Need for Speed: Most Wanted is a 2005 racing video game, and the ninth installment in the Need for Speed series. Developed by EA Canada and EA Black Box and published by Electronic Arts, it was released in November 2005 for PlayStation 2, Xbox, GameCube, Nintendo DS, Microsoft Windows, Game Boy Advance and Xbox 360. An additional version, Need for Speed: Most Wanted 5-1-0, was released in the same year for PlayStation Portable. The game focuses on street racing-oriented gameplay involving a selection of events and racing circuits found within the fictional city of Rockport, with the game's main story involving players taking on the role of a street racer who must compete against 15 of the city's most elite street racers to become the most wanted racer of the group, in the process seeking revenge against one of the groups who took their car and developing a feud with the city's police department.

While the concept of players being engaged by police had been a feature of most entries in the series since the first Need for Speed title, the development of Most Wanted saw the gameplay mechanic enhanced and firmly introduced into the series through the employment of a complex system. When players become engaged in a police pursuit, usually from conducting a traffic offence (referred to as "Infractions" in the game) in sight of a police unit (such as speeding), their aim at this point is to escape from the pursuit by either evading or taking out pursuing vehicles. The game's on-screen HUD is modified during a pursuit, including highlighting pursuing police units on the mini-map, displaying the vehicle's heat level, and adding a Pursuit bar at the bottom detailing the number of police units in the pursuit, how many have been evaded, and how many have been taken out. The pursuit system calculates how the police handle the player via the heat level accumulated against the player's current car. Heat accumulates from committing offences and continually evading capture by the police, with higher levels of heat causing the police to be more aggressive, from employing additional tactics and tools (such as roadblocks, spike strips, and police helicopters), to involving stronger, faster police cars such as police SUVs and Federal units. If a player has only one car actively pursuing them, reinforcements may be called in and arrive after a period of time.


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Cross soon arrives with backup to arrest the Blacklist before they can flee. Before Razor and the others can be arrested, Mia tosses the keys to the player, allowing at them to run. Cross subsequently demands the entire RPD go after the player, who is now the most wanted street racer in the nation.[9] As the RPD begins a citywide manhunt for the player, Mia contacts them and informs them of an escape route out of the city by jumping a derelict bridge on the city limits, the M3 being fast enough to make the jump. The player successfully evades the cops by jumping the bridge and escaping Rockport. In a post-credits scene, Cross creates a national-level warrant for the player and his BMW M3 GTR, adding him to the National Most Wanted List. This event leads to the sequel, Need For Speed: Carbon.

The Bad

- Plagiarism

This game is so obviously discount Burnout Paradise it pains me. The UI looks like Burnout but with a speedometer; there isn't even a tachometer. The collectibles are the same. Certain map landmarks (such as the bridge in west Fairhaven, complete with the same four billboards) are reused. Takedowns are a mechanic. You have to take down each most wanted car to unlock it and drive it. The game doesn't funnel you in the right direction during races (not often anyway), forcing you to memorize/constantly look at the map. Come. On. If you thought HP2010 was a Burnout game, buckle up.

- Physics

There's a reason HP2010 was mostly flat, wide, sweeping roads. It's to prevent this game from happening. Brake to Drift is back, even heavier than ever, and in a much tighter map. Cars love to catch air, especially when you want them to do literally anything but that. People give Ghost shit for the clipping problem, but just like HP2010's speed problem, that didn't originate with Ghost. This game is to blame.

- Map

Fairhaven is tiny, boring, and has a part of it locked behind a paywall. There are also a lot of offroad sections, in a game where there is no reason to engage with them. Some races happen there, but it's so few that it makes me wonder why they're even here. The only somewhat memorable landmark I could tell you about off the top of my head is the bizarre modern art piece you can drive on. I couldn't tell you where it is tho; it's not that memorable. Reminder that I did in fact play this game as a kid.

- Pursuits

Pursuits in this game are like a butchered version of that of MW2005 and Carbon. Heat levels are back, but Pursuit Breakers and Hiding Spots are not. As such there is no real strategy to escaping the cops here; just sort of drive around as trickily as possible and hope for the best, then find a place that seems unlikely that the cops would drive into. Roadblocks and Spike Strips appear mid race now, and the latter don't affect your opponents (because that's how to make a game fair). Cops also drop spike strips behind them like in HP2010, but there is no audio cue anymore, making it impossible to react to them. Engaging with the cops in this game is just a bad experience all around. This also makes Ambush events, in which you must escape the cops as fast as possible, a nightmare. I just avoided them entirely.

- Progression

This game barely has progression at all. You start with every car unlocked except the most wanted cars, and can do any of the races available to any of the cars at any time from a menu. Collectibles exist, but they just give you speedpoints, which races do too. So no reason to collect them, since there are more than enough races to get you to the top of the blacklist. Pursuits also only give you speedpoints. Every single thing you do simply adds to that value, directly correlating to your progress, with races being the most effective; which means, just like Carbon, there isn't really any reason not to just fast travel to every event. And again, nearly every car and every race in the game is available right from the start. This does mean that you can play how you want and still progress, but let's take a poll. Would you rather race or wander around smashing security gates? Yeah. Thought so.

- Performance

The game runs horribly, at a bad frame rate that still dips occasionally. Now, that might be because they fried the Wii U to a crisp just for those "PC quality textures", but either way. I don't have experience with any versions except this one, I'm calling it as I see it. It runs like ass.

- "Customization"

No visual customization besides color. No in-depth performance customization. Only these weird parts that you unlock for finishing races that are moreso "alternate options" than they are "upgrades". Things like offroad vs track tires, or long vs short gears.

- Event types

There isn't a whole lot of variety here. Circuit races, sprint races, ambushes, and speed runs (which track your average speed across a route). That's it.

However, the Southern Comfort restaurant was great (at least something was). Took a couple of days for Management get involved. Compensation that was offered - 1. a massage for my wife and 2. a 5,000 point equivalent to $150 if we signed a document promising not to post or voice in social media our terrible stay experienced at Sandals Ocho Rios. I have never heard of such a practice. We booked our vacations because of the amazing experience at Montego Bay in 2015. We were offered all the amenities of Montego Bay at Ocho Rios. The salesperson most had been a politician. Nothing like Montego Bay. NOTHING. Resort night life after 11 PM was almost non-existent. I enjoy spending time with my wife but we also wanted to dance and celebrate. Bingo at the local VFW would had been a lot more exciting.

We spoke to the music coordinator about not having enough music playing and he said he had asked for permission to play music at all the pools but was told he could not do that due to the older population. We said at least 2 of the pools needed music for most of the day. Instead, if it was playing it was being turned off earlier than scheduled. This is our second trip to Sandals. We were told that our issues would be resolved by the manager at the resort (Brandon?) but they never were. We called Sandals and were told the only way it would be resolved is by sending an email even though we addressed these issues with the manager at the resort. We sent 2 emails within the past 4 weeks and still had no response.

We got married on June 4, 2016 at the OCHI resort in Ocho Rios Jamaica. We were given a wedding planner prior to our arrival and as well as one we got onto property. There were many things that went wrong, especially that I had so many "planners" via email. They were supposed to call you if you needed. That only happened on the first conversation. My wedding planner changed so many times, nobody knew my wishes, some were written down. On property I was also not complete listened to. The magistrate that married us was so rude and only wanted to leave and rush through. (I have a video to prove this). It was a rainy day, I was told by Sandals that they would wait until it was nice enough to be outside. In case it never cleared we would go inside. Due to the craziness of getting ready, and the location, I was about 15 or so minutes late, TO MY OWN WEDDING!!


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