WIP, images and other descriptions are still in the works
Fridged climate with frozen sturdy ground.
Leaves on the plants and trees are brittle and fragile.
Major Enderian influence and settlement.
Caution on what you find to eat within these forests.
Most flora within this forest biome has levels of venom and poison.
Mushrooms have orange pods that excrete spores, dangerous to breathe in when someone breaks them.
Wart and roots are a highly used alchemical componant for Enderians.
Often times this biome can appear upside down.
Cooler climate, warmer at its molton lakes and rivers.
Flora in this biome is thick and leathery, durable.
Minor Enderian influence, more major for the Fire variants and Veydran.
Food rich but filled with many hostile creatures.
The flora in this forest biome has a lot of material to them, keeping an eye for safe to eat plants can keep you well fed in travels.
Wart from this biome is a primary alchemical ingrediant for Enderians.
The bark is often used in most fortification and some armors due to its toughness.
Climatless, but very fridged.
Rarely can find any flora here, if you do its most likely been brought to the isles.
Origination of the Enderian race.
Food scarse, as well as creature scarse. Most creature diversity is within the void or above the isles.
Lukewarm climate with soft soil.
Flora rich, the rivers here are rich in nutriants and resources.
Major Enderian influence and minor settlement. Typically settled by lones.
Food rich and filled with creatures, magically inclined biome.
Dense and undergrowth rich.
High in growing resources, fertile soil and highly nutrient waters.
An alchemical source for many spells and potions.
High in magickal effect, many come here to attune, learn and manifest.
Leathally freezing for most creatures.
Rare to find flora but some can be found.
Major Enderian influence and settlement.
Cold adapted creatures bring rich food source here.
Major capitals and cities for the Enderians exist here, along with dotted forests of frozen trees.
Dry, brittle and frozen to petrification trees.
Occasional dots of more flowered trees, although warped in nature.
Feels lifeless but the Enderians have inplemented and introduced life that can exist in the arctic tempuratures.
Rich with creatures, typically of the flying/hovering or burrowing variety.
High salt level oceans.
Rare to find creatures or flora.
Rust deposits of metals and other minerals along the ridges.
Dense clusters of corals, seaweeds, and other flora.
Adapted organisms live around these reef clusters.
Prone to extreme weather conditions.
Woven mix of reef coral, seaweed, cattails and any flora or growth that can be found.
Hand made ecosystem structures, Enderians play a heavy hand in the function of this biome.
Bioluminescent.
Most common fruit in areas Enderians inhibit.
Slightly sweet n sour, with a medicinal tang that lingers on a hint of what tastes like dragon fruit.
Causes a creatures molecules to vibrate, often resulting in teleporting similar to Enderians, just without control.
Blink Berries - Difficult to harvest, can be hard to spot when the fruit blinks, causing the bundle to dissapear momentarily.
Tastes like blue raspberry.
Endvine Cluster - Glows softly, prickly and hard to grasp.
Like taking a bite of honeycomb.
Star Bud - The bulbs lightly glow and flicker when there is noise around.
Tastes like banana mochi.
Shimmerfig - Translucent outter skin, almost resembles tail meat.
Has a pork taste.
Bulb Bush
Cattails
Eye Stalk