs to see your bottleneck.Iotop shows storage load and bmon shows network load.

I have a couple of friends that I bought Dont Starve, the DLC and Dont starve together for so that we could play together, but now that we have actually started playing we have had huge issues getting good connection! I know that the servers are run from the hosts computer and that it depends on their computer and internet speed, all of us have decent internet but we live very far away from each other, one of them is in Alaska, I am in Alberta Canada and another is in Tennessee. This makes connection really bad, so Ive looked for the best ways to increase the server speed as much as possible but I haven't been able to find much surprisingly!

The two things I tried from things I've found online to increase connection and speed was to change Don't Starve Together's priority in my task manager to "High" and go onto Steam and change the launch options to say "-tick_rate 60", I got my friends to do this as well, but it doesn't really seem to change much. None of us have any issues actually running the game, its just when we all connect together we get extreme lag that can prevent us from picking things up, from making torches/making fires and even from moving for a good minute or so.

Quick question: Doesn't a higher tickrate mean the server communicates with clients more frequently? I think the higher tick rate is only noticeable if you have a good internet; if your friends are having issues a lower tick rate might be better.

Can you post some of your pc specs as well? They are fairly relevant in this situation. (CPU speed, cores/threads and RAM would be great. GPU as well but not as important.) Finally are you running caves? What world size and settings are you using? e24fc04721

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